Guerilla Announces Killzone: Mercenary for PlayStation Vita Updated

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26w ago - Guerilla Cambridge Tech Director Matt Porter announced today that Killzone: Mercenary for PlayStation Vita is updated today!

To quote: Hi, everyone. We're very pleased to announce the launch of the second update for Killzone: Mercenary.

Firstly, we need to start off with the bad news. You'll see that the patch size is similar to that of the previous patch, and you'll need a spare 1190MB in order to download it.

When this new patch installs, the first patch will essentially be deleted, but you will need the extra space initially. This download is necessary in order to pave the way for future planned revisions to the game.

We're currently investigating solutions to reduce the overall size of the title and free up more of your valuable memory card space. We hope to be able to share more news on that work very soon. However, it seems unlikely to us that the overall size of the downloaded game, plus the patch, will ever be under 4GB.

The main focus for the second patch has been in targeting some of the connectivity issues that have been experienced over the last month. We're hoping that many of you who were previously unable to connect into the community will now be able to enjoy Killzone: Mercenary to its fullest.

The other main area of work has been...
 

Tearaway's Papery Challenges and PS Vita Character Customization

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26w ago - Sony Community Manager James Spafford outlined some of Tearaway's papery challenges and PS Vita character customization for fans below today.

To quote: Even though Tearaway is a single-player game - a personal journey shared by you, and your little messenger friend, iota or atoi - we couldn't resist giving Tearaway players the chance to express themselves creatively.

We've already talked at length about the oodles of papercraft models you can collect as you play through the game, but there are also in-game challenges that will allow you to personalize the world as you travel through it.

A squirrel who needs a new crown, a chap whose moustache has been stolen by crows, and a pig that's too ugly... these are all examples of problems you'll be asked to solve through the cutting out of virtual paper shapes.

When the time comes to get crafty, you'll be presented with a virtual cutting mat, and a selection of colored paper sheets. Using the pencil tool, you can trace a shape that you want to cut out using the front touch. If you make a mistake, you can erase your flawed pencil lines with the eraser tool, but once you're happy with the shape, hit the scissors icon to cut it out.

You can layer multiple sheets on top of one another, just like using real paper, and once...
 

Video: CastleStorm Coming to PS3 & PS Vita on November 5, 2013

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26w ago - Zen Studios Community Manager Bobby Loertscher announced today alongside a video trailer that CastleStorm is coming to both PS3 and PS Vita platforms on November 5, 2013.

To quote: Welcome to the world of CastleStorm, a super genre mashup of 2D physics destruction mixed with tower defense brawling!

The idea for CastleStorm came from fond childhood memories of building LEGO castles and then (of course) destroying them. If you want to know more about the inspiration behind the game, and meet the team who created it, watch the developer diary.

We know many of you have been waiting for CastleStorm to arrive on PlayStation, so today we're happy to announce that CastleStorm is coming on November 5th for $9.99, with cross buy support. Pick up the game on PS3 and get it on PS Vita at no charge. For those of you who haven't heard about the game, here's the scoop...





It's Knights vs. Vikings in CastleStorm, where medieval warfare meets 2D, physics-based destruction. Controlling the battle in real time, players will harness the power of medieval artillery, manage a fearsome ground attack, and cast powerful spells.

CastleStorm features a story-driven solo campaign, a custom castle editor, online...
 

VHBL for PS Vita 2.61, Uses Jikkyu Powerful Pro Yakyu 2012 Ketteiban

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26w ago - Following up on the previous updates, today PSP developer 173210 has released VHBL for PlayStation Vita 2.61 Firmware users, which uses an exploit in the Japanese title Jikkyu Powerful Pro Yakyu 2012 Ketteiban.

Download: VHBL For Jikkyu Powerful Pro Yakyu 2012 Ketteiban JP (initial release, 2013/10/16 - vhbl261.zip) / Sources JP (initial release, 2013/10/16 - Password: B8iEUNgDcjLImQFDqxBd)

To quote: As I type this, I believe the exploited game for this release, Jikkyu Powerful Pro Yakyu 2012 Ketteiban, is still available on the JP PSN store. The Game is fairly expensive and probably didn’t attract so much attention. If you really want to run emulators on your Vita, it might still be possible for you to get that game.

VHBL is a homebrew loader running inside the PSP emulator on the Playstation Vita. It lets you run PSP homebrews, including several emulators (SNES, NES, GBA, etc...), but will not let you run PSP isos, let alone pirate PS vita games.

Many thanks go to developer 173210 for his work on his exploit,...
 

How Unexpected Life Events Inspired Road Not Taken on PS Vita / PS4

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26w ago - Spry Fox Chief Creative Officer Daniel Cook shared details today on how unexpected life events inspired Road Not Taken on PS Vita and PS4.

To quote: There is a repeated theme in our upcoming game, Road Not Taken, which we announced here back in August. The characters in our little northern town have all lived their lives according to the same plan: first you go to school, then you get a job, then you fall in love and finally you start a family.

But life doesn't always work out that way.

I grew up expecting to live a very traditional Norman Rockwell-style life. We had a little house on a lovely winding road in rural Maine. I did well in school; checked all the official checkboxes. Then upon entering the real world, things fell apart.

On the job front, I've been through multiple careers. My "safe" job at a large stable employer - the sort of job many people dream about - well, that was an incredibly bad fit for me.

I've joined sketchy start-ups that failed. And some that succeeded. I've been fired for idly drawing pictures of planes inserted into bums. I've been hired at double the salary because (as I learned later) I wore the right type of hat to the interview.

I live in a tiny condo in a big city, not a house in the suburbs. There...
 







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