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PlayStation All-Stars Battle Royale Beta Access Begins Tuesday

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105w ago - Sony Associate Product Marketing Manager Cristian Cardona of Software Marketing has announced today that PlayStation All-Stars Battle Royale Beta access begins Tuesday for PS3 and PS Vita.

Below are the details, to quote: We hope you've been keeping track of all the recent updates on PlayStation All-Stars Battle Royale news, from an in-depth update on the PS Vita version to our behind-the-scenes look at mashing up different worlds, we've shown you what this game is shaping up to be...and we think it's high time you try it out for yourselves!

Today, we're happy to announce that the PlayStation All-Stars Battle Royale Beta will kick off for PlayStation Plus members on PS3 tomorrow, October 16th and expand to everyone October 23rd through PlayStation Store!

What's more, as a special treat, PS Vita users will be able dive right into the multiplayer beta starting tomorrow - no Plus subscription required. The Beta will support Cross-Play, so PS3 and PS Vita owners will be able to fight with and against each other.





So what will be in this limited Beta?

You'll be able to play as Kratos, Sweet Tooth, Colonel Radec, Sly Cooper, PaRappa, and Fat Princess.

You'll be able...
 

PS3 Dev Q&A: Home's Cutthroats: Battle for Black Powder Cove 2.0

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110w ago - PlayStation Digital Platforms Community Manager Cade Peterson has shared a PS3 developer Q&A interview spotlighting the Battle for Black Powder Cove 2.0 in PlayStation Home today.

To quote: Last week, PlayStation Home got an update to the action-packed free-to-play multiplayer game, Cutthroats: Battle for Black Powder Cove.

With this news, we jumped on the phone to chat with Michael Mumbauer, Director of the Visual Arts Service Group (VASG), a madly creative department within Sony Computer Entertainment America. VASG has been helping make Home content nearly since Home went Open Beta and has made some of the platform's most entertaining items and spaces, including the Home Mansion.

Although VASG creates art and code for other development teams, like several of the World Wide Studios, this is their first full game.

Michael was kind enough to let me ask some questions that will shed a little insight on the decisions that went into this 2.0 update.





PlayStation.Blog: VASG has created content for Home for years, but when Home transitioned to a game platform in itself, it was the next logical step for them to step their game up and make one. What was the original concept behind Cutthroats,...
 

CCP Officially Introduces Dust 514's Instant Battle Matchmaker

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112w ago - Today Community Manager CCP CmdrWang has officially introduced Dust 514's Instant Battle Matchmaker with details below.

To quote: Human beings are hunters at heart. We were hunter-gatherers well before we invented computers, after all.

And what better place to practice our ancestral instinct than in a MMO shooter where we can stalk, pounce upon and kill our prey so that we can safely and legally experience the thrills and complexities of the hunt.

This sublime experience even has a name : the ancient Greeks called this "arete" and used it to describe the excellence and beauty that can arise between combatants of equal stature.

Of course, part of this excellence comes with the assumption of a fight between two equally matched combatants; it would seem that our ancestors, too, preferred a fair fight. But in the real world, we are too often reminded that all is fair in love and war, and as many of you already know, Dust 514 is about war (okay, there is love too).

However, this does not mean that "arete" has no place in Dust 514. Like the Olympics, we want to offer players a chance to compete on a fair and equal footing where it is less about the gear and more about the skill and mental resilience to win the fight.

To this end, we are introducing...
 

Sony Reveals PlayStation All-Stars Battle Royale Public Beta Incoming

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112w ago - Sony European Producer Gavin Russell has revealed today that their PlayStation All-Stars Battle Royale Public Beta is incoming!

To quote: Hi all, just a quick message from Gavin Russell - SCEE Producer of PlayStation All-Stars: Battle Royale.

We will be conducting a limited public beta across both PlayStation 3 and PS Vita platforms between Tuesday 11th September and Tuesday 18th September 2012.

Why am I letting you know this, you may ask? WE NEED YOU!

We will be welcoming enrolment for this limited public beta phase until Tuesday 4th September 12.00pm BST. To be in with a chance of being a selected participant, we'll need you to register interest on the [Register or Login to view links].

Those chosen will be notified via email and will be able to access the PlayStation All-Stars: Battle Royale section of PSN Beta. Once logged in, you can retrieve your voucher code and find out about the test night information and any requirements we may have of you - our PlayStation Community.

Let's see who proves to be best, of the best... of the best!!

Best of luck from SCEE, [Register or Login to view links], [Register or Login to view links]
 

24 Caret Games: Retro / Grade's Backwards Battle Begins Today

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113w ago - 24 Caret Games Co-founder Matt Gilgenbach announced that Retro / Grade's backwards battle officially begins today!

From the official announcement, to quote: It's been a long journey since our first post about Retro/Grade over three years ago.

We've worked very hard creating the best game we possibly can since then - if you saw the three year old screenshots, you'll notice that it's barely recognizable as the polished product you see today.

Besides all the visual polish we added - like jaw-dropping effects and full HD 1080p rendering at 60 frames-per-second with anti-aliasing - we've added a ton of content.

Although we have a campaign mode, challenge mode is really the star of Retro/Grade. It's where the real meat of the game lies. In challenge mode, you are presented with a galaxy map, and you go through playing various challenges that are based on the campaign levels, but with various twists and rule changes.

For example, in some of the challenges, the music is sped up, which naturally makes completing the level more difficult. We also have challenges that require you to reach certain score targets, have trickier patterns, and plenty more! There are 130 challenges spanning a map filled with secret paths, warps, and rewards.

What kind of...
 
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