306w ago - The first Rainbow Six Vegas was a breath of fresh air when it dropped in late 2006. In an attempt to streamline a series that was once focused on planning phases and punishing diffuculty, Ubisoft designed Rainbow Six less like a real world tactical op and more like an episode of 24. The end result was a great mix of action and strategy, and offered up a killer multiplayer experience.
Rainbow Six Vegas 2 doesn't appear to be reinventing the series as much as the first game did. In fact, to the untrained eye you'd probably think you were looking at the same game. But beneath the graphics and gameplay, whose tweaks are minor but appreciated, some very nifty additions have been made that are sure to enthuse just about any member of the Rainbow team.
First of all, experience. A couple years ago the concept of "gaining experience" in an FPS just meant that you knew where the Redeemer spawned in Deck 16 in Unreal Tournament. These days developers have introduced more incentive to play and replay their games. The original Rainbow Six Vegas unlocked new weapons and character options as you played more of the multiplayer, while Call of Duty 4 unlocked weapons, camo patterns and attachments while online. Rainbow Six Vegas 2 remains on the experience bandwagon, but throws a bit of a curveball, allowing you to gain...
306w ago - It's a Dual Shock-shooter showdown! We load you up on all the details on two of the PlayStation 3's biggest titles of 2008.
Master Chief may have pwned 2007, but he's about to get trounced by two heavyweights. Resistance 2 and Killzone 2 are slated for a fall release, priming 2008 to be the banner year for shooters. Even better, PlayStation 3 should see a big boost due to the exclusivity of these games to the console.
Both are gunning for the spotlight, but it will be up to gamers to decide which comes out in the lead. We dissect both shooters, giving you a heads-up as to what you can expect from two of this year's most anticipated titles.
A shooter isn't a shooter if it doesn't have cool weapons. Resistance had them in spades, which isn't surprising given Insomniac's track record of packing tons of awesome weapons in its Ratchet and Clank games. The company has remained quiet on what firearms will populate the sequel's arsenal, but we're fairly certain everything from the original will make a return.
Standards like the M5A2 Carbine and L23 Fareye sniper rifle fulfill the need for some real firepower; however, it's the experimental weaponry that gets our interest piqued. Hedgehog grenades better be returning in Resistance 2 so we...
306w ago - Colin Sebastian banks on consoles for the first half, PCs for back end of the year, while DFC Intelligence projects hardcore fare to define the market.
With the first month of 2008 nearly in the books, industry analysts are wrapping up their latest round of predictions for what the coming year will mean to gaming.
In a note to investors this morning, Lazard Capital Markets' Colin Sebastian picked out two trends to watch for. For the first half of the year, Sebastian expects growth in console gaming to be a big story thanks to the release of high-profile games like Devil May Cry 4, Grand Theft Auto IV, and Metal Gear Solid 4. However, Sebastian expects the PC market to gain prominence after June, buffeted on the strength of releases for Activision Blizzard's World of Warcraft: Wrath of the Lich King and Starcraft II, as well as Electronic Arts' Spore.
Will Wright's intergalactic life sim isn't the only EA game Sebastian is looking forward to. The analyst listed a number of other interesting titles from the publisher slated for its next fiscal year, which runs from this coming April through March, 2009. In addition to a new Burnout, Sebastian listed the BioWare role-playing game Dragon Age, an as-yet unconfirmed F1 racing game, and a new Fight Night on the company's expected fiscal 2009 release...
306w ago - IGA, one of the biggest in-game advertising agencies have been working with a wide range of leading brands including BURGER KING, Diesel, Gillette, CompUSA.com, Sling Media, Vizio, JL Audio and others to incorporate static ads, including billboards, retail stores, radio stations and vehicles into Burnout Paradise.
What we want to know is have you noticed them? and if so have they in anyway affected your enjoyment of the game?
In game advertising has been a talking point for a while now, but if such adverts feel like part of the game by blending in with the background without overpowering the experience, then is it something us as gamers should be concerned about?