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Official: Sony Is Planning To Launch PlayStation Phone

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357w ago - After several months of rumors, it has just been confirmed that Sony is currently indeed working on the Playstation Phone project to bring the power of a video game console to a mobile phone device. A high ranking official inside Sony Japan said that Sony wants to grab the two fastest growing electronics markets at once with the Playstation Phone, which are : gaming and mobile telecommunication.

It has also been confirmed that Sony had already submitted an application for a mobile telecommunication device with video games functions to the U.S. Patents and Trademark Office.

When asked about the project, Jim Ryan, Sony Computer Entertainment's Co Chief Operating Officer said that : " The Playstation is a proven success and so is Sony Ericsson. Convergence with the two arms working together is definitely plausible. It is hugely intellectually seductive to have a console oriented phone. "

Diptarup Chakraborti, a Principal Analyst at Gartner Research Firm also said that : " While the Cybershot and Walkman are better selling brands from the Sony fold, Playstation almost enjoys cult status and two strong brands, Sony Ericsson and Playstation would make a strong success story for Sony."

The exact launch date for the Playstation Phone is currently still unknown, but I will let...
 

History of the PlayStation

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357w ago - The PlayStation is a 32-bit video game console of the fifth generation. It was first released by Sony Computer Entertainment in December 1994.

The original PlayStation was the first of the ubiquitous PlayStation series of console and hand-held game devices, which has included successor consoles and upgrades including the Net Yaroze (a special black PS with tools and instructions to program PS games and applications), PS one (a smaller version of the original), PocketStation (a handheld which enhances PS games and acts as a memory card), PlayStation 2, a revised, slimline PS2, PlayStation Portable (a handheld gaming console), PSX (Japan only) (a media center, DVR and DVD recorder based on the PS2), and PlayStation 3. By March 31, 2005, the PlayStation and PS one had shipped a combined total of 102.49 million units,becoming the first video game console to ever reach the 100 million mark.

History:

According to the book "Game Over", by David Scheff, the first conceptions of the PlayStation date back to 1986. Nintendo had been attempting to work with disk technology since the Famicom, but the medium had problems. Its rewritable magnetic nature could be easily erased (thus leading to a lack of durability), and the disks were a piracy danger. Consequently, when details of CDROM/XA (an extension of...
 

E for All: Metal Gear Solid 4 stuns on the PS3

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361w ago - Konami Corp. last week debuted the English build of Metal Gear Solid 4: Guns of the Patriots for Sony Corp.'s Playstation 3 at the E for All Expo in Los Angeles. The latest sequel in the premier franchise stuns players in the most lifelike espionage tactical gameplay in the series to date.

In the E for All demo, Snake, referred to as Old Snake in the game, is briefed by Otacon to reach a rendezvous point. The level takes place in the Middle East, similar to the setting previewed in early trailers.

Old Snake yields a new range of combat action, including a dynamic auto camouflage that will allow him to blend in to an environmental texture. Either flat on the ground or against a wall, the advanced suit will blend and increase a camouflage percentage in the right corner of the screen.

In one sequence, Snake can choose to camouflage as a statue. When perched on the statue, the context button automatically grabs the crotch of the side statue to complete the illusion.

Instead of a radar, MGS4 introduces the threat ring, a semi-transparent ring that will appear in crouch or flat mode. The ring will resonate in high waves in a direction with enemy activity. The new system adds more uncertainty to the environment and a definite increased difficulty for fans.

Weapon deployment...
 

Grand Theft Auto should have been out today.. It isn't.

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362w ago - Today should have been another landmark world-changing day for Rockstar. If everything had gone according to plan, we'd have been on extended hiatus while Grand Theft Auto IV's incredibly detailed world sucked us in like a vacuum. But it wasn't to be.
In case you didn't know (where have you been?!) Grand Theft Auto IV was originally due to launch today, 19 October 2007. Rockstar are traditionally spot on with release dates, even those issued 12 months in advance. Not this time, though. GTA IV suffered an unexplained delay, pushing it into next year - and the reasons still aren't clear even now...

So to stave off the looming sense of disappointment over what could have been, we're going to take a trawl through all the crucial twists and turns of Rockstar's next big thing. Sure, it can't satisfy our need for GTAIV entirely, but it'll make things a bit easier. For a while...

March 29, 2007 - Things Will Be Different
We'd waited and waited, but finally Rockstar was ready to reveal Grand Theft Auto's next-gen incarnation with a teasing, evocative and speculation-feeding trailer titled "Things Will Be Different". It was immediately clear that Rockstar wasn't mincing its words.

May 24, 2007 - The First Look
Rockstar invite the world's press to see the future of GTA in action, and...
 

Commando 3 for PSN/XBLA

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362w ago - Snuck in around the edges of Capcom's fancy Gamers Day in London this week was news of Commando 3 for Xbox Live Arcade and PlayStation Network.

Developed by Backbone Emeryville, it's due to cost 800 Microsoft points (GBP 6.80 / EUR 9.30) on XBLA and USD 9.99 on PSN when it pitches up this winter.

According to Capcom's press bumf, Commando 3 is indeed a follow-up to the '80s shoot-'em-up originals, and allows up to three players to partake in a bit of blasting.

You'll get to take on the varied roles of the game's diverse playable characters - Animal, a former marine, Smoke, a female covert-op, and Boomer, an explosive-loving grump - and deploy power-ups like "deadly M-Crash superbombs", with controllable co-op vehicles to master and an adjustable difficulty level in case you're pants.

Naturally we're also told to expect online leaderboards, so everyone can measure just how pants you in fact are, or just how much Kristan is holding you back.
 
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