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Video: Dying Light on PS4: Techland's Post-Apocalyptic Playground

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59w ago - Techland International Brand Manager Blazej Krakowiak posted up a video today showcasing their post-apocalyptic playground Dying Light on PS4.

Below are the details, to quote: E3 is always an exciting time for the world of gaming. Never more so than this year, with the new console generation offering new opportunities and new, wonderful technology for us developers to tinker with. It's also a special show for Techland.

We're thrilled to give media their first hands-on demo of our biggest and most ambitious project to date, Dying Light. But there's more! You, the gamers, are the most important people in this project, so before the show we're giving you a glimpse into the unforgiving world of the game.

The city, devastated by a deadly outbreak, is a battleground. Witness the survivors' desperate race to a cache of supplies. Free running from here to there is only a part of the challenge.





The real test is trying to stay alive through the night, when the infected become more active and even more deadly. This is your world now, every day and every night, so run! Good night, good luck!
 

Video: Conversation with PS4 Creators: DriveClub on PlayStation 4

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59w ago - Sony Community Development Manager Jamie Brayshaw posted up a video from a conversation with PS4 creators today spotlighting upcoming title DriveClub on PlayStation 4.

To quote: Hi everyone, I'm proud to represent the talented team here at Evolution Studios, and to introduce this video, which shows some of our key team members involved in the brilliant Conversations with Creators series.

It's been our ambition for nearly 10 years to create a powerfully connected racer that lets you have fun in the world's best cars, on the world's fastest roads, sharing the experience with your friends in a Club.

A racer that keeps you constantly connected with the community - a connected community of clubs that's not about posting status updates at every opportunity, it's about sending and playing challenges and always racing together to achieve more.

You can keep up to speed with DriveClub right here, but you should like the official [Register or Login to view links] and follow DriveClub on [Register or Login to view links] to make sure you never miss an update about the game.





Especially with E3 coming up quickly - you won't want to miss a thing!
 

Video: Press X to Ninja: Warframe on PS4 / PlayStation 4 Demo

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59w ago - Digital Extremes Project Lead Steve Sinclair posted up a demo video today spotlighting Press X to Ninja: Warframe on PS4 for PlayStation 4 fans below.

To quote: Do you like Ninjas? What if they were in space? What if you could slash enemies, blast them with guns and obliterate them with crazy exo-armor powers? Would you like to level-up, build a Space Dojo with your friends and hang out, dueling each other and trading wall-running stories?

Good news! Warframe is your ticket to all of that and its coming to PlayStation 4, for free, at launch! Not only that... we'll be showing the world Warframe on PS4 next week at E3 (gulping Tums as we speak)!

Our team has been polishing the demo and cramming in as much as we can to 'wow' everyone who gets there hands on it at E3!

On Friday we showed the rest of our development studio Warframe on PS4 for the first time and the reaction was unanimous - 1080p Warframe is smooth and beautiful! Like kids with new toys, playing with the PS4's toolbox of goodies has our minds spinning with design ideas for Warframe...

I love the DualShock 4. The triggers feel awesome and the touch pad is a sweet addition. Right now, we're using the touch pad to activate your crazy Warframe powers on the run with a flick of your thumb or finger....
 

Tiny Brains on PlayStation 4: An Experiment in PS4 Teamwork

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59w ago - Spearhead Games Co-founder Simon Darveau shared details on Tiny Brains for PlayStation 4 today, dubbed an experiment in PS4 teamwork!

Below are the details, to quote: After my Spearhead Games co-founders and I wrapped up Assassin's Creed III and Dead Space 3, respectively, we wanted to get out of the AAA world and back to the basics of why we love video games: playing together with friends, finding new ways to interact and challenging your brain.

With these ideas in mind, we founded [Register or Login to view links], and started making Tiny Brains, a co-op puzzle game - which we can now reveal will be headed to PS4!

Tiny Brains is set in a lab where four super-powered animals have to work together to solve puzzles and escape from a mad scientist's experiment. We chose this theme because now that we are indie devs and have more flexibility, experimentation is what we're all about in our creative process.

We have a "no design doc" policy at Spearhead. Being able to do this has been one of the best things about going indie, and the philosophy helps us make significant creative developments in a short amount of time.

With no design docs, we can think about how to make the best experience at all times. When a designer has a...
 

Video: The Witness on PlayStation 4 / PS4: Creator Conversations

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61w ago - Thekla Incorporated President Jonathan Blow shared some video footage today which include conversations with the creators of upcoming title The Witness on the PlayStation 4 / PS4 video game console.

To quote: It's been a few months since our last post, so I think it's a nice time to let people know how the game is coming along.

If you haven't heard about The Witness, it is a game about exploration and puzzle-solving in an open world. Here's our trailer:





The open-world aspect of the design is important; it means you have freedom in terms of where you go and what puzzles you choose to approach right now. At any time you can just stop what you're doing, turn around and go somewhere else, and the game world has plenty of new things to show you.





It's interesting to try and design a puzzle game this way. Puzzle games are usually linear, because the designers want to make sure you have solved a puzzle before going on to a more difficult one.

But in The Witness we have a broader idea about what makes puzzles interesting, and this lets us be versatile in designing the flow of gameplay. We build systems of puzzles...
 
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