IBM's Peter Seebach: PS3 is more than a Toy

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299w ago - In an article at IBM.com (linked above) titled 'PS3 is more than a Toy', Peter Seebach talks us through how to tweak Linux for the best possible performance on the PS3.

To quote: The Sony PlayStation 3 (PS3) runs Linux, but getting it to run well requires some tweaking. In this article, first in a series, Peter Seebach introduces the features and benefits of PS3 Linux, and explains some of the issues that might benefit from a bit of tweaking.

When Sony first announced that the PlayStation 3 would be able to run Linux natively, a great deal of excitement ensued. Early on, it was a bit of a challenge to get Linux natively installed. The supported installer ran a custom script that hand-mangled a Fedora Core 5 or 6 install DVD into a runnable system with a special PS3 kernel. People put in hours and hours of effort to get other systems, such as Ubuntu, working. Terrasoft's Yellow Dog Linux, with an actual graphical installer that ran on the PS3, was the king of the hill.

Time has passed, and a great deal has changed. Fedora 7 installs on the PS3 out of the box, with the most challenging parts being selecting the PS3 storage driver so it can find the install DVD, and remembering to specify a video mode on the initial install command line so you'll be able to see the installer.
 

Shane Kim Promises More New IP for the 360

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299w ago - So far this generation, Microsoft's lineup of exclusives has done a pretty good job! Gears of War, Project Gotham Racing 3, Halo 3, Project Gotham Racing 4, Forza 2, Ninja Gaiden 2...all big sellers, all great games.

Thing is, aside from Gears, those are all sequels! And Microsoft's two biggest games in 2008 are more sequels, one for Gears, one for Fable. Perhaps sensing an impending onset of acute sequelitis, Microsoft's Shane Kim wants you to know that new stuff is on the way:

We're just at a point in the cycle where you're seeing more sequels. I can tell you we have other new properties that are unannounced that we feel very good and are very confident about. We will continue to have new IPs alongside the franchises in our portfolio, no question.

In 2007 we'd have made a joke about their "new" men-with-guns game, but we're now looking forward to a "new" family quiz game instead!
 

Video: More Nintendo Wii NAND Modding

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300w ago - To quote from Bushing's page linked above: ChipD is a lean, mean, solderin' machine – I have some of these TSOP sockets, and they are really really hard to solder down to a PCB that you actually care about. Also, they tend to melt if you breathe on them – but maybe that's just me. I really like the way he made that slick cutout panel for the socket.

Beyond soldering a socket in place of the NAND flash chip, he programmed two spare flash chips with dumps from a PAL Wii and an NTSC/J Wii. He converted those two dumps to run on his Wii using an early version of some of my UnbrickMii project code ("betwiin").

No news yet on release plans; it still needs a lot of work, but it's interesting to note that there are absolutely no hardware differences between Wiis from different regions.




 

E3 2008: PlayStation Movie/TV Download Store Detailed & More!

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301w ago - Sony detailed its upcoming PlayStation movie and TV download store. Available tonight, the service will offer content from a number of partners, including Fox, MGM, Lions Gate, Warner, Disney, Paramount, Turner, and Funimation.

Consumers will be able to purchase content in both standard and High-definition quality. Pricing will run from $9.99 to $14.99 for purchases, while video rentals will cost $2.99 to $3.99.

Content will be portable. After purchasing a video you'll be able to play it on multiple devices at the same time.

Sony also revealed today that Gran Turismo TV will launch on August 1st and that Ratchet and Clank: Quest for Booty will hit the PSN this summer for $14.99.

Jack Tretton, president and CEO of SCEA, said today that your patience in waiting for PlayStation Home will be more than rewarded. Tretton added that they have made incredible progress and have got some great publisher support on game-specific spaces.

Finally, Tretton revealed that this year they will introduce a single PlayStation Network sign-on for PS3, PSP and PC. He also revealed that over 20 million units of DLC have been download and 180 million units have been download since the PS3's launch.
 

Call of Duty: World at War Interview with Tech Specs and More!

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301w ago - PCGH: What will be the base technology of Call of Duty: World at War? Do you as a new developer write a brand new engine from scratch of do you reuse many parts of the technology of Call of Duty 4? Why do you decide program a new engine/modify the existing technology?

Cesar Stastny: Treyarch has worked on various games during the last decade so we had our own engines, including the one on which all the Spiderman games were built. For Call of Duty: World at War, we chose the original Infinity Ward Call of Duty4: Modern Warfare engine as the base technology. Call of Duty 4 is widely considered the best cross platform game to date (Xbox 360/PS3/PC), so it is logical to consider its engine as the best next generation cross platform as well.

We chose it for its excellent lighting and game scripting. We enhanced the existing Call of Duty 4 engine with visual improvements, new effects, cooperative multiplayer, as well as using Activision's proprietary DemonWare technology for online, lobbies, matchmaking on PC and PS3 platforms which do not come with the equivalent of Xbox Live.

PCGH: Call of Duty 4 was developed cross platform and there were no major differences between the console and the PC version as far as visuals and other technical aspects is concerned. Will this be the case for Call of Duty:...
 











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