306w ago - We've had lots of Far Cry 2-related news lately and we've no intention to stop, since this shooter is going to kick some serious ass this year (hopefully...). Recently we've stumbled upon an interview with Alexandre Anacio, from Ubisoft's Montreal Studios.
9Lives.be has an exclusive interview with Anacio about the history of Far Cry 2 and about the stage where the team is at now. Since the interview is in Dutch, we've searched for a translation and this is what we've come up with from Jay, a registered member of infarcry.com:
9lives: How long has the game been in development and how big is the team at the moment?
AA: We started about two and a half years ago. Originally the team consisted of 50 to 60 people, but now it's already over 150. That's a lot, but it's also because of the fact that the engine was developed completely in-house.
9lives: How far are along are you with the game?
AA: We have just entered the betastage. Which means all features are implemented in the code and we are now focusing on polishing and debugging the code. But content-wise the game is complete.
9lives: In Far Cry 2 you can choose between ten characters to play the singleplayer. How do they differ from each other?
AA: The difference is purely visual and background story: they all...
306w ago - For Fallout 3 we sought to create an interface system that was functional, unique and entertaining. The core of this is the Pip-Boy, a classic element of the series that exists as both an important object in-game as well as the player's primary method of interacting with his character.
This diary entry will provide some insight into the process that a team of artists, designers and programmers undertook to create and implement the Pip-Boy 3000.
The basic parameters for the industrial design of this piece of hardware were simple. It was decided early on that the device would be worn on the player character's arm and feature a display of some sort. Along with the design of the Vault Suit, the Pip-Boy was one of the first things that our resident conceptual artist and creative genius, Adam Adamowicz, began to sketch.
We went through pages and pages of drawings, iterating every little detail, in order to lock onto something that looked interesting and also seemed plausible from a realism point-of-view.
Inspiration came from both commercial product design and military industrial design of the 1950's to early 1960's. Elements from items such as old portable television sets and army field radios were studied and incorporated in some fashion along the...
306w ago - Rockstar Games has today announced that two versions of Grand Theft Auto IV downloadable content. PlayStation 3 owners do not have to fear that they have no extra content after the release of the game.
Yesterday was announced that the postponement of Grand Theft Auto IV is due to the PlayStation 3, since developing games for this console simply takes longer than with the Xbox 360.
This problem has already been solved, various sources report that the development of the PS3 and 360 version right now. There are also believed that the PS3 and 360 version look the same, which should therefore be sure that we finally get no popular game which all fanboys gameplay videos to compare.
But Rockstar also made known that the Xbox 360 console is not the only one who downloadable content. The console from Microsoft gets two exclusive downloadable chapters, with additional missions.
They will not come to the PlayStation 3, but will consider all other downloadable content to both consoles. What exactly is this content is not yet known, but are appearing in new cars, new weapons, and maybe still some new missions.
307w ago - The controversial feature in the upcoming Xbox 360 and PlayStation 3 game Turok that rewards players for killing their teammates will be removed with a patch, says publisher Touchstone.
While Turok will ship with the "Grab Bag" achievement intact, the patch will be available online on February 5, the day the game hits store shelves.
The "Grab Bag" achievement was to reward players for killing "at least 1 creature, 1 enemy, 1 teammate, and yourself" in a single online match of the first-person shooter.
After the patch, the achievement will only require you to kill a creature, and enemy, and yourself -- not a teammate.
When the achievement list for the game was unveiled in November, would-be buyers were understandably upset that the developers were actually going to reward the sort of anti-social behavior that already plagues Xbox Live.
Computer And Video Games called it the "worst multiplayer achievement in the history of games."
After the controversy started up, the game's developers at Vancouver-based Propaganda Games said that they would look into releasing a patch after Turok launches "if it does become an issue."
Seems as if they decided instead to get right out in front of it. Since "Grab Bag" only affects the game's online mode, players...