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Does the PlayStation Network Offer Good Game Choice?

100°
314w ago - I have been playing on the PlayStation Network (PSN) and downloading games there for a year now. The question I am asking myself: is it enough?

In all honesty, no! I will admit that I have love for many of the games that I have downloaded, but where is the depth of games that Xbox Live Arcade has to offer. A few games that I am missing are Luxor 2, Ultimate Mortal Kombat 3, and Pac-Man: Championship Edition.

I have loved the Luxor games since I fist played them and find it delightfully addictive. I picked it up along with Pac-Man CE on the Xbox Live Arcade Compilation disc. I simply do not understand why the PSN does not offer at least one of these great games. Further, where is UMK3? Sure many purists swear by MK2, but I have love for the run button and would love to try my skills against players worldwide.

I am not going to say that the PSN lacks great titles, but I expect more. I find myself playing PAIN and it's expansions more than most of my disc-based games. However, it gets old faster than I like to admit. PAIN is also amazing in that my 8-year-old son and I can get lost in it for hours on end.

I am glad to have Super Puzzle Fighter HD and Rampart to lose myself in. They are great classics that I have already spent quality time with them. If you ever get a chance to play...
 

PomPom Games Announce Their First PSN Title: Astro Tripper

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314w ago - PomPom Games has revealed a PSN shoot-em-up called Astro Tripper. Once again, this is a retro-styled arcade game in the style of other horizontal side-scrolling shooters.

According to the official site, the game will promise "UFOS. Fat Motherships. Tanks. Choppers. Slimy Slug creatures. Alien Insects. Aztec structures brimming with electricity. And of course, Big Bosses!"

This PSN release is scheduled to release "soon", and will feature 1080p graphics, online leaderboards, and Trophy support.

From their site: Astro Tripper is a furious shoot-em-up experience inspired by the painful, knuckle busting experiences of years gone by. An evolution of PomPom's 2001 award winning game, Space Tripper.

Travel the surface of large horizontally-scrolling platforms, and pit your highly maneuverable craft against hoards of enemies eager to blow you to bits, eat you or worse.

Gameplay is simple. You are free to travel anywhere on the platform at anytime, but don't fall off! Powerful Blue Lasers and Red Spread Lasers come equipped, so use both weapons tactically to get through tricky situations. Power up your weapons with power crystals dropped by destroyed enemies. Oh, did we mention the blasting absolutely anything that moves?
 

PlayStation 3 BD-J GameBoy Emulator Released!

50°
314w ago - Just a quick reminder, whenever we miss news any Registered User can Submit News which gets auto-copied to the Forums under your username as soon as it goes live.

That being said, on October 10th a Japanese developer named Mario (site linked above) apparently released a BD-J GameBoy Emulator for the PS3.

Download: PS3 BD-J GameBoy Emulator

For those who haven't updated to PS3 Firmware 2.50 yet, here are the translated details courtesy of PSPImages.net:

The emulator has been programmed in BD-J code, a form of JAVA, which is normally used for advanced Blu-ray menus. The emulator is a bit slow and there is not much sound but it's easy and works very well.

Instructions:

1. Download the emulator
2. Place the AVCHD on an USB drive (use FAT32)
3. Place the drive in the USB port of the PS3
4. Select the drive and start the AVCHD folder from VIDEO
5. Choose a game

You can use the triangle button to select the numbers...
 

PSP-3000 Screen has Scanlines, Games have Interlacing Issues

50°
314w ago - On the official PS boards (linked above), jasoncps has reported that he noticed something wrong right away with his new silver PSP 3000.

Pictured below (left) are what he states the picture should look like, as well as what it looks like on the PSP 3000 (right).

To quote: I traded in my perfect 2000 series with a silky smooth screen and great color for this? Yes the 2000's screen ghosted a little but it looked much better than this "new" screen with scanlines and with interlacing problems!!!

See the difference?? THE PROBLEM IS THE INTERLACING AND THE SCREEN ARE OFF SYNC. The effect really only comes into view with fast moving objects on screen. That's why some say they don't see it, because they DONT KNOW WHAT TO LOOK AT.

R&C Size Matters can show what I am talking about by simple moving Ratchet left and right on the screen. When you do that, look at the tool in his hand when he runs. See the lines going through it? Those are not supposed to be there. Play any game with fast moving objects and you will see the above illustrated effect.

THIS NEEDS TO BE BROUGHT TO SONY'S ATTENTION AS IT IS IN EVERY GAME AND EVERY VIDEO WITH FAST MOVING OBJECTS, ESPECIALLY DARK COLORED OBJECTS ON LIGHT COLORED BACKGROUNDS.

Stop confusing the issue people! The problem...
 

Video: Tokyo Game Show 2008: On the Floor

50°
314w ago - Per Jeff Rubenstein (Social Media Manager) via PS Blog today:

Ever since I've returned from Tokyo, I've been bombarded with questions of "How was it???"

In a word: awesome. But it's kind of difficult to describe the overwhelming hugeness of Tokyo (that's what the Travel Channel is for). As far as Tokyo Game Show is concerned - yeah, I can take that on.

Now I know many of you have been to shows such as PAX, The Old E3, E for All, or something smaller or more regional. TGS is much bigger. So with camera in hand, I tried to share with you the scope of TGS 08, as well as to show you what we had at our booth.





Tokyo Game Show *is* open to the public, and the 2009 edition will take place in September. Start saving your Yen now.
 
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