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Wii GameCube Homebrew Launcher v0.2 Update Released

200°
315w ago - A new build of the Wii GameCube homebrew launcher is now available. For those who aren't aware, as the name implies it allows you to launch GameCube homebrew on the Wii.

Download: Wii GameCube Homebrew Launcher v0.2

Changes in Version 0.2:

1. Support for front SD slot.
2. GameCube disc should work normally.

Background Information:

DOL loader is patched into MIOS. If Wii switches to GameCube mode, the DOL loader is always started. The loader will start GameCube homebrew if loaded by GCBooterHomebrew. The loader launches the normal GC loader if no homebrew is detected. This behavior can be disabled by reinstalling a normal MIOS. I don't have a GameCube disc, so I don't have tested it.

Installation Steps:

1. Copy RVL-mios-v5.wad.out.wad into root of front SD card (This file is not part of the archive and is located on Super Mario Galaxy Disc (EU)). If you use a different version, this is on your own risk. The MIOS patching wad installer will only allow to install MIOS. This can only break the GC mode. Loader should not patch any starlet code.

2. Patch MIOS using MIOSPatchingWADInstaller. CAUTION: I can't test if GameCube disc are still working, but it...
 

Criterion Games dates Burnout Bikes... and it's NEXT WEEK!

100°
315w ago - We're finally able to announce that our latest free downloadable Burnout pack bikes will be out 18th of September!!!

It's tough to give specific dates on downloadable content, because we don't know for certain until the last minute. But hey, we're really excited about bringing bikes to Burnout, so we're going to take a chance and tell you that we're aiming for September 18 - that's this coming Thursday!

If you missed our earlier posts, here's what's coming:

- Pick from 2 motorcycles featuring male or female characters and start on a whole new progression to earn your Bike License.
- 38 new against-the-clock race events - Burning Ride and Midnight Ride.
- A brand new in-game 24 hr day / night cycle that impacts traffic density and available events. (It's fully customisable - you can make it day/night/change the clock speed - it's up to you.)
- Dynamic weather brings an all-new look to Paradise City
- And if that's not enough, we've got 70 more Freeburn Challenges too

Freeburn is Burnout's uninterrupted drop-in / drop-out online play. It's a cool collaborative experience, so it's all about hanging out with your friends, messing around in vehicles while racing, pulling tricks and crashing in a massive open world city.

If 350...
 

2K Games: PS3 BioShock Demo Hits PSN this October

50°
315w ago - 2K Games announced that a demo version of the upcoming PS3 version of BioShock will go live worldwide on October 2nd in the PlayStation Network.

The full game will ship two weeks later, on October 21st in North America and October 24th in Europe.

For those who missed it, it has also been confirmed recently that BioShock has a 5GB, 10-Minute HDD Install.
 

Cage: Heavy Rain gameplay target is 8-12 hours

200°
315w ago - Speaking to VG247 at Games Convention, Quantic Dream boss David Cage said a single walk through of top drawer PS3 thriller Heavy Rain is likely to take no more than 12 hours.

"We're still in the middle of production, so I can't really tell you the exact time of the game, but we're targeting a game between eight and 12 hours in gameplay for one walk through," he said.

Seen for the first time in Germany last month, the game showed what appeared to be unparalleled plot-branching, a fact, Cage said, likely to keep the hardcore coming back for much more.

"It's impossible in one walk through to see everything there is to see," he added.

"And that's going to be OK. For most gamers, they're going to play it once, and really enjoy it and have a great journey, but some hardcore gamers will want to come back and see everything, and all possible options."

Heavy Rain has been branded PS3's "most important title for next year" by SCEE boss David Reeves.
 

Kojima: Video Game Creativity on Verge of Crysis due to Overhype

100°
315w ago - In a job posting at the Official Kojima productions Web site, Hideo Kojima reportedly stated that "the creativity of video games is now on the verge of crisis. Massive advertising campaigns are executed for games before their entertainment values are put into consideration all too often, resulting in sell-off tactics happening without hesitation."

To quote: Metal Gear Solid 4 creator Hideo Kojima, who promoted the game with a rock star launch party here in the United States, has today criticized the game industry for over hyping video games and hurting sales.

The complaint arrived via a job posting at the Kojima Productions web site, were Kojima lamented that "the creativity of video games is now on the verge of crisis. Massive advertising campaigns are executed for games before their entertainment values are put into consideration all too often, resulting in sell-off tactics happening without hesitation."
 
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