Sponsored Links

Sponsored Links

 

Game Devs Discuss Creating Truly Autonomous AI Characters

50°
307w ago - Sony's semi-official blog ThreeSpeech has posted an article that asks AI coders from a number of studios "how close are we to creating truly autonomous AI characters" in games. To quote:

Part one: autonomy

To kick off, we're looking at enemies who think for themselves. How close are we to creating truly autonomous AI characters, able to react in real-time to player actions and formulate their own responses? Some developers have been experimenting with techniques such as Goal-Orientated Action Planning (GOAP) for several years in order to create 'thinking' beings.

But is this desirable? And is there still a role for scripted AI, in which the baddies perform actions based on pre-programmed, pre-determined elements? We ask the makers of F.E.A.R, Prototype, Dead Space and Wheelman.

Participants:

Sergio Garces Casao, Lead AI Programmer, Prototype, Radical Entertainment
Chris Hecker: Independent game coder
Jeff Orkin: MIT Media Lab, Cognitive Machines Group. Previously Senior Software Engineer, Monolith Productions
Louis Gascoigne: Software Engineer, Dead Space, EA Redwood Shores
Nick Davies: AI Programmer, Wheelman, Midway Newcastle

Jeff Orkin: We shipped the first example of a GOAP system with F.E.A.R in 2005, and since then several...
 

Video: Tomb Raider: Underworld Gameplay for PS3 Available

100°
307w ago - Hello,

I have filmed the first 39 seconds of the game in the Micromania game show in Paris.

The first level starts in the Lara Croft Manor.

Video is below via DailyMotion..

Enjoy!



 

Saving XBox 360 Games to the HDD Makes Them Look Better

300°
307w ago - I have found Microsoft's updated version of Xbox Live to be a mixed bag navigation-wise. And I haven't used a few key features like parties or Netflix yet.

But there's one feature I'm using that is undeniably awesome: Saving games to the hard drive. As soon as I got the NXE (new Xbox experience) beta test, I immediately saved "Fable 2" to the hard drive, mainly because the game is constantly accessing data from the disc and it is loud, even by Xbox 360 standards.

I was hoping I would no longer be distracted by the noise of a disc spinning with such fury it could fly out of the machine and behead me and I was right. The 8 minutes or so it took to transfer the game to my hard drive was well worth it, because the 360 is now virtually silent while I play.

But there was one extra, unexpected benefit: "Fable 2" looks noticeably better. The graphics are sharper and brighter. So much so that it's like the game, or my graphics processor, has gotten an upgrade.

Perhaps someone more familiar with programming can tell me why, but I assume it has to do with the fact that it's easier for the console to access and process all the requisite data, so it has to make fewer compromises to deliver me graphics in real time.

Nobody at Microsoft (or anywhere else) has talked about this benefit...
 

The Top 5 Game Developers of This Generation

250°
307w ago - By now, the term 'Next-gen' has transformed itself into 'Current-gen' in the minds of videogame enthusiasts. Gamers all across the world have seen what the consoles are capable of, played the cream of the crop, bickered about which version has more Trees, etc.

While there have been a few flops this Gen (Yes, we're looking at YOU Too Human & Lair) there have certainly been plenty of hits. With excellent software having been released for all 3 platforms, we turn our attention to the teams behind the software.

#5- Nintendo EAD (Mario Galaxy, Wii Sports, LOZ: Twilight Princess)

Nintendo's dramatic shift into casual gaming caused a lot of anger and complaints: "Why all the casual games?!?", "Do they even care about core gamers?!! "What The heck is WiiFit?", all these were questions thrown at the Japanese video game juggernaut.

While it's clear the 'Old Nintendo' is long gone, the 'new' Nintendo still has the most valuable feature of the departed: The ability to produce kick-butt games. Mario Galaxy is a shining example of what Nintendo EAD has brought to the table this gen; Innovative gameplay that is pure fun to play through.

Though Nintendo EAD's Online efforts are virtually non-existent, their continued efforts in producing great offline games have been met with...
 

EA Support Confirms No Game Bans Resulting from Forum Bans

50°
307w ago - Recently it was reported that if you were banned from the EA Forums you were also going to be banned from playing their games online.

Today EA Apoc has confirmed this initial statement was inaccurate and a mistake, to quote:

Hey everyone,

If you didn't notice, your C&C Community Manager, me, had a bit of a run-in with the video game blogging media today in reference to a direct quote I made on our forums here a few days ago in regards to how we handle bans and suspensions on the forums and in-game.

You all know how we are greatly trying to protect and serve you from those who wish to disrupt our C&C community by breaking ToS on our forums or in-game, and I know everyone appreciates when we take action on those that are the worst.

That said, the previous statement I made recently (that's being quoted on the blogs) was inaccurate and a mistake on my part. I had a misunderstanding with regards to our new upcoming forums and website and never meant to infer that if we ban or suspend you on the forums, you would be banned in-game as well. This is not correct, my mistake, my bad.

If we suspend or ban you from the forums, that does not affect your...
 
Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links






Advertising - Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News

Sponsored Links