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High-Res Artwork for Heavenly Sword Sequel

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362w ago - At least we presume the artwork is for a Heavenly Sword sequel, since Ninja Theory has stated that it is a three game series. Have a gander at the High-res artwork after the jump.

Ninja Theory's website has been updated with a more mature and darker look, along with news of their next project:

Right now we're working on an exciting new concept that has got everyone we talk to buzzing. We can't say a lot except that it's going to be great to work on and should be even better to play!

It'll take all the things we loved about Heavenly Sword and make them bigger and better than ever before.

With such a strong Playstation 3 engine and vision for their Heavenly Sword project, could this be artwork for an exciting sequel set in a future post-apocalyptic time? A time that might be waiting for the immortal Heavenly Sword to save its people? Or does the concept art suggest a completely new IP?
 

PlayStation 3 Pulls An Impressive 180

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362w ago - It's less than two months since the launch of the PlayStation 3 in North America and Japan. The highly anticipated, supposedly ultra-powerful next-gen video game system from Sony has, according to just about every legitimate news source, flopped.

Availability for the launches had been pathetic, must-have software remains limited to Resistance: Fall of Man, the console is super expensive ($599 for the 60GB model), Sony is mired in debt due to the outrageous production costs incurred by producing the console, and to make matters worse, Microsoft and Nintendo are soaring.

The Wii caught on huge in Japan - and just about everywhere else - and the Xbox 360 had already enjoyed a one-year head-start, in which we saw more than a few great titles. Blu-Ray, still in its infancy, hasn't yet started to move much, considering the lack of PS3s in the marketplace. Whispers of "another Betamax" are rampant... Doom and gloom permeates almost every PS3-related news story, and editorials from jump-the-gunners say the console might actually fail. It's a dark time.

Fast-forward to one year later, 2008- Sales have been climbing for the PlayStation 3 for quite a while, and January 2008 marks the first month where the system outsells the Xbox 360 and essentially ties the Wii in North America.

Availability...
 

GamePro's top 6 predictions for GDC 2008

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362w ago - Though 2007 was a breakout moment for gaming, this year's Game Developer's Conference looks to be anything but. Here's how we see GDC 2008 going down.

PREDICTION: Insomniac will announce a release date for Resistance 2.

New Resistance 2 news at GDC? Don't bet on it
When Insomniac's Resistance launched with the PS3 in 2006 it blew many of us away with its intense action, robust online mode, and creative weapon choices. In fact, it is still one of the best games on the PS3. It may not be the most polished effort, but it's still highly enjoyable.

Now that Resistance 2 is out of the shadows and into the spotlight, some fans may be hoping that Sony and Insomniac will announce more details, such as the game's official release date. Though many of us would like to know exactly when we can get our hands on the game ("fall 2008" is all we've heard), it seems unlikely that GDC will be the venue for such an announcement. The combination of the rising sales of the PS3 and the intense promises Insomniac has made regarding multiplayer (supporting 60 players at once is a hefty load) make it unlikely that we'll hear anything concrete yet. We suspect that Insomniac is too busy working out the details to worry about making splashy announcements.
Chance of it happening: LOW

PREDICTION:...
 

If You Want The FFXIII Demo Start Saving For Last Remnant

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362w ago - Earlier this year we posted reports from Japanese Gaming Magazines Famitsu and Degeki speaking of a Final Fantasy XIII demo. Tetsuya Nomura, Character Designer for the Final Fantasy XIII, said himself that they plan on releasing a demo so fans of the series and everyone else anticipating the game can see the battle system in real-time for themselves.

This announcement, along with earlier speculation in 2007 about a possible demo, has led to various debates about the format the demo would come in, and to whom it would be open to. A Playstation Network demo, a solo demo disc, or possibly packaged another Square Enix game, all of these are possible. We're going to dissect the ramifications of each of the possibilities to see which we can expect in the near future from Square.

Playstation Network (PSN) Release

A PSN released demo is a no brainer for most of us these days. Anyone interested in demos with a PSN account has downloaded at least a few and took them for a spin. Burnout Paradise, Devil May Cry 4, Motorstorm and Uncharted are all examples of extremely popular demos for the Playstation 3, and they were all released through the Playstation Network. However, many triple-A games have breezed past releasing PSN demos, such as Assassin's Creed and Metal Gear Solid 4. Ubisoft simply did not release...
 

GDC: New action IP will be deeper than Enemy Territory

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362w ago - Talking to videogaming247 ahead of GDC in San Francisco today, Enemy Territory: Quake Wars developer Splash Damage has confirmed that it's now working on a brand new IP - an action project leading on PC - and that it will be as "deep, or deeper" than last year's id franchise-shooter.

The studio is currently negotiating a deal with an unspecified publisher on the new title.

Start of work on the game is responsible for the studio's recently announced recruitment drive.

"We want to demonstrate that we can do something completely new," said Splash Damage owner Paul Wedgwood, adding that ongoing attempts to make Enemy Territory: Quake Wars easier on new players had informed the entire approach to the new game, with "a third" of the company's efforts going into making an interface to help out newbies.

"Accessibility is the key," he said. "The new game will be as deep, or deeper, than Enemy Territory, but easier to get into."

Wedgwood said that the PC remained the key focus for prototyping and development at Splash Damage, with Texan developer Nerve Software handling the company's console versions.

"The PC is really strong," he said. "But you have to develop specifically for the PC, because back-porting from consoles just doesn't...
 
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