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Sony Announces MAG PS3 Patch v1.06 is Coming in June

50°
226w ago - Update: Jeremy Dunham has now [Register or Login to view links] that the MAG PS3 Patch v1.06 will arrive on June 8, 2010 and will automatically download to your PlayStation 3 the moment you sign into the game.

Sony's European Producer Elliott "Shijima" Martin has announced today that the MAG PS3 Patch version 1.06 will be coming in June, 2010.

To quote: Though we're still several weeks away from its release, we thought it prudent to give everyone a head's up on what we're working towards for our next MAG patch - and it's a big one!

Slated for sometime next month, MAG v1.06 will add a number of requested new features to the game that should please fans regardless of their play style.

Not only have we made it much harder to accidentally kill fellow teammates, for example, we've also expanded the Medical Kit's functionality to give users total control over who they heal (allies or themselves), while updating the experience system that surrounds it.

Other new goodies include improved vehicle handling and physics, new gun ports for APCs, weapon efficiency adjustments, credit cost changes, and updated medal and ribbon requirements.

Another nice addition is that we're also giving users...
 

Naughty Dog Detail Uncharted 2 PS3 Title Update v1.07

200°
231w ago - Today Uncharted 2: Among Thieves PS3 title update version 1.07 arrives, and Arne of Naughty Dog has detailed the changes, as follows:

Title Update 1.07 will be released worldwide today, April 21, 2010, at about 11:00 AM PDT / 6:00 PM GMT.

Some regions may receive the update slightly earlier or later than this time, but every region will receive Title Update 1.07 today.

Title Update 1.07 includes the following:

• Players can now select a Hero skin through their online profile for Co-op Arena matches only
• Additional spawn system changes to enhance spawn point update effectiveness
• Gameplay changes to prevent "airwalk" exploit by players
• Updates to map geometry collision detection to improve prevention of players attempting to leave normal multiplayer map boundaries

Additionally, the [Register or Login to view links] has noted that the UNCHARTED 2 Siege Expansion Pack is coming this Thursday alongside a double cash weekend!

To quote: "The day is nearly here for our UNCHARTED fans and the multitudes who have been awaiting a new co-op game type – The UNCHARTED 2: Among Thieves Siege Expansion...
 

MAG PS3 Patch v1.05 Arrives April 19, 2010 - Details Available

350°
231w ago - Today Jeremy Dunham has detailed the latest MAG PS3 patch version 1.05, which will arrive on April 19, 2010.

To quote: Over the last few weeks, we've been prepping some behind-the-scenes updates in an effort to maximize your shooting experience circa 2025. The result of our labor is the new and improved MAG version 1.05.

To get it, all you have to do is boot up the game as you normally would and let the automatic downloader do the rest.

Once the new patch is installed, you can expect to find a number of nifty technical fixes that should minimize your chances of getting the occasional lock-up, increase the likelihood of your team getting good leaders, and improve the realism of your weapons with various gun updates.

MAG v.1.05 will be available starting Monday, April 19 at 1am Pacific/ 4am Eastern/ 9am GMT. For the full list of changes look below and for the complete history of MAG fixes and patches.

Patch v1.05 - Available April 19, 2010 | 41MB (TPPS), 40MB (DLS)

Gameplay

• Improved the automatic Leadership selection criteria to make players with microphones more likely to be selected than those without them (note: this does not prevent players without microphones from being selected as leaders)
• Adjusted automatic...
 

MAG PS3 Patch v1.04a Arrives, Changelog Details Available

50°
236w ago - MAG's Jeremy Dunham has announced that the Massive Action Game has been updated today to PS3 Patch v1.04a, which includes the complete changelog as detailed below.

This latest patch addresses a number of balance-related housekeeping bits that should even the battlefields of Syr Daria Uplink and the overall Sabotage game type quite bit.

Besides an adjustment that's been made to all Sabotage player boundaries in an effort to put the kibosh on "spawn camping" exploits, v1.04a also adds a number of map-specific changes to S.V.E.R.'s Sabo homeland.

The map, which previously favored the defenders too heavily, is now much more contestable for attackers and defenders alike.

Patch v1.04a - Available March 17, 2010 | N/A (TPPS), 84MB (DLS)

Gameplay

• Adjusted player boundaries to limit "spawn camping" exploits in Darien Network, Copper Hills Relay and Syr Daria Uplink maps.

Map - Syr Daria Uplink

• Pushed in physical defensive boundary for Attacker's "Alpha Squad" spawns 10 meters.
• Removed two short staircases in front of Attacker's "Alpha Squad" spawn.
• Relocated box truck to block sightline on attacker's right side at "Objective A" stairwell.
•...
 

PS3 Glitch Finder v1.0 VHDL Design for Spartan-3 FPGAs Arrives

550°
237w ago - Today modrobert has released PS3 Glitch Finder v1.0, which is a VHDL design for Spartan-3 (eg. xc3s400) FPGAs with the purpose of easily creating a custom pulse which can be used to glitch various hardware like the PS3 memory bus.

Download: PS3 Glitch Finder v1.0 VHDL Design for Spartan-3 FPGAs

From the ReadMe file: The pulse LOW and HIGH multipliers have a resolution of 255 (X"FF") and can be set independently.

Features:

• Cycle exact pulse generator process tested with logic analyzer
• Digital Clock Manager (DCM) primitive @ 200MHz (5ns) with lock handling
• Continuous pulse or one-shot mode selectable via switch
• Debounce handling for push buttons to prevent erratic behavior
• Set the LOW and HIGH pulse length multipliers via buttons
• 7-seg LED display support showing HIGH and LOW pulse multipliers
• Open source release under GPL v2

Requirements:

The target device is a Spartan-3 fitted on an FPGA board (eg. Spartan-3 Starter Kit, Basys, Nexys, or similar). You need 5 push buttons (3 is ok also), a four digit "seven-segment" LED display, a dip switch, two regular LEDs, an external crystal/clock at 25MHz or 50Mhz,...
 
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