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3 on 3 NHL Arcade Coming to PSN Tomorrow for PS3!

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295w ago - 3 on 3 NHL Arcade Lead Designer Matt Mahar made the following PlayStation Network announcement today:

Greetings from EA Sports! I'm Matt, lead designer for 3 on 3 NHL Arcade coming to PSN for PS3 tomorrow for $9.99. As you might know, there are no options out there for consumers to play an Arcade style hockey game.

There are Street versions of sports games, but Hockey has never been one of them and the NHL dev team felt that we could fill this void with a top quality product and give the users a game to enjoy. And PSN has it exclusively for the first week!





And, we want to turn people on about hockey – we truly believe it is the best sport on earth and want to show it off to people. So we built Arcade to attract people to play a hockey game when they might not usually play one. Also, it acts as a great creative outlet for our development team that has worked very hard on EA Sports NHL products.

3 on 3 NHL Arcade is being developed by the same team that brought you NHL 09, winner of 10 sports game of the year awards. Arcade provides a complete package with online and offline play, as well as Power-ups, 40 NHL superstars, stat tracking, and leaderboards. As far as game modes are concerned, we have Play Now and Online Play....
 

Mirror's Edge Exclusive FREE Time Trial Map Available Tomorrow

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296w ago - Mirror's Edge Producer Tom Farrer reminds us today that the release of the free and exclusive PlayStation 3 Time Trial map hits PSN tomorrow, and shares some of his thoughts on it as follows:

When we started Mirror's Edge we were working with abstract environments, quick test levels that we threw together so we could mess around with the moves.

Then came the game and the more realistic urban settings which were a lot of fun to work with but there was always a little voice in the back of our minds saying, "Remember when you could build any bizarre shape you wanted?"

We have been making a variety of maps for the upcoming release of the Pure Time Trial Map Pack. We didn't want to be limited by an urban setting; we wanted to "leave the city behind" and focus completely on the nature of movement itself.





The maps are all about exploring the purity of the core gameplay with nothing getting in the way.

Each map is quite different in style and had different inspirations. The look of the Sony-exclusive map "Synethesia" (that will be released separately and for free tomorrow, January 29th) was actually inspired by balloons of all things. However, we did decide to settle on an overriding theme – If Faith...
 

Savage Moon Coming to PlayStation 3 via PSN Tomorrow

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296w ago - Today [Register or Login to view links] Producer Ana Kronschnabl shared some background on Savage Moon, which is due for release on the PlayStation Network store tomorrow as follows:

For the last few months we've been hard at work on our take on the Tower Defense genre. Although here in the UK we spell it 'defence' ;-).

If you've not played any tower defence games, you're missing out. They are a great off-shoot of real-time strategy games where the player can only build static defences and the enemy is the one on the move. Our art director, Stuart, introduced us to a few of the games on the net and needless to say, work around the office dropped to zero as we got hooked.





At the time we had been given a couple of PS3 development kits by Sony to play around with and we thought, "Wow, we'd love to do our own take on this." We threw around a few ideas then went up to see Sony and surprisingly enough, it turned out that they had been thinking exactly the same thing.

Thus Savage Moon, our first game for the PS3, was born. It is due for release on the PlayStation Network store this week for $9.99...we're very excited.

First off we wanted to give the game a bit of a story. All the tower...
 

Ultimate Ghost 'n Goblins Available Tomorrow on PSN for PSP!

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298w ago - Capcom's John Diamonon elaborated on his previous promise of a whole slew of PSP and PSOne games coming to the PlayStation Network:

To kick off 2009, I'm happy to announce that Ultimate Ghost 'n Goblins will be available tomorrow in the PSP store for $19.99. For those of you not familiar with the game, UGG is a side-scrolling platform game featuring the heroic knight, Arthur, as he battles hordes of undead in his quest to save Princess Prin Prin.

I think just having the name "Prin Prin" is reason enough for saving. UGG maintains the 2D gameplay mechanics of this classic franchise and is the only game in the series to employ 3D graphics. The graphics are beautiful and the gameplay is intuitive yet addicting, everything you want in a quality PSP game. Check out the video!





I also have a new Flock trailer. Peep these sheep!





With over 55 stages, two player co-op, level creating-editing-rating-sharing, trophy support and custom soundtracks, this game is a motherflockin' good time!

And for those in the San Francisco Bay Area, I hope to see you at the Street Fighter Fight Club this Friday. I'll be the one fitted with the new Triumvir Street Fighter Shadaloo jacket...
 

Crash Commando Available Tomorrow on PSN - First Strategies

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302w ago - EPOS Game Studios CEO Olof Gustafsson shared the first tips and strategies for Crash Commando (available on PSN tomorrow) via PS Blog as follows:

We introduced Crash Commando to you last week, and now that the game is out tomorrow on PlayStation Network, we wanted to talk more about the game modes and give you some tips about how to rack up the kills.

The game modes:
DEATHMATCH and TEAM DEATHMATCH
Free-for-all frenzies or team-based skirmishes. Reach the target score first to win! In these modes, bots can be included offline as well as online.

MAP OBJECTIVES
Map Objectives is a game mode exclusive to multiplayer. It is based on having two teams - an attacking team and a defending team. The attackers have to meet set objectives while the defenders try to stop them.





A Map Objectives game is played in steps. At the beginning only some objectives are available, and by accomplishing them, new ones become available until they have all been met and the attackers win. Points are awarded to the attacking team depending on met objectives. The defenders can win by defending efficiently to force the time to run out, since the attackers have to meet objectives to gain extra time. This means that an efficient defense can...
 
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