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Pro Evolution Soccer (PES) 2010 PC v1.01 Update Patch Released

200°
248w ago - Today Konami has released update patch v1.01 for the PC version of Pro Evolution Soccer (PES) 2010.

The patch adds Legendary, Community and Competition features to Online mode.

Download: [Register or Login to view links]

To quote from the Pro Evolution Soccer 2010 v1.01 changelog:

New features: Adds 3 new features to Online mode: Legends, Community and Competition.

Go to Online mode to make sure the new features are available on the menu.
 

Fat Princess v1.03 Patch Update and PS3 Demo Hit PSN Today

50°
248w ago - SCEA Santa Monica Studio Managing Producer Deborah Mars has revealed that the previously announced Fat Princess v1.03 patch update and PS3 Demo are hitting PSN today.

To quote: Last week the good people over at Titan Studios announced on this here blog the completion and imminent release of Patch 1.03 and the highly anticipated Demo.

Alas, the time has come and we are pleased to announce that the patch and demo will be out on the PlayStation Network today.

In case you didn't hear, Patch 1.03 contains a brand new map, New Pork, which we're providing absolutely free. Yep, FREE. We're extremely grateful to all the fans for their support of Fat Princess and we hope that many of you will spread the love and entice your friends who have not yet tried the game to give it a go.

We hope our beloved royal subject is only going to get bigger and better, and you all play a major part in making that happen. So thanks for your support, enjoy New Pork, and keep the feedback coming.
 

PSP EBOOT.BIN Patcher v1.0 Arrives, Supports Custom Firmware

50°
251w ago - Russian PSP hacker mc707 has released EBOOT Patcher v1.0 for Sony's PlayStation Portable, which will allow you to play 5.55 / 6.00 games on 5.00 M33-6, 5.03 MHU, 5.03 GEN-A and other Custom Firmware.

Note: It doesn't work alone, as you'll need the 5.55 & 6.00 PSP Game Decrypter v2 and PRXdecrypter v2.3.

Download: [Register or Login to view links]

To quote, roughly translated:

Instruction
1. Remove with UMDGen from the image game EBOOT.BIN loader and export the File list (menu File> File list> Export)
2. Decrypt loader EBOOT.BIN
3. Apply the patcher to decrypted loader EBOOT.BIN (check that this is decrypted - the header ELF).
4. Pack the boot back into the image (with UMDGen replace the boot EBOOT.BIN in the image).
5. Import File list back, agreeing with the question of the desire zaforsit file locations in the image! (this item is required for many games, in particular DiRT 2 without this procedure falls into a black screen)
6. Save the new image of UMDGen (overwrite original)
7. Rewrite the image on the...
 

Video: LEU-Loader OtherOS v1.0 for PlayStation 3 Linux

250°
261w ago - This seems like intresting stuff going on.. LEU-Loader OtherOS v1.0 for PlayStation 3 Linux.

To quote, roughly translated: Some time ago we started this project, known as LEU (Launcher Emulators for USB), as you know I care for every detail to make it pleasant and comfortable to use.

To start LEU Linux as it is you need a BootLoader.. usually used in terminal mode type which makes text more compliacado use.

In our case this is, graphics adapters to the environment we want to LEU to reach wider audience and that people lose that fear of the word Linux.

BootLoader has very interesting things like:





• Power-Track Initiative SixAxis
• Recognizes LEUs icon which will be installed (USB)
• Recognizes disc, marking an installation disk icon
• Recognizes HDD with Linux installation
• And finally we have a very cool key indicators from the new XMB that is created from the code Petitboot.

The video that shows how the LEU Loader is being used in conjunction with RAW iSO.
 

WiiElfFix v1.0: Load Nintendo SDK ELFs via the HBC on Wii

50°
264w ago - Today xorloser has released WiiElfFix v1.0, which is a small tool that will patch a Nintendo SDK compiled ELF file to boot via the Wii Homebrew Channel.

Download: [Register or Login to view links]

To quote: The Homebrew Channel (HBC) was designed to be used with the Homebrew SDK aka [Register or Login to view links]. So any files you compile with devkitPro should load OK via the HBC.

If you try to load a file that was compiled with the Nintendo SDK however you will get an error that "This is not a valid Wii application". This is because the Homebrew Channel retrieves the load addresses for each ELF program segment from the Physical Address field, and in Nintendo SDK files this field is set to zero.

Hopefully the HBC guys will fix this in the next release, making the HBC more compatible. In the meantime you can use this little tool I made to patch your ELF file. It copies the values from the Virtual Address field into the Physical Address field for each program segment in your ELF file.
 
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