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Video: Tokyo Game Show 2008: On the Floor

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306w ago - Per Jeff Rubenstein (Social Media Manager) via PS Blog today:

Ever since I've returned from Tokyo, I've been bombarded with questions of "How was it???"

In a word: awesome. But it's kind of difficult to describe the overwhelming hugeness of Tokyo (that's what the Travel Channel is for). As far as Tokyo Game Show is concerned - yeah, I can take that on.

Now I know many of you have been to shows such as PAX, The Old E3, E for All, or something smaller or more regional. TGS is much bigger. So with camera in hand, I tried to share with you the scope of TGS 08, as well as to show you what we had at our booth.





Tokyo Game Show *is* open to the public, and the 2009 edition will take place in September. Start saving your Yen now.
 

Square Enix Reveals Mole-Heavy Last Remnant Gameplay

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306w ago - Forget everything you may or may not know about Square Enix's The Last Remnant. Forget about how it's the latest and greatest 360 RPG from Japan, and how it uses Unreal Engine 3 for its graphics, and how it's coming out in about a month (PS3 owners will have to wait longer).

No, the real story behind this game, the one that has been dreadfully underreported on so far, is that you use this mole-like thing to help you dig for weapon-building material. Look out, Western developers!

"Mr. Diggs" might sound like the name of some minor-league baseball team's mascot, but he's actually a helpful armored mole-like thingie who aids the hero Rush and his friends in gathering item creation material. Sending him out to specially marked points on the game costs you D-ACT (digging action?) points, but will likely result in material you can bring over to the nearest customization shop and use to enhance or create weapons.

Digging operations may randomly produce huge payoffs, or may result in "accidents" of varying types -- sometimes they'll be the happy kind that replenish D-ACT or repel monsters, sometimes they'll result in monsters swarming over you. That's how things go in Remnant-land.

Perhaps more interesting then TLR's mole-oriented weapon system is its command-based battles, which are...
 

Barack Obama Campaign Buys Ads in Electronic Arts Video Games

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306w ago - According to Boston.com (linked above), advertisements for Barack Obama have appeared in nine EA video games, including Guitar Hero and Madden 09. The ads appear on billboards and other signage, and remind players that early voting has begun and plug a campaign Web site.

To quote: Too busy playing video games to watch presidential ads on television? Barack Obama has found you, too, by becoming the first presidential candidate to buy ad space inside a game.

Nine video games from Electronic Arts Inc., including the popular "Guitar Hero" and "Madden 09" football game, feature in-game ads from the Obama campaign.

The ads - they appear on billboards and other signage - remind players that early voting has begun and plug a campaign website.

Obama campaign officials said the video game ads target 10 states that allow early voting, including several battleground states: Ohio, Iowa, Indiana, Montana, Wisconsin, North Carolina, Nevada, New Mexico, Florida, and Colorado.
 

2K Games: BioShock PS3 Patch Coming to Fix Texture Issues

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307w ago - Just over a week ago, we reported on the BioShock Demo's Texture issues.

Today, 2K Elizabeth (2K Community Manager) has reported that the 2K Development Team is working on a patch for BioShock on the PS3 which should fix all of the visual problems.

For now, she confirmed that two fixes are included relating to the Big Daddy Bouncer and Elite Bouncer Textures Appeared Pixelated and White Bars.

To quote: Hey guys,

I have good news from the dev team about a patch for BioShock PS3! They have been working on a patch to address the concerns some of you on the forum have talked about. As work is in progress I do not have a definite date for when this patch will be released as it needs to be tested and clear certification with Sony before it is scheduled and released. I do know this will not be until after the game's launch, and I will update you with details on that date as I receive them.

I'll be releasing the entire patch list when it's all finalized, but for now I'm sure you'll be happy to see that these two fixes are included.

One picture is available below, check out the link above for the other!
 

Tokyo Game Show 2008 Hands-On: Spelunker for PSN

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307w ago - Spelunker is a remake of the NES classic from Irem. Does it look familiar to you? Do you remember the game from way back in the day, 20 years ago?

If you do, it's probably because the aesthetics haven't changed much. Though boasting updated, modern graphics, the game's visuals retain a retro-stylized feel. The 2D characters are still there.

The lifts and ladders are still in the places they would've been. Overall, it looks like an interesting title for those old-school gamers looking for a blast from the past.

Of course, the question is: How does it play? First off, the controls are simple enough. It's a 2D game with a focus on platform jumping, with other actions including: riding down elevators; leaping over pits; climbing ladders; and dodging fire, steam, and toxic liquids.

You can collect items such as bombs to demolish obstacles in your way, or keys in order to progress through locked sections of a stage.

It all sounds very simple, familiar and arcadey -- in other words, a perfect fit for a PSN game. Right?
 
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