28w ago - Sony Producer Kumi Yuasa announced that Free Soul Sacrifice DLC launches on PlayStation Vita this week.
Below are the details, to quote: Hello everyone! I hope you've been enjoying Soul Sacrifice.
Tomorrow we're releasing the first major update for Soul Sacrifice. Everything will be free, so don't forget to update your game to version 1.10 from LiveArea and then visit PlayStation Store to download unlock keys for free!
Eight new quests will be added upon using the unlock key. To play the quests, go to Mad Chronicle > Inside Avalon > Avalon Pacts > Forgotten Pact > Hour of Amber (game progress required).
In these new quests, you will see two new boss characters called Dullahan and Behemoth and a new map called Caverns of Goliath.
There was once a knight whose name was known the world over... But it was not his abilities that had made him famous. Indeed, he was viewed with curiosity, not respect. Many thought him downright unsettling; it was the way in which he did battle.
While most warriors took pleasure in striking their enemies and avoiding their blows, this knight was the exact...
28w ago - Dakko Dakko Producer Dan Croucher has announced that the HD Adventures of Rotating Octopus Character hits PS Vita this week with details below.
To quote Hello there! My name is Dan Croucher, and I'm the producer here at Dakko Dakko.
Today I'm going to talk about The HD Adventures of Rotating Octopus Character - a brand new PS Vita remake of Dakko Dakko's very first game, The 2D Adventures of Rotating Octopus Character - originally released on PSP minis. Phew.
First up, you're the first to hear that the game has cleared certification and will be released in Europe on 29th May. It'll cost €2.99 (or local equivalent), is available across Europe and Australia/New Zealand, and as well as English, is translated into Spanish, French, German and Italian. A US version is in progress now, and will be coming soon.
As we know you're all definitely going to buy it (right?), in this post I'm going to relax and take some time to explain some of the major changes we've made from the original, and share a bit of insight into how we went about it.
Our planned changes to the game to put it on PS Vita were a mix of new features and new assets. The full list was:
29w ago - Roll7 Creative Director John Ribbins announced today that the ice-cool skate 'em up OlliOlli video game kickflips onto PS Vita later this year.
Below are the details, to quote: Hello. I'm John. I'm the game designer at Roll7! We started in 2008, when I teamed up with two entrepreneurs Simon and Tom. The company's initial mission was to try and combine Simon and Tom's passion for training disengaged youth in video game design, with my love of making games.
The dream from day one was to make our own games, but as a business it seemed impossible to make it work, so for the next four years we worked for various clients, making everything from websites, to apps, to games controlled by your brain.
In the meantime I spent countless hours in the evenings making the games we really wanted to make, while Simon and Tom looked for viable ways to transition from an agency to an actual game developer.
By early 2012 we'd scraped enough cash together to take some time off from client work and we set about making a game for iOS called Gets to the Exit.
We got some nice reviews (an 8/10 in Edge), but not everyone liked it (Slide to Play):
29w ago - Sony Product Planning and Platform Software Innovation Director Don Mesa announced today that Epic Mickey 2 hits PlayStation Vita this June with enhanced features as outlined below.
To quote: We're always looking for new experiences to bring to PS Vita owners, and many times it's as easy as looking at the extensive catalog of games that make up the PS3 library.
The powerful hardware included in PS Vita has no problem handling PS3-quality experiences on the go, and we're excited to bring another PS3 title to your favorite handheld.
Today we're announcing that PS Vita owners will be able to check out Disney Interactive's Epic Mickey 2 on PS Vita next month, on June 18th.
Epic Mickey 2 comes to PS Vita with a number of new features that are only made possible with PS Vita's unique touch capabilities. On the backend, we've added things like ad hoc network functionality, but we've also implemented new ways to control the game.
You'll be able to control paint, thinner and Oswald's electric beam using the touch screen, as well as use orientation-based controls for both the camera and while driving.
You'll find added touch screen functionality elsewhere; use it to give instructions to AI, select/drag/drop sketches, burst bubbles and projectiles, and navigate...
29w ago - Ripstone Creative Director Phil Gaskell posted up a video announcing that Men's Room Mayhem queues up on PlayStation Vita today.
To quote: I've been bursting for this moment - Men's Room Mayhem is finally launching on PlayStation Vita today!
For anyone unfamiliar with the game: you're hired as the janitor of your very own chaotic men's room. You're responsible for directing patrons, keeping everywhere sparkling clean and steering patrons away from trouble!
You need to get your customers safely to the urinals and stalls in time - otherwise there'll be a few nasty accidents for you to clean up!
You can get bonus points for guiding patrons close to each other, but don't collide or there'll be fisticuffs; maintaining proper men's room etiquette (always leave a gap), as well as for demonstrating good personal hygiene and making sure patrons wash their hands. All this is done using simple line drawing touch gestures on PS Vita's front screen.
Since my earlier post, people have been asking me about what else to expect from Men's Room Mayhem. The game begins in the Country Pub location where you learn the basics, and are eased nicely into the action.
The gameplay is broken into waves of customers that you have to attend to against the clock,...