Former SCEE boss: Only 3 in 10 Games earn back Dev Budgets

50°
297w ago - Former Sony boss Chris Deering has put up word that right now just 3 out of 10 games earn back their development budgets.

In addition to this he expects a greater inflex of game companies outside the video game industry to move into the market.

To quote: The gaming industry is still high on its rampant success even in the face of declining economies.

Even so, Deering warned that "traditional revenue sources will not be sufficient to fund games development" as the market continues to grow, and studios need to explore new business models in order to support themselves.

He claims that as of now, only 3 in 10 games earn back their development budgets, and soon companies outside the video game industry will be moving in on its markets.
 

The PS2 Controller that gets Tired as your Character gets Tired

50°
301w ago - Near Future Laboratory has put some information on their analog version of a PS2 controller for the PSX project online recently.

This is the one that slows the analog part of the controller down over time, so that when you play a title like Katamari Damacy the Prince will get tired. A lot more details are available linked above.

To quote in part: So, this is my analog version of a playful Playstation 2 controller for the PSX project €" the one that slows the analog part of the controller down over time so, you know.. when I€m playing Katamari Damacy it€s a bit more realistic that the Prince gets tired or during GTA, my guy actually gets tired from running away from liquor store heists and stuff.

I€m looking at two approaches. The first is digital €" basically intercepting and modifying the communication between the console and the controller. (I€ve described the protocol, and there€s lots of great, hard-gained information out and about describing how it works.)

This second, is a more expeditious design. Basically, I tap right into the PSX controller, putting a microcontroller in between the analog control joysticks and the little FPGA or whatever it is that senses the analog control joysticks.

So, my microcontroller determines where the control sticks...
 

Target Cuts Xbox 360 Pro Price to $299.99

50°
301w ago - Retailer Target is now advertising the Xbox 360 Pro at a reduced price point of $299.99 on its official Web site linked above.

The deal is currently €in-store€ only, though we have little doubt that it will extend online soon as well.

If you€re thinking of picking one up, it€s best to wait a couple more days, as in-store locations will be offering a $25 dollar gift card with your purchase starting this Sunday, July 13.

There is no official word from Microsoft on this price cut just yet.
 

Burnout Paradise Getting Retroactive Trophies in Future Update

50°
303w ago - In a post on the official PlayStation Blog linked above, Criterion Games designer Simon Phillips confirmed that Burnout Paradise will support PS3€s upcoming achievement-like trophy system in a future update after Cagney hits on July 10.

Reassuringly, Phillips clarified that trophy support in Paradise will indeed be retroactive, due to the fact that saves for the title are locked specifically to a single PSN ID.

Any progress you€ve made in the game will be reflected in your trophy list as soon as the update goes live.

To quote: We€re about to hit the third FREE update on July 10th (Codenamed €Cagney€) The first update (1.1) was a bunch of quick fixes and improvements, the second (Codenamed €Bogart€) had more minor improvements and tweaks.

If you€re logged into PlayStation Network and you boot up Burnout Paradise, it will automatically download any updates that are out there. To test if you have them all today - just load up the game and go into an online game.

Codename: Cagney is an entirely new thing though - a free pack full of game changing content, that sets the precedent for future updates: new game modes, vehicles and a new Live Page that will show you details of upcoming calendar events and news from http://www.criteriongames.com.
 

ProDG Debugger and Target Manager for PS3 Unveiled!

500°
303w ago - As a follow-up to last week's post, this week we deliver more information on the SN Systems suite of products, specifically the Target Manager and ProDG Debugger for PS3.

As most recall, for ages SN Systems tools have required license files, usually based off a PC's MAC address and only available to licensed developers. We managed to 'acquire' a few for our PS3 Devs, but in addition to those each EXE had to be modified... but it was not a problem for one of our talented DEVs!

In the video below (clear version HERE), it demonstrates adding the SN license file, and showing that it is valid.





After that the Target Manager (which facilitates PC/PS3 communications) is started up, the old TEST removed, and then readded. Upon readding we take a quick browse around the program, while connecting to the PS3. It shows the PS3's IP address, SDK version (at 2.40) among other information.

Next the PS3 Debugger is started up, and we show its base operations. From in here one can load in a SELF, along with the ELF, and debug the code that one...
 











Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News