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New Killzone 2 StA-14 Battle Rifle Unveiled

100°
308w ago - Here is the scoop, from their site linked at the top!

StA-14 Battle Rifle
Description:

Still in service after fifty years, the StA-14 combines the ruggedness and reliability of the assault rifle with the accuracy and range of the sniper rifle. A symbol for the enduring nature of Helghast military ingenuity, it is considered an honor to wield this classic weapon into battle.

Features:

- Fires heavy-grain 7.62x51mm HSO rounds
- Distinct range advantage over StA-52 LAR
- Quicker target acquisition than StA-74 PSR
- Perfect for a defensive role from cover

Designing a Future Classic
The accepted classification of weapon types in most present-day military services runs the gamut from pistol, through submachine gun, assault rifle and sniper rifle, to support weapons like the machine gun. But there's an older, lesser-known weapon type that sits between the assault rifle and the sniper rifle. Known as the battle rifle, this saber-toothed forebear of the common assault rifle is much larger, and fires heavier bullets with a bigger charge.

In Killzone 2, the role of the battle rifle was assigned to the StA-14. Intended as a forerunner to other 'Stahl Arms' weapons in the franchise - notably the StA-52 LAR and the brand-new...
 

Killzone 2 Public BETA Test in October

300°
310w ago - Its been confirmed that the public beta will be open in October this year on PlayStation Network. The six classes available in the beta are:

* Rifleman: The default troop type. Starts wsith a variety of primary and secondary wepaons that include grenades. Bigger guns are unlockable as you progress up the ranks.
* Engineer: Allowed to set up automated turrets as primary ability. Can repair ammunition dumps, mounted guns and turrets damaged from weapons fire.
* Medic: Can revive teammates who have been shot down if they are reached in time. Can throw health packs which can be collected by other players.
* Assault Trooper: The Heavy Weapons class. Has thick armor thus they can take twice as much damage. Has a speedboost as their secondary ability.
* Tactician: The Captain of the group. Allowed to drop colored smoke grenades which serve as spawn points for his team. Can prove essential on the bigger Beta test maps as it can allow for a steady flow of friendly troops to the frontline. Can also call in air support (a sentry bot that flies low to tears into the enemy from above).
* Saboteur: Can assume the look of your opponents in order to infiltrate their camps. Can use sticky proximity-activated C4 charges. Making them lethal as they can...
 

Preview: Killzone 2 for PlayStation 3

50°
312w ago - What's the game about? By now you should be nicely familiar with Sony's long awaited first-person shooter for the PS3. It's been the highlight of several of the company's E3 press conferences, and has been steadily gaining hype as we've seen its cinematic visuals nearing the experience Guerrilla set out to achieve in the incredible target video released early on.

What's new for Games Convention? At E3 last month, Sony gave a rundown of all the multiplayer options that Killzone 2 will support -- a pretty darn substantial offering. At the Leipzig Games Convention, Sony allowed us to actually get our hands-on the multiplayer game. Sony also confirmed that there will be AI bot support, allowing you to include bots in multiplayer games for when there's not enough human players in a match; according to Sony, they'll mimic human behavior so well it'll be hard to realize the difference. Unfortunately, we didn't get to see them in action to judge this for ourselves.

What's our take? Up until now I'd viewed Killzone 2 primarily as a single player experience -- it's always just struck me as a very cinematic FPS, making an emphasis on story and staged events. Having played it for a good while at Leipzig, I'm convinced the multiplayer is getting just as much attention -- Killzone 2's multiplayer should be able to hang...
 

Killzone 2 runs at 720p/30fps, Supports Trophies, Trial and Home

50°
313w ago - BongoFrenzy of the EU PlayStation Community (linked above) has just posted up a huge Q&A session regarding Killzone 2. He confirms that the game will run at 720p at 30fps, there is a public BETA trial coming up, there will be 8 online maps at launch, and HOME will definitely be supported as well as trophies!

To quote: KillZone 2 Q&A

1) Q: What resolution and frame rate does the game run at?
A: 720p at 30fps

2) Q: Will PlayStation Trophies be supported in game?
A: Yes definitely, there will be unique trophies to be won, earned both in the offline game and while playing online.

3) Q: Will there be a public Beta Trial for Killzone 2?
A: Yes, we are planning on running a closed public beta later this year.

4) Q: How many online maps will there be at launch?
A: The game will include 8 maps each with their own style and setting, some will be smaller, to suit 16 players others will be much bigger, designed for 32 player matches. If you want to get an idea of what some of these look like, check out the new video on the PLAYSTATIONŽStore.

5) Q: How does the lobby system online work?
A: We have taken to heart all the feedback from the first Killzone game and aim to give players as much flexibility as possible. You can list all...
 

Postcards from Leipzig: Killzone 2 Public BETA is coming soon

50°
313w ago - Eric Boltjes, the Senior Online Gameplay Designer for Killzone 2, has said that the Public BETA for the game is coming soon. Boltjes also said that they are listening to feedback from people who are testing out the online version of the game at Leipzig.

"We are still at a point in the project where we can change and tweak specific aspects of the game so getting this kind of feedback from our audience (even though they might be journalists ) is a tremendous help to getting this project done and out the door." said Boltjes.

Via PS Blog - Eric Boltjes, the senior online gameplay designer for Killzone 2:

Today was the first time ever that we showed the online version of the game, hands-on, to anyone outside of the SCEE family and I have to admit, it was quite nerve-wracking. We've worked on this online portion for over two years and putting your baby out there is not an easy thing. I am very happy to say though that today could not have gone better and we got some really good responses from all of the journalists we showed the game to.

There is something almost magic about seeing people playing the online game for the first time and more importantly, seeing them really get into it! Some of the journalists were so into the game that they almost forgot to ask questions for...
 
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