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Video: MotorStorm Arctic Edge PSP - Behind-the-Scenes Part 3

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270w ago - SCEA Producer Daimion Pinnock is back with the third video installment in the MotorStorm Arctic Edge PSP behind-the-scenes series today.

To quote: We hope you've been enjoying our series of behind-the-scenes videos that give some exclusive insight into the development of MotorStorm Arctic Edge for PSP.

For part three, [Register or Login to view links] takes a trip to Alaska to get the snowy scenery just right on the PSP – see how the different types of weather influence gameplay in Arctic Edge.

Also, see how you can customize your experience, how the game integrates into PlayStation Home, and get details on the Ad-Hoc and Infrastructure multiplayer features.




 

Video: MotorStorm: Arctic Edge PSP - Behind the Scenes - Part 2

300°
271w ago - As a follow-up to the first part from last week, today SCEA Producer Daimion Pinnock has shared Part 2 of the MotorStorm Arctic Edge 'A Behind-the-Scenes Look at the Making' series for PSP, as follows:

For this week's entry, the team at [Register or Login to view links] provides details as to the wild vehicles players will get to drive in the game, including two new snow-specific machines.

Of course with vehicles of the same type, what good is having the same looking vehicle as everyone else? The team also shows the wide variety of customization options available for every type of vehicle from parts, to accessories, to stickers.

Enjoy the latest inside access to Bigbig and MotorStorm Arctic Edge and we'll see you next week with a new behind-the-scenes segment.




 

Video: MotorStorm: Arctic Edge - Behind the Scenes of the Making

100°
272w ago - Today SCEA Producer Daimion Pinnock has shared a MotorStorm Arctic Edge 'behind the scenes' look at the making of the PSP title.

To quote: We're over two weeks away from the release of MotorStorm Arctic Edge for the PSP, but have already kicked off the MotorStorm festival!

Between now and launch date (September 29), we will be unveiling brand new trailers that will allow you to go behind-the-scenes with my colleagues at Bigbig Studios where they show you exactly how MotorStorm Arctic Edge for the PSP was born, complete with never-before-seen footage from the game, as well as in-depth interviews from Bigbig Studios.

Take a look at the first of four right here on the PSBlog:





Continue to check back here weekly for the latest MotorStorm Arctic Edge trailer and updates.
 

Scene It? Coming to PlayStation 3, Nintendo Wii and XBox 360

300°
273w ago - The 'Scene It' franchise will be bringing Scene It? Bright Lights! Big Screen! to the Sony PlayStation 3, Nintendo Wii and Microsoft XBox 360 consoles this holiday season.

Screenlife today announced the latest home console iteration of the bestselling Scene It? brand. Scene It? Bright Lights! Big Screen! will be the first videogame in the Scene It? franchise available for Wii and PlayStation 3 computer entertainment systems and marks a return for the brand to the Xbox 360 videogame and entertainment system from Microsoft.

Press Release: SCREENLIFE AND WARNER BROS. INTERACTIVE ENTERTAINMENT ANNOUNCE SCENE IT?® BRIGHT LIGHTS! BIG SCREEN!

LAUNCHING THIS HOLIDAY SEASON FOR XBOX 360 AND, FOR THE FIRST TIME, Wii AND PLAYSTATION®3 SYSTEM

Previous success on the Xbox platform combined with casual gaming's explosive growth create a tremendous opportunity for Screenlife to bring its unique brand of entertainment trivia game play to millions of new consumers.

Scene It? Bright Lights! Big Screen! offers a wide variety of media-rich trivia that provides movie fans and social gamers with a lively, competitive group gaming experience. Trivia content in the game will include recently released 2009 movies as well as fan favourite Hollywood hits from the last four decades. There...
 

Video: Behind the Scene: SCEA Research & Development - Part 1

100°
274w ago - Today Sony's Social Media Senior Specialist Chris Morell has shared part 1 of an exclusive 'behind the scene' look at SCEA's Research & Development.

To quote: During E3, we showcased a prototype for a new controller launching next year. We know you probably have a lot of questions, so we sat down with Richard Marks and Anton Mikhailov, two of the main brains behind the new controller, to get some insight on the E3 demo, the back-story behind development, and the future of this new technology.

Today, you'll get an inside look at our R&D team–more specifically, who they are, what they do and how they took camera technology to the next level with the new controller. Check out the video below.

We'll be posting more interviews with Rick and team over the next few weeks. Expect more info here soon...




 
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