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Army of Two: Chris Ferriera Interview

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355w ago - A game that not only promotes the idea of co-operative play, but practically lives and dies by this mantra? Army of Two could well be the first game to implement this in a game that is looking more impressive as time goes on.

As you've no doubt gathered already, when EA invited SPOnG to speak to the lead designer, Chris Ferriera, about his brainchild, we went along. One thing's for certain, Chris is passionate about the game. Read on to find out just how passionate.

SPOnG: Thank you for joining us here. First of all, could you introduce yourself for our readers and tell us what inspired you to get involved in the games industry?

Chris Ferriera: My name is Chris Ferriera, I'm the lead designer on Army of Two by EA Montreal. I've been doing games for almost 10 years now, and at first I didn't think I could get into this industry when I did - I thought it was a Japanese-only thing. My whole life I've played games, whether it was Warhammer or pencil and paper RPGs, but the thing is... I never played them so much as I 'ran' them. I always wanted to run the game, tell the story and tell people where to go... and you know I was game designing [as a kid], and changing rules that didn't work and all that stuff, not realising that what I was doing could be a part of my future. I enjoyed...
 

Ten new Stranglehold maps and new character skins

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359w ago - Midway has today announced the first downloadable content for its hit Xbox 360 and PlayStation 3 action title Stranglehold.

The pack will contain 10 additional multiplayer maps - locations including Kowloon Market, Wong's Estate Grounds and the Rooftops of Chicago - plus 21 all-new multiplayer character skins.

The Xbox 360 version will also feature 10 new Achievements totalling 250 gamerscore points.

No release date or pricing has been announced, with Midway stating the content will be released on Xbox LIVE Marketplace and the PSN soon.
 

Official: Sony Is Planning To Launch PlayStation Phone

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361w ago - After several months of rumors, it has just been confirmed that Sony is currently indeed working on the Playstation Phone project to bring the power of a video game console to a mobile phone device. A high ranking official inside Sony Japan said that Sony wants to grab the two fastest growing electronics markets at once with the Playstation Phone, which are : gaming and mobile telecommunication.

It has also been confirmed that Sony had already submitted an application for a mobile telecommunication device with video games functions to the U.S. Patents and Trademark Office.

When asked about the project, Jim Ryan, Sony Computer Entertainment's Co Chief Operating Officer said that : " The Playstation is a proven success and so is Sony Ericsson. Convergence with the two arms working together is definitely plausible. It is hugely intellectually seductive to have a console oriented phone. "

Diptarup Chakraborti, a Principal Analyst at Gartner Research Firm also said that : " While the Cybershot and Walkman are better selling brands from the Sony fold, Playstation almost enjoys cult status and two strong brands, Sony Ericsson and Playstation would make a strong success story for Sony."

The exact launch date for the Playstation Phone is currently still unknown, but I will let...
 

History of the PlayStation

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361w ago - The PlayStation is a 32-bit video game console of the fifth generation. It was first released by Sony Computer Entertainment in December 1994.

The original PlayStation was the first of the ubiquitous PlayStation series of console and hand-held game devices, which has included successor consoles and upgrades including the Net Yaroze (a special black PS with tools and instructions to program PS games and applications), PS one (a smaller version of the original), PocketStation (a handheld which enhances PS games and acts as a memory card), PlayStation 2, a revised, slimline PS2, PlayStation Portable (a handheld gaming console), PSX (Japan only) (a media center, DVR and DVD recorder based on the PS2), and PlayStation 3. By March 31, 2005, the PlayStation and PS one had shipped a combined total of 102.49 million units,becoming the first video game console to ever reach the 100 million mark.

History:

According to the book "Game Over", by David Scheff, the first conceptions of the PlayStation date back to 1986. Nintendo had been attempting to work with disk technology since the Famicom, but the medium had problems. Its rewritable magnetic nature could be easily erased (thus leading to a lack of durability), and the disks were a piracy danger. Consequently, when details of CDROM/XA (an extension of...
 

E for All: Metal Gear Solid 4 stuns on the PS3

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365w ago - Konami Corp. last week debuted the English build of Metal Gear Solid 4: Guns of the Patriots for Sony Corp.'s Playstation 3 at the E for All Expo in Los Angeles. The latest sequel in the premier franchise stuns players in the most lifelike espionage tactical gameplay in the series to date.

In the E for All demo, Snake, referred to as Old Snake in the game, is briefed by Otacon to reach a rendezvous point. The level takes place in the Middle East, similar to the setting previewed in early trailers.

Old Snake yields a new range of combat action, including a dynamic auto camouflage that will allow him to blend in to an environmental texture. Either flat on the ground or against a wall, the advanced suit will blend and increase a camouflage percentage in the right corner of the screen.

In one sequence, Snake can choose to camouflage as a statue. When perched on the statue, the context button automatically grabs the crotch of the side statue to complete the illusion.

Instead of a radar, MGS4 introduces the threat ring, a semi-transparent ring that will appear in crouch or flat mode. The ring will resonate in high waves in a direction with enemy activity. The new system adds more uncertainty to the environment and a definite increased difficulty for fans.

Weapon deployment...
 
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