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Sony Announces: PlayStation-edu!

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334w ago - From the PS Blog today: The games industry is always on the look-out for new, talented engineers and programmers who understand how the hardware works under the hood. However, it isn't possible to buy a PlayStation development kit at your local computer store and development for the PlayStation has remained a mystery, even to very interested individuals.

It gives me great pleasure to unveil the mystery and announce the PlayStation-edu program! We expect this program to be a great tool to teach students about the PlayStation platforms.

PlayStation-edu is a program for universities and colleges to get access to PS2 and PSP development kits...the same ones that professional developers use to make the games you love to play. You get the development software, the hardware, and the SDK to learn and experiment with. SCEA wants to make sure that students who are graduating from college are ready to program on PlayStation hardware and that means getting it into your hands.

PlayStation-edu is not a general game creation program (sorry artists and designers). It is for computer science and engineering students who want to understand how the hardware works in the PlayStation consoles. Schools which teach game programming or computer architecture can use the development kits in their classes.
 

PlayStation 3... for the win?

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336w ago - Sony's PlayStation 3 is currently in 3rd place in the mighty console wars. Now we know sales do not always reflect quality, but with such a slow start and a multitude of other reasons, the PS3 was the undesired machine for your average gamer.

With missing features and less-than-satisfactory games, the future wasn't looking very bright. The PlayStation 2 reigned supreme last generation, and it was clear Sony was expecting double the sales with only half the effort.

But come 2008 the PlayStation 3 is now leading its hardcore competitor; Microsoft's Xbox 360, and slowing gaining on Nintendo's always out of stock Wii. Proven franchises and new IP's are on the way, and those missing featuring are slowly but surely being implemented. Things are quickly turning around for Sony's console and by the looks of it they're only going to get better.

But can the PS3 close the gap on Microsoft's supreme gaming machine, and catch up to Nintendo in the sales department? Is it really the future proof console? Read on to find your answer.

The most probable reason for Sony's late start to the 7th generation of console wars was the addition of the Blu-ray format, a disc that can hold 7 times the amount of your standard DVD. Again, early this didn't seem to be a smart idea. The exclusive games...
 

Far Cry 2 confirmed for Xbox 360 and PS3

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356w ago - Ubisoft confirms what's been expected for some time. Rumors of console versions of Ubisoft's upcoming Far Cry sequel have been doing the rounds almost since the game was first announced for PC, and today the France-based publisher has confirmed that Far Cry 2 is on the way to Xbox 360 and PS3.

In development at Ubisoft Montreal, Far Cry 2 is a next generation first-person shooter which hopes to immerse the player in an entirely new kind of gameplay experience. The game utilises a custom-made engine which has been built from the ground up, making it possible to deliver real open-world gameplay.

Far Cry 2 is scheduled for release in Ubisoft's fiscal 2008-2009 (the 12-month period beginning April 2008).
 

Army of Two: Chris Ferriera Interview

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356w ago - A game that not only promotes the idea of co-operative play, but practically lives and dies by this mantra? Army of Two could well be the first game to implement this in a game that is looking more impressive as time goes on.

As you've no doubt gathered already, when EA invited SPOnG to speak to the lead designer, Chris Ferriera, about his brainchild, we went along. One thing's for certain, Chris is passionate about the game. Read on to find out just how passionate.

SPOnG: Thank you for joining us here. First of all, could you introduce yourself for our readers and tell us what inspired you to get involved in the games industry?

Chris Ferriera: My name is Chris Ferriera, I'm the lead designer on Army of Two by EA Montreal. I've been doing games for almost 10 years now, and at first I didn't think I could get into this industry when I did - I thought it was a Japanese-only thing. My whole life I've played games, whether it was Warhammer or pencil and paper RPGs, but the thing is... I never played them so much as I 'ran' them. I always wanted to run the game, tell the story and tell people where to go... and you know I was game designing [as a kid], and changing rules that didn't work and all that stuff, not realising that what I was doing could be a part of my future. I enjoyed...
 

Ten new Stranglehold maps and new character skins

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360w ago - Midway has today announced the first downloadable content for its hit Xbox 360 and PlayStation 3 action title Stranglehold.

The pack will contain 10 additional multiplayer maps - locations including Kowloon Market, Wong's Estate Grounds and the Rooftops of Chicago - plus 21 all-new multiplayer character skins.

The Xbox 360 version will also feature 10 new Achievements totalling 250 gamerscore points.

No release date or pricing has been announced, with Midway stating the content will be released on Xbox LIVE Marketplace and the PSN soon.
 
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