- Richard Diamant Interview Part 3: "We Want Melee Objects In The Second Version"
And so we come to the final entry in our three part interview with Naughty Dog's Lead Character Artist, Richard Diamant. It's been a interesting journey of exchanges, from the advantages of Blu-ray, all the way to the meticulous creation of Uncharted's characters.
The final part of our interview explores Uncharted's animation system, filmic inspirations, the possibility of new melee capabilities in the next project, along with Naughty Dog's current relationship with Insomniac.
Please click on these links for the first and second parts of the interview, which saw us touch upon Uncharted's art style, water, character creation process, and Richard's background before joining Naughty Dog.
Patrick: The animation of Drake is extremely impressive - watching him duck bullets, flinch from explosions, and show expressions on his face is a sight to behold. Can you explain your animation system in more depth?
Richard: Our animation system is actually very impressive. It allows us to layer animation on top of each other. That means the animators can animate a walk cycle, then an upper body duck animation, another upper body flinch animation, and then our engine can blend them all...