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Introducing the Top 5 Zelda Games

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311w ago - Has there ever been a better video game series than the Zelda video game series? Maybe the Super Mario, Castlevania, Metroid and Mega Man series, but after those, Zelda has no competition.

The single factor that contributes towards a great gaming series is the amount of great games in the series. The same cannot be said for the Double Dragon series, for example, where it fell drastically in quality after Double Dragon 2.

In the Zelda series though, the games seemed to get better with each subsequent addition. This is rare for a video game series, and the Zelda series has been able to accomplish this with flying colors. Controversy will be heard in the sequencing of this list, but that only goes to show how strong each game in the series was.

5. Link's Awakening

Who thought that Link's Awakening would be as good as it was on the Gameboy? This game packed in as much information and detailed story line as any of the Zeldas for any of the other systems. The map was just as large, you had as many tasks to accomplish, and the bosses matched the mettle of the bosses of Link to the Past.

The only downside of this game was the black and white background, which would soon be overcome once one was immersed in the journey given to them in the dream-like sequence of...
 

Do Game BETAs and Demos Kill both the Mood and Sales?

50°
311w ago - The question is, do game companies sell less games because they offer a beta or a demo?

In an interview with GamePro magazine, Gears of War head-honcho Cliff Bleszinski said the following: "Once you play a BETA, you can check it off your list - you can say, yeah, I played it."

So, what Cliff seems to be saying is that they will not sell as many games to the public if they offer a beta/demo. Makes some sense and as the old saying goes, why buy the cow (or GOW in this case...) when the milk is free.

Of course BETAs can be looked at in a slightly different light than demos because a beta is supposed to help the devs sort out issues that they might not have found otherwise. Wide-scale testing also stresses servers and other support systems that routing in-house testing just can't do as effectively.

On the other hand, betas do provide quite a bit of insight into the final product. The gameplay will almost certainly be the same and graphics usually only increase slightly in the final versions. In essense, a BETA of a multi-player game is a free playing period that helps devs and gets gamers excited about a game.

Of course this can backfire and it can cause gamers to run the other way before the final version even hits the streets. Maybe some of the issues have been...
 

The PlayStation 3 Games to Look Out for in 2009!

500°
311w ago - Has 2008 been a great year for Sony? Yes and No, some people have already said why Sony havent had the best of years and I have to agree with them, but theres one thing I didn't do, buy an Xbox 360!

Anyway, was 2008 the year of PS3? No. Will 2009 be the year of PS3? Possibly. The following games are the ones to look out for and could make Sony leader of 2009.

Please note these are PlayStation 3 only games, some of them may not make 2009 (some of them aren't even announced but could be announced soon) but maybe, just maybe.

In no particular order:

- Infamous
- Killzone 2
- God of War 3
- Ratchet and Clank
- The agency (also on PC)
- Gran Turismo 5
- Yakuza 3
- Trico
- Uncharted 2
- Jak 4
- Heavy Rain
- White Knight Chronicles
- Final Fantasy XIII Versus
- Demon's Soul
- MAG
- Wardevil
- Twisted Metal

What games are you looking forward to?
 

The Games Industry Needs More Respect

500°
311w ago - In the past 2-3 years the games industry has passed over the proverbial cusp that had prevented it from reaching mainstream appeal.

Games are being mentioned in the same breath as top tier films and books, being compared to art and various literature. It is set to take it's place as a prominent form of entertainment.

There are however a few things that are holding it back, small hurdles that need to be overcome. I shall now suggest three changes that the Games Industry as a whole should make to cement it's social acceptance and cultural relevance.

1 - Definitive media outlets

World news has the BBC, CNN and the New York Times. Film has Empire and IMDB, Music has Rolling Stone and NME. All of these are well established and respected sources for people outside of the subject they hold personal interest in. The games industry has Kotaku? Gamespot? Eurogamer? There isn't one site or even a few out there who I would personally dare send an outsider to the gaming world into.

I'm not saying these sites are bad, far from it. Each of those sites above, as well as others serve the 'inner' games industry perfectly. There is an abundant amount of rumor, speculation, news and community in each of these websites. They were born from the very communities that...
 

Game Devs Discuss Creating Truly Autonomous AI Characters

50°
311w ago - Sony's semi-official blog ThreeSpeech has posted an article that asks AI coders from a number of studios "how close are we to creating truly autonomous AI characters" in games. To quote:

Part one: autonomy

To kick off, we're looking at enemies who think for themselves. How close are we to creating truly autonomous AI characters, able to react in real-time to player actions and formulate their own responses? Some developers have been experimenting with techniques such as Goal-Orientated Action Planning (GOAP) for several years in order to create 'thinking' beings.

But is this desirable? And is there still a role for scripted AI, in which the baddies perform actions based on pre-programmed, pre-determined elements? We ask the makers of F.E.A.R, Prototype, Dead Space and Wheelman.

Participants:

Sergio Garces Casao, Lead AI Programmer, Prototype, Radical Entertainment
Chris Hecker: Independent game coder
Jeff Orkin: MIT Media Lab, Cognitive Machines Group. Previously Senior Software Engineer, Monolith Productions
Louis Gascoigne: Software Engineer, Dead Space, EA Redwood Shores
Nick Davies: AI Programmer, Wheelman, Midway Newcastle

Jeff Orkin: We shipped the first example of a GOAP system with F.E.A.R in 2005, and since then several...
 
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