251w ago - Q Entertainment Executive Producer Tetsuya Mizuguchi shared the following PSN update today:
It's hard to believe that 4 years has passed by since the original Lumines was released for the PSP.
Thanks to you addicts out there (!) the Lumines series has sold over two million units across multiple platforms and it's time that we bring you the skins that started the Lumines addiction!
The "Classic Pack" includes 20 skins from the original Lumines and is sure to bring back memories...at least for me it does. The Classic Pack will be available on the PlayStation Network starting Today, Feb. 12.
262w ago - With Call of Duty: World at War the all in all fifth title of the series has been released. Lets take a look behind the scenes of the CoD series that has dominated the sales charts since 2003.
The original and thus first part of Call of Duty was released in late 2003 and utilized an engine that once was the basis for an id Software shooter in 1999. But back then heavily modified code enabled up-to-date graphics in extensive outdoor levels and some pixel shading for improving water surfaces.
Call of Duty 2 hit the market about two years later. The distinctive features this time: Call of Duty 2 takes place in World War II and utilizes a self developed engine that massively used DX9 features to create the possibly most realistic visualization back in 2005. Even with today's standards the game is still looking very good.
Part 3 had been for the consoles exclusively and thus the transfer to modern battlefields came to the PC in November 2007. Call of Duty: Modern Warfare offered high-tech weapons, night vision sight and helicopters: The rest was, despite the graphics, still the same: Shooting and bombing with a squad. Visually the title is up-to-date, but can't outrun its predecessors in certain situations. Here the rule of marginal profit comes into effect: Every little bit of visual improvement...
264w ago - Sony's Director of Hardware Marketing John Koller posted a special second birthday wish for the PlayStation 3 via the PS Blog today as follows:
November 17 is a special date for us at SCEA because, as many of you fans know, it's when we launched PLAYSTATION 3.
Two years ago today, we delivered our next-generation console, providing consumers with a gaming and home entertainment system unlike anything in the market - the power of the Cell Broadband Engine, out-of-the-box HDMI support for 1080p resolution, and a Blu-ray drive for high-definition movies and expansive games.
The PS3's launch was also when the Resistance franchise was born, and the original title's success has spawned a blockbuster sequel with Resistance 2 and a unique PSP installment with the upcoming Resistance: Retribution.
But that's just what we started with, and PS3 has come a long way since November 17, 2006. If you stood in line the night before launch, the PS3 that you took out of the box when you got home isn't the same system that it is today.
We've added new features and enhancements that you all have asked for, such as Trophies, XMB access in-game, Remote Play with PSP, DLNA Media Server capability, and BD-Live support, to name just a few.
270w ago - Just bought a PlayStation 3 console when I read the rumors of a PlayStation 4 coming out soon and all the mind blowing possibilities of the theoretically new console.
I could barely afford the PS3 much less worry about what its going to cost for a PS4. But, based on what Paul Holman (Sony Vice President of Technology) told TechEBlog in 2006, the PS4 will not be out until at least 2010.
Then there's the rumor that the future PS4 will use the same existing cell processor that the current PS3 uses, according to a Japanese tech news site PC Watch. I'm not sure about that because if this rumor does prove to be true, I'd be sorely disappointed.
For the most part, why invest in all these upgrades for the PS3 coming out soon only to purchase a PS4 which as we experienced with the PS3, having limited to no backwards playability again?
They just came out with a PS3 Bluetooth headset for the console, not to mention a possible controller that will function like the controllers of a Wii.
273w ago - During the Activision Blizzard Analyst Day, CEO Robert Kotick expressed his expectations that the PS3 will last at least eight years.
Since Activision Blizzard is now "largest payer of royalties to the first-parties of any third-party company," the CEO believes the company is "starting to influence hardware design."
When is that going to happen, you ask? "I think there's a long life ahead of us, we're in year eight of PlayStation 2 and when you look at PlayStation 3 technically we're likely to see at least eight years' success."
We've heard enough from Sony executives who chant the PS3's expected 10 year life-cycle like a mantra, so it is refreshing to hear someone from outside the company who has similar confidence in our favorite console.