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Devil May Cry Creator Not Interested in Ninja Gaiden

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312w ago - The September issue of EGM brought our editors face-to-face with some of Japan's most celebrated game developers, including PlatinumGames' Hideki Kamiya. Previously responsible for Devil May Cry, Viewtiful Joe, and Okami, the former Capcom designer talked at length about his upcoming action game Bayonetta -- as well as his feelings about his competition. You can check out the full, extended interview in all its sexy glory right here.

You might recall our other big interview with former Team Ninja head Tomonobu Itagaki, where the Ninja Gaiden creator unceremoniously rocked a Ninpo on Okami. In case you were wondering, here's why:

"I've never played Ninja Gaiden, and to be honest, I'm not that interested.

"The quality that gets you interested in something is that you feel something for them. Like on TV, or a movie, or a song, or whatever. You just feel something, and you get pulled into it, and then that's how you pick something up. But Ninja Gaiden just didn't have that power, so that's why I wasn't interested in it.

Kamiya also explained his opinion that the industry has failed to exceed the groundwork he laid with original Devil May Cry, complaining, "I don't know why the baton was dropped, but it is very true that I don't feel...
 

Play TV may cause Game Slowdown if you Record while you Play

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313w ago - Sony's PS3 digital recorder Play TV has landed in the laps of UK gaming journalists, and there are more downsides than revealed earlier.

If you wish to record while you play, there is a warning that gameplay may be effected including slow-downs. In addition to this, the build quality of the device isn't too impressive and there is no 1080i recording and plenty of DRM.

To quote: But there are a few downers. In order to allow recording while you're doing other things on your PS3 (say, playing Haze) you have to allow 'background recording', and there's a warning that this may cause slow-down and effect gameplay.

Then there are those bomb-shells that we revealed a few days ago, namely no 1080i recording at launch and the inclusion of pesky DRM. Although we haven't yet had the chance to test it with our PSP, this will mean you'll have to record shows via Remote Play to watch them on your handheld console rather than just sticking them on a Memory Stick and transferring them.

Play TV will be hitting shelves on 10th September for £70, but we'll bring you a full review before then to let you know whether or not to splash your cash.
 

Microsoft may have 2,000 developers working on Windows 7

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313w ago - Microsoft Corp.'s head of engineering for the Windows 7 operating system said there are 25 "feature teams" of about 100 employees each working on the upcoming replacement to Windows Vista.

Windows 7 teams work on anything from external features, such as user interfaces, to under-the-hood areas such as networking, according to Steven Sinofsky, Microsoft senior vice president for Windows and Windows Live engineering, in a Monday posting at the new "Engineering Windows 7" blog.

"We create feature teams with n developers, n testers, and 1/2n program managers," Sinofsky wrote in a four-page blog that introduced his views on managing large-scale software development. "On average a feature team is about 40 developers across the Windows 7 project."

Based on that arrangement, each feature team would appear to have about 40 developers writing code, an equal number of beta testers -- which Sinofsky separately described as "software development engineers in test" -- and about 20 program managers.

In other words, that would be 2,000 developers creating or testing Windows 7 code, overseen by 500 managers.

Microsoft's public relations firms declined to confirm or clarify those figures.

Sinofsky, who headed development for Microsoft Office from the 2000 to the...
 

Braid May Hit PSN, Space Limitations Prevent WiiWare Release

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314w ago - With all the talk about how great Jonathan Blow's time-bending puzzle platformer Braid is, we can imagine that PlayStation 3 owners are feeling a little jealous.

Good news, though. According to Blow himself, the title was released on XBLA through a timed exclusivity agreement with Microsoft and as such, a PSN release is indeed possible after the period of exclusivity ends.

Furthermore, on the question of if Braid will come to Nintendo's WiiWare download service, Blow stated that a WiiWare version is out of the question, citing a lack of internal storage as the reasoning behind why.
 

Capcom: No Trophy Support for Devil May Cry 4

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320w ago - A poster on Capcom Unity's Forums has received an answer to the question of whether Devil May Cry 4 and Super Puzzle Fighter II Turbo HD Remix will be getting the trophy treatment and it is no. Capcom feels that DMC4 already has "its own little trophylike system" and the Puzzle Fighter team has moved on to other projects.

There is a tiny bit of good news though, Super Street Fighter II Turbo HD Remix may have trophies implemented, but it will depend on "what schedules look like and what Sony's requirements are."

The only real good news is future games from Capcom will all have trophies, as it has "been worked into CEI's developer contracts as a required deliverable." Have other publishers signed such a contract?

This is rather disappointing, but after a string of such reports, we are not surprised. We are just really hoping SSF2T HD Remix will have support.
 
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