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Gamers Spent $1 Million on Virtual Goods in PlayStation Home

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311w ago - According to Gamezine (linked above), gamers have already spent $1 million through purchasing the virtual goods available in Sony's PlayStation Home.

To quote: That's right, Sony's service hasn't been out for long, but it's already made Sony $1 million from the priced goods available.

T-Shirts, furniture and plants have all been enough to cause PlayStation 3 gamers to open their wallets. Intriguing that the "nickle and diming" tactic has already worked.

According to Kaz Hirai at Sony's CES conference, 3.4 million people have downloaded the PlayStation Home Open Beta. Plenty of people to spend some pennies indeed.

What have you done folks? Spending money in Home!? It's meant to be free! Stop encouraging them! I don't think this was what was meant when Bethesda said it could be the industry's defining moment. :P
 

Confirmed: Ghostbusters Game Launch Date is on June 19, 2009

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311w ago - Update: It now appears the game will hit stores on June 19, according to a separate press release from the game's publisher, Atari.

Sony has confirmed via a press release this week that the upcoming videogame adaptation of Ghostbusters will be released simultaneously alongside the Blu-ray version of the original film on June 16, 2009.

Spotted by eagle eyed bloggers at Joystiq.com, the press release reads: "The simultaneous [June 16] launch of Ghostbusters: The Video Game, the highly anticipated videogame from Atari, celebrates the film's 25th anniversary."

Featuring a script penned by Dan Aykroyd and Harold Rami, Ghostbusters: The Video Game kicks of two years after the events of Ghostbusters II with players filling the shoes of a new recruit hired to test drive one of Egon's latest gizmos.

Naturally - or perhaps we should say, supernaturally - the team soon find themselves combating an array of iconic spooks and ghastly ghouls including Slimer, the Library Ghost and Stay Puft Marshmellow Man.

In order to maintain continuity with the films, all four original actors will be reprising their roles in the game, including Bill Murray (Peter Venkman) and Ernie Hudson (Winston Zeddemore).
 

Ubisoft Announces Hit TV Series Grey's Anatomy Video Game

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311w ago - Ubisoft is thrilled to be collaborating with ABC Studios to turn this phenomenal television series into an interactive experience," said Christian Salomon, vice president of worldwide licensing at Ubisoft.

PRESS RELEASE: UBISOFT® SURGICALLY ENHANCES VIDEO GAME PORTFOLIO, ADDING HIT TV SERIES "GREY'S ANATOMY"

LONDON, UK - January 7, 2009 - Today Ubisoft announced that it has signed a licensing agreement with ABC Studios to develop a video game based on the acclaimed television drama series "Grey's Anatomy." Designed for the Wii™, the Nintendo DS™ and PC Grey's Anatomy: The Video Game is scheduled for release early 2009.

In Grey's Anatomy: The Video Game, fans will have a chance to take on the roles of all of their favorite doctors in an all-new original storyline. As each doctor, players will make important personal and professional decisions, explore the direct relationships with each other, and perform the delicate surgeries the series is known for, all through fun and engaging game play.
 

Unanounced Air Combat Game 'Stormbirds' Cancelled by THQ

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312w ago - An unannounced air combat game titled "Stormbirds," in development by Juice Games, was recently cancelled by THQ, according to former Juice artist Greg Calvert.

Stormbirds was set for release on Xbox 360, PlayStation 3 and PC before THQ apparently got cold feet. As a result, the team of over 30 developers was laid off by Juiced owner THQ.

"The game was in the same genre as Ace Combat and HAWX," wrote Calvert in a recent blog post. "THQ deemed the project too high risk, [and] as a result the entire team were made redundant on the 1st of December 2008."

Juice Games was acquired by THQ in 2006. The developer is best known for the "Juiced" series of racing titles.

Rather than see the fruits of their labors go to waste, some renders (below) from the Stormbirds project have been released by both Calvert and Steven Kerswell of CG studio RealtimeUK, along with an intro cinematic which is available from the link at the top of the article.
 

Army is Paying $17.7M for a Training Game

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312w ago - According to Stars and Stripes (linked above), the Army is paying nearly $18 million in order to acquire a new training simulator that will allow soldiers to virtually drive vehicles, fire weapons, and pilot aerial vehicles in combat scenes.

To quote: The Army is shelling out nearly $18 million for a new training simulator game that will allow soldiers to drive virtual vehicles, fire virtual weapons and pilot virtual unmanned aerial vehicles in combat situations.

The contract for "Game After Ambush" was awarded late last month to software developers Laser Shot, of Texas, Bohemia Interactive, of the Czech Republic, and Australia-based Calytrix Technologies.

The new simulator – a modification of the commercial "Virtual Battle Space 2" – will replace the Army's Official video game "DARWARS Ambush," which the service uses to train soldiers for combat.

Since 2006, the Army's Program Executive Office for Simulation, Training, and Instrumentation, or PEO STRI, has fielded more than 3,000 copies of "DARWARS Ambush" to the Army, Air Force, Navy, Marines, Coast Guard and Homeland Defense Department, according to spokeswoman Kristen Dooley McCullough.

In an e-mail, McCullough said the contract included $10.7 million awarded on Dec. 19, with another $7 million in options.
 
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