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SOE: Patching Concerns May Prevent DC Universe Online PS3-PC

50°
316w ago - Chris Cao, Creative Director at SOE-Austin, has said that they want DC Universe Online to allow PS3-PC cross-platform play. Chris added that the problem is that when it comes to updating them it is much more troublesome when updating through the PlayStation Network.

To quote: He explained that with PCs, it's easy to have players download enormous files, whereas on consoles, there are different requirements as to how much space the file can take.

Cao also said it was partly a production process issue. To allow for cross-platform play, the company has to make sure to get updates out for both platforms simultaneously.

"We don't want the console guys to get [updates] earlier or later or either way," he said. "And since they're two such different systems, we really need to work on our side to make sure that [simultaneous updates] happen.

But I think if anybody is going to do it and make it simultaneously seamless for people, it's going to be us. It's just that we haven't done it yet, so we don't like to promise what we haven't delivered yet."
 

Split Screen Is Dying? Or Maybe It's Dead?

350°
317w ago - Is it me, or is the split screen feature slowly fading away from mainstream? I was reminiscing about the old days of the N64, where split screen was almost a standard for many N64 games. Getting together with your friends, popping in Goldeneye and taking turns battling it out with the loser with the least kills giving up the controller.

Soon falling suit was the PlayStation with its awkward boomerang multitap and the cult classic Dreamcast sporting the four ports on the front, then the Xbox, then the Gamecube, then the PS2 with its awkward block multitap. But it seems as if with the new generation, split screen is becoming a thing of the past.

Granted the current systems support up to four controllers (seven for the PS3, why is Sony so weird when it comes to this? I know it's for bluetooth devices, but why the odd number?), but it seems as if everything is moving online.

Gone are the days where inviting your friends over for a four player game, instead it's seeming as if you have to arrange the time you all will meet up online, even though you all stay within the same vicinity of one another.

I understand the importance of online, with such games supporting clan structures and tournaments and allowing players to compete against others from around the world. However, it seems...
 

Devil May Cry Creator Not Interested in Ninja Gaiden

50°
321w ago - The September issue of EGM brought our editors face-to-face with some of Japan's most celebrated game developers, including PlatinumGames' Hideki Kamiya. Previously responsible for Devil May Cry, Viewtiful Joe, and Okami, the former Capcom designer talked at length about his upcoming action game Bayonetta -- as well as his feelings about his competition. You can check out the full, extended interview in all its sexy glory right here.

You might recall our other big interview with former Team Ninja head Tomonobu Itagaki, where the Ninja Gaiden creator unceremoniously rocked a Ninpo on Okami. In case you were wondering, here's why:

"I've never played Ninja Gaiden, and to be honest, I'm not that interested.

"The quality that gets you interested in something is that you feel something for them. Like on TV, or a movie, or a song, or whatever. You just feel something, and you get pulled into it, and then that's how you pick something up. But Ninja Gaiden just didn't have that power, so that's why I wasn't interested in it.

Kamiya also explained his opinion that the industry has failed to exceed the groundwork he laid with original Devil May Cry, complaining, "I don't know why the baton was dropped, but it is very true that I don't feel...
 

Play TV may cause Game Slowdown if you Record while you Play

50°
322w ago - Sony's PS3 digital recorder Play TV has landed in the laps of UK gaming journalists, and there are more downsides than revealed earlier.

If you wish to record while you play, there is a warning that gameplay may be effected including slow-downs. In addition to this, the build quality of the device isn't too impressive and there is no 1080i recording and plenty of DRM.

To quote: But there are a few downers. In order to allow recording while you're doing other things on your PS3 (say, playing Haze) you have to allow 'background recording', and there's a warning that this may cause slow-down and effect gameplay.

Then there are those bomb-shells that we revealed a few days ago, namely no 1080i recording at launch and the inclusion of pesky DRM. Although we haven't yet had the chance to test it with our PSP, this will mean you'll have to record shows via Remote Play to watch them on your handheld console rather than just sticking them on a Memory Stick and transferring them.

Play TV will be hitting shelves on 10th September for £70, but we'll bring you a full review before then to let you know whether or not to splash your cash.
 

Microsoft may have 2,000 developers working on Windows 7

50°
322w ago - Microsoft Corp.'s head of engineering for the Windows 7 operating system said there are 25 "feature teams" of about 100 employees each working on the upcoming replacement to Windows Vista.

Windows 7 teams work on anything from external features, such as user interfaces, to under-the-hood areas such as networking, according to Steven Sinofsky, Microsoft senior vice president for Windows and Windows Live engineering, in a Monday posting at the new "Engineering Windows 7" blog.

"We create feature teams with n developers, n testers, and 1/2n program managers," Sinofsky wrote in a four-page blog that introduced his views on managing large-scale software development. "On average a feature team is about 40 developers across the Windows 7 project."

Based on that arrangement, each feature team would appear to have about 40 developers writing code, an equal number of beta testers -- which Sinofsky separately described as "software development engineers in test" -- and about 20 program managers.

In other words, that would be 2,000 developers creating or testing Windows 7 code, overseen by 500 managers.

Microsoft's public relations firms declined to confirm or clarify those figures.

Sinofsky, who headed development for Microsoft Office from the 2000 to the...
 
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