53w ago - Today Mark Rabo of the Sound Shapes Team has confirmed that the new composing tools DLC is out today on PSN with details and a video trailer below!
To quote: Hey Sound Shapers, we're really excited to announce our first wave of DLC: four new packs are coming your way - three Sound Packs and a Curved Terrain Pack. The Sound Packs each include five new instruments, five brand new Beat School levels, and for you Trophy hunters, five new Trophies!
The Sound Packs are $0.99 each, and the Curved Terrain Pack is free. You'll find everything in our new in-game Sound Shapes Music Shop today. (You can also grab them on PSN, as usual.)
Here's a short trailer with a track we put together using some of the new sounds. And remember, if you create something you're digging, tell us on Twitter, Facebook, or Tumblr - we love playing your levels.
Oh, and one (ok, a few) more things... So the community has created over 15,000 levels (!) and we've been noting our favorites since launch. But how to share them? We have an idea! Coming in December is the Community Milkcrate - the...
54w ago - Rising Star Games Product Marketing Manager Yen Hau has announced that Under Defeat HD launches on PS3 today and PSN next week with a fresh video trailer below!
To quote: Following my last post in October regarding Under Defeat HD: Deluxe Edition's development, I was excited to see all the community feedback and anticipation towards the title's launch.
Shoot 'em up games are definitely part of a unique, niche genre and to be able to see such a great demand for Under Defeat HD only makes the development part easier for the team.
With that said, I'm so excited to announce that Under Defeat HD: Deluxe Edition is available today exclusively through Amazon for PlayStation 3! A digital version will also be available December 4th via PlayStation Network.
Under Defeat HD is an arcade shooter that lets players take on the role of a helicopter pilot as they are caught in a struggle between the Empire and the Union. The game features destructive realism and dual stick compatibility, making it a must have for any shmup fan.
54w ago - Insomniac Games Community Lead James Stevenson has confirmed alongside a video trailer that Ratchet & Clank: Full Frontal Assault officially arrives on PS3 today!
Below are the details, to quote: Fans of Ratchet & Clank, today is the big day! Ratchet, Clank and Captain Qwark embark on their newest adventure, Ratchet & Clank: Full Frontal Assault, which is available today for the PS3 system at retail and on PlayStation Store for a MSRP of $19.99!
As a special launch day treat, we're sharing a few pieces of concept art which inspired the look, characters and environments that you'll see in the game. We hope you enjoy checking them out!
This fun-sized adventure is one of the best values we've ever offered, featuring a campaign you can play single-player or in co-op (split screen or online). It's classic Ratchet & Clank gameplay with a base defense twist.
Even after you play it once, you'll want to try again to improve your scores and times! On top of the campaign, Ratchet & Clank: Full Frontal Assault has a new multiplayer mode that you can play 1v1 or 2v2. We're really proud of it, and we've been working hard to bring additional skins as well as new bonus multiplayer maps to the game, and you can expect more details in the coming weeks.
54w ago - Bolser Digital Director Richard Carter has shared a video announcing that the PS Vita application T@G launches today on PSN.
To quote: Good news everyone - our free PS Vita app t@g will finally be available to download later today.
T@g is an augmented reality social graffiti application. You can create your very own t@gs using different fonts, fills and effects and go out and place them in the real world using the camera and GPS on the PSVita. You can also overt@g other players, advance through the ranks opening up new fonts and fills, and earn respect and kudos by following other t@ggers.
It's been a while since we started developing t@g - well before the PS Vita was really publicly known. So much so that our initial devices didn't even resemble the final product - no touch screens, battery, 3G or GPS. As you can imagine for such an application that is so dependent on all these features it did cause us a few difficulties on the way!
One of the most memorable moments was field testing on the local cricket pitch with two 100 meter extension cables leading back to the office. The developer was stood in the middle of the field with a Vita in one hand and a laptop perched on his knee testing...
54w ago - Digital Reality Level Designer Ferenc Nagy-Szakall has invited fans to play Sine Mora: Definitive Version on PS3 and PS Vita today with a fresh trailer video below.
To quote: Sine Mora is launching on PS3 and PS Vita today, including some content that was cut from other versions of the game. Between a new challenge mode, the collaboration of a Japanese shoot'em up giant, and the special abilities of the PS Vita hardware, we truly think the wait for Sine Mora on PS3 and PS Vita was worth it - these versions are the richest we could possibly deliver.
From a technical perspective, the PS3 version was a walk in the park. Our technology has always been designed with the Cell processor in mind, enabling us to go for high framerates and image quality, uncompromised.
We're especially proud of how the PS Vita version turned out - neither the framerate nor the resolution was sacrificed, delivering the highest possible rendition of our original vision on a handheld.
Having exclusive levels is cool, but a brand new game mode is even better. We wanted to include something memorable – a game mode which is more difficult than other parts of the game on insane difficulty setting. A mode that is so tricky, even its creators couldn't master it on their first attempt. Nor the tenth....