100w ago - Following up on his previous update, PlayStation Vita hacker wololo has shared a progress update on the PS Vita Half Byte Loader (HBL).
Additionally, Nabnab has also made available a video showcasing some hidden PS Vita information for those interested!
To quote: A quick report: I'm making some progress on porting HBL to the Vita. Although I'm sad to say that I can't get syscall estimation to work, I got some major homebrews such as Doom to run already, so overall I think it's in an acceptable shape.
Because it is roughly stable now, today I focused on porting HBL to the EU version of the exploited game (I was working - obviously - on the Japanese version of the game so far). This went smoothly and I can confirm HBL runs fine on the EU version of the game, although of course I could only test on a PSP, not on a Vita.
111w ago - Today PlayStation 3 developer DanyL has released an update to PS3MFW Builder bringing it to version 0.2.1 for PS3 homebrew users with some additional revisions and corresponding changes outlined below.
Currently there is some green stuff that falls down and you can rotate the world to make it fall in a different direction and in doing so you can get the green stuff to navigate the world. There is a built in level editor.
It is just a toy at the moment and a roughly constructed one at that. I will probably do a bit more work on it and make it into a game but I don't know when. I'm not really considering it a very high priority. If you think it's interesting and want to see it improved upon sooner rather then later then let me know.
Left analog stick = Move the camera
L1 and R1 = rotate the camera and the direction of gravity
L2 and R2 = zoom the camera in and out
X (in the editor) spawn a wall (hold and drag to scale)
121w ago - Today PlayStation 3 developer ThatOtherDev has released a PS3 homebrew game entitled They Do Not Die 2 v0.1 alongside a port of the original version for Nintendo Wii and Windows users as well.
To quote: So I'm making a sequel to my top down zombie shooter They Do Not Die. It is being made primarily for PS3 but there will also be a PC version and there may potentially be a Wii port of it later.
This is just a very early build of it but so far the game already features a truly massive procedurally generated city that is populated by human survivors and zombies that you can shoot.
One thing that I have working already that I'm really happy with is the fact that you (the player) are not treated special by the zombie AI. They will gladly ignore you if there is another human that is closer to them. There is something really cool about walking down a street and seeing people being herded by zombies.
There is collision detection that makes you bump into other people and prevents you from walking on water...