263w ago - 2K Boston Assistant Producer Keith Shetler shared the following via PS Blog today:
Hey there! What's that you say? You love challenging gameplay... and failed underwater utopias?
Then prepare to experience the world of Rapture like never before with the BioShock PS3 Challenge Rooms Add-On Content pack available tomorrow, November 20, for $9.99 only on the PlayStation Network.
I'm Keith Shetler, Assistant Producer at 2K Boston, and I'm very excited to introduce two new play modes with this DLC pack: New Game Plus and Challenge Rooms. Both add new twists to the game millions already love!
New Game Plus allows you to start a new supercharged playthrough of BioShock. Ready for this? You begin the game with any weapons, abilities, and inventory that you collected during a previous playthrough. Always wish you could obliterate Dr. Steinman with your uber grenade launcher? Now you can!
Challenge Rooms are another beast altogether. These are puzzle rooms where the objective is to rescue a Little Sister. Sounds easy enough, right? Dead wrong! Whether it's fighting a Big Daddy without any weapons or surviving room after room of Splicers, Challenge Rooms require equal amounts brain and brawn in order to succeed.
263w ago - Per Microsoft's Major Nelson (linked above): Xbox.com and the Xbox forums will be offline for maintenance on Tuesday, November 18th from 12:01am PT until 4:00am PT to prepare for the New Xbox Experience launch on Wednesday the 19th.
This does NOT affect Xbox LIVE, which will remain available during this time.
Additionally, similar as was done for the PlayStation 3 recently, Microsoft will give Capcom its own "branded destination experience" tomorrow, to coincide with the launch of New Xbox Experience.
The hub will serve as a sort of one-stop shop for all things Street Fighter. Related add-ons and content, as well information on upcoming releases, will be accessible from one single destination.
Press Release: CAPCOM┬® PARTNERS WITH MICROSOFT┬® TO PROVIDE A BRANDED EXPERIENCE WITH SUPER STREET FIGHTER┬® II TURBO HD REMIX
Street Fighter┬® Branded Destination Experience to be featured in the New Xbox Experience!
SAN MATEO, CA – November 18, 2008 – Capcom┬®, a leading worldwide developer and publisher of video games, is proud to announce that the much anticipated Super Street Fighter┬® II Turbo HD Remix for Xbox LIVE┬® Arcade will be...
264w ago - David Hasselhoff aka "The Hoff" has posted the following on the PS Blog today:
It's The Hoff again... coming to you from Korea, where I am filming a new movie. Now that the elections are over, let's concentrate on the real nitty gritty... PAIN: Movie Studio!
With only 1 day left before the Hoff invades your PS3, I had to make a call into the Ryan Seacrest show on KIIS FM to tell all the listeners in Hoff-land to come check me out this Thursday! We talk about my new role in PAIN: Movie Studio, my upcoming movie, K.I.T.T. and more!
If that's still not PAINful enough for you, check out PAIN's producers, Travis and Jason, talking about The Hoff and how they got me into PAIN: Movie Studio on the new PlayStation Nation Podcast!
Do you really want to hurt me? Holla at the Hoff in PAIN: Movie Studio beginning this Thursday, November 13 exclusively on the PlayStation Network.
265w ago - Executive Producer Kevin Furuichi of the PlayStation Network shared the following today via PS Blog:
It's November and Qore - Episode 06 is coming Thursday to the PlayStation Store with a show full of fabulous features. From Japan to the Palm Desert, here's what you'll find inside:
PlayStation Home - There's No Place Like It! Veronica joins Jack Buser, director of PlayStation Home, for an exclusive in-world tour of the 3D social gaming community that everyone is going to want to join.
Qore's Holiday Gaming Guide With a cornucopia of game choices this year for the PlayStation 3, how do you know what to buy for your loved ones? Or what should you ask for? The editors at PlayStation: The Official Magazine give us their expert opinions on nine games shipping in October and November that would look really great on any gift list.
Japanamania! The Qore gang travels to the Far East to report on the gaming culture in Tokyo and take us to a few of their favorite haunts, including Audrey playing dress up at a Cosplay hot spot and Veronica taking in the sights at the amazing Yodobashi Camera.
Need for Speed: Undercover The venerable series is back and it's asking...
265w ago - Per Hiroshi Matsuyama (CyberConnect2) via the official PS Blog today:
My name is Hiroshi Matsuyama from CyberConnect2, the developer of NARUTO: Ultimate Ninja STORM.
Last time I spoke with you, I covered some of our basic game features. Today, as promised, I'd like to share some of our development secrets with you so that you can learn about how we made this incredible game.
We began work on the game in January 2006, while most of our company was still working on the .hack//G.U. series for PlayStation 2. We hand-picked a team of our 10 most obsessive developers which constantly grew in number as the project progressed.
The team expanded from 10 to 20, 30 and eventually 65 people, which were all working on the game for the last 9 months of development. Our basic concept for the game was to eliminate the lines between traditional animation and video games. This is a pretty serious goal! We knew that to meet this goal, we would have to produce a game the likes of which nobody has ever seen.
Fundamentally speaking, I think CyberConnect2 is good at action games. After gameplay, we pay a lot of attention to graphics. With Naruto: Ultimate Ninja Storm, we knew we couldn't just advance our graphics technology by just one step - we had to aim for two steps....