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PlayStation 3 to get More 3rd Party Support in 2009

100°
308w ago - A few months ago, the gaming community had its mind set that this generation is the end of 3rd party exclusives, and there will be a big push towards multiplatform.

Over the past year, there were a lot of multiplatform games released from the older Oblivion to the more contemporary Call of Duty, and to the more recent Bioshock.

There seems to be an agreement amongst gamers that the Xbox 360 always had the better version of the game because it's easier to program for, and of course sometimes that is true, but I also picked the above 3 examples to illustrate the point that sometimes the sheep mentality can be quite deceiving.

The PlayStation 3 version is not "always" the worst one, and sometimes it may even be the preferred version due to the free cost of PSN or the addition of Trophy system (if you prefer it over the Achievement system on your Xbox 360).

Or even better graphics (Oblivion), or extra contents (Bioshock/Eternal Sonata). Of course, some of these games are late to the table and I will not argue with you that if you had both machines you would have probably already played Bioshock. But setting these matters aside there is something else worth discussing today.

There is another misconception that the XBox 360 was getting all the 3rd party love, with...
 

Criterion Games: Four More Burnout Paradise Updates Coming

50°
308w ago - Four new expansions are now listed on the "coming soon" section of the new Criterion Games Web site today.

While at the moment they're simply numbered packs 4-7, they will be unveiled, one by one, over the next four fridays, starting on October 31st.

The only other information available about these packs is that users can expect to see them arrive in Spring 2009. To quote:

Burnout Paradise Pack 4: We'll be unveiling the full content of our next downloadable pack on 31st Oct '08. Of course, we'll bring you all the detail here on www.criteriongames.com. You can expect this pack in Spring '09.

Burnout Paradise Pack 5: Will be announced on 7th November 2008. Check back to www.criteriongames.com on that day for all the detail. You can expect this pack in Spring '09.

Burnout Paradise Pack 6: Will be announced on 14th November 2008. Check back to www.criteriongames.com on that day for all the detail. You can expect this pack in Spring '09.

Burnout Paradise Pack 7: Will be announced on 21st November. Check back to www.criteriongames.com on that day for all the detail. You can expect this pack in Spring '09.
 

New Wii System Menu Update Blocks Homebrew Channel & More

50°
309w ago - Although still labeled as System Menu 3.3, this Nintendo Wii update officially includes the renaming of Wii Points to Nintendo Points and cosmetic changes to some of the menu icons.

Unofficially, the update is said to block the Wii Homebrew Channel and more as follows:

- This blocks new installations of anything fakesigned, that is, Homebrew Channel (both new installs and updates), wads (legal and illegal), Starfall, cIOS, anything that installs IOSes secretly like AnyRegion Changer or AnyTitle Deleter, xyzzy and DVDX (used for apps which have DVD support). This list is not exhaustive, but please add to it if you think of anything else.
- This also blocks access to /dev/flash. This means raw nand dumping utilities no longer work.
- If something is already installed then it isn't affected, like Homebrew Channel, etc.
- The homebrew developers are already planning how to work around this update.
- You currently need this update to access the Wii Shop Channel.
- If you already have the Homebrew Channel and DVDX, and aren't planning to install anything big that will affect your Wii, then you are most likely unaffected. Normal everyday apps such as Homebrew Browser are completely unaffected as long as you already have the Homebrew Channel.
- It updates all IOSes with...
 

Valkyria Chronicles Update: Demo Arrives, Q&A, and More!

50°
309w ago - Associate Producer Christopher Kaminski from Sega of America shared the following today via PS Blog:

Hi Everyone!

I'm Christopher Kaminski, the US Producer on Valkyria Chronicles, here to update you on a couple of things. First of all, we've released a few new trailers recently that showcase some of the main characters: Squad 7, Welkin and Alicia. As we approach launch, we'll be showing off more of the key units who appear in the game's imminent release!

Now let's dig into the meat of this post. I'd like to tell you how the pre-launch event we had at the Sony PlayStation Store in San Francisco last month went!

Eager fans lined up to meet and get an autograph from our most-esteemed Producer from SEGA Studios Japan, Ryutaro Nonaka. Each person walked away with a limited edition autographed box sleeve, a handy item to have when they pick up a copy of Valkyria when it comes out in less than two weeks (November 4th!).

We even had Alicia Melchiott to greet the fans!

This was a great opportunity for everyone that attended the event to get a little sneak preview hands-on with the demo before anyone else. For those of you curious about how Valkyria Chronicles plays, it's been available on Qore for the past 2 weeks, and hits the wider PSN today.
 

Bleszinski Tells All: GoW 3, The Movie, Design Tips, PS3 & More!

50°
309w ago - This man wants you to know his name. He is the face of Gears of War and its creator Epic Games and is clearly the most gregarious of the new breed of developers that are taking video gaming to the masses.

Call him Cliffy B, call him Dude Huge, or call him Mr. Bleszinski, he has something to say and he want you to hear it. So read on as we discuss everything from the secrets of great game design to the Gears of War movie, chat about the Xbox 720, the PS3, Gears of War 3, Marcus Fenix starring in a platform game and even discover what weapon he uses to pick up chicks!

Chris Stead: We've played the first Act of Gears of War 2 - everything is bigger, meaner and prettier. Does it all come down to the middleware?

Cliff Bleszinski: I think it comes down to having an extraordinary team. It is a combination of that and having the best tools in the business that enable our designers to rapidly prototype. Lee Perry, our senior gameplay designer, had a rough of the shield mauler boomer in like a day and he had the shield swinging around and he just passed that concept straight to the programmers and they just code it up.

So it is a combination of that and thinking quick on our feet and being well managed, as well as having what I believe are the best artists in entertainment....
 
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