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Army of Two Opening Cinema trailer out!

356w ago - Check out this video courtesy of GameTrailers of the opening cinema of Army of Two.

This is how it all starts!

Video can be seen below:


Digital downloads will be Blu-ray's downfall

356w ago - With the fall of HD DVD, Blu-ray has assumed the throne as the next format of choice, but its reign will be short-lived.

Blu-ray won't enjoy the same decade-long dominance DVD did after it succeeded VHS. But that's not because there will be other challenger physical disc formats. Rather, instead of buying discs from Amazon, Best Buy or Wal-Mart, people will begin getting their entertainment in the form of digital downloads in larger volumes.

The studios backing Blu-ray already know this. At an HDTV confab last fall, Warner Bros.' vice president of high-definition media development likened HD packaged media to a set of training wheels for digital downloads.

"We can use HD discs to train consumers to move into digital, but it's a transition," said Warner Bros.' Dan Silverberg. "Downloaded content will come, but the consumer will get quicker tutorial into video-on-demand, etc., by owning a Blu-ray player or HD DVD."

It'll happen sooner than they think. With a growing number of alternatives to packaged media, combined with the relatively high prices of Blu-ray players and discs vs. inexpensive, so-called upconverting DVD players, Blu-ray will likely be the last major disc format you'll ever buy.

Netflix, a purveyor of rental discs, obviously saw the writing on the...

GDC 2008: The Technology of Final Fantasy XIII

356w ago - Like most Japanese developers, Square Enix has traditionally built the technology for each new game from scratch. While middleware solutions like the Unreal Engine have long been a favored solution for Western developers, the Square approach has been to tackle every new project from the ground up.

But this is changing as development costs skyrocket; the upcoming The Last Remnant will be built on Unreal 3, and Final Fantasy Crystal Chronicles: My Life as a King for WiiWare was deliberately conceived to test the feasibility of building a game almost entirely with middleware tools and scripts.

Even more ambitious is Final Fantasy XIII's proprietary White Engine, now called Crystal Tools. As Square Enix's first companywide technology platform, it's a full suite of authoring tools and runtime libraries for PlayStation 3, PC and Xbox 360.

There's even a bit of support for Wii in place, although the latter is still in development. Not only is Crystal Tools the power behind FFXIII, but also Final Fantasy Versus XIII and the company's as-yet unannounced next-generation MMO RPG as well.

Taku Murata, Square Enix's general manager of research and development, spoke today at GDC about the evolution of this new technology. According to Murata, Crystal Tools' evolution began with 1997's Final...

No 120GB PS3 or In-Game XMB Yet: Sony Talks PS3 Home

356w ago - The Game Developers Conference was a bit of a letdown. Sony didn't use the GDC to make any announcements like the much anticipated in-game XMB addition or the official phasing out of the 80GB PS3 for a larger model.

Heck, there wasn't even a keynote. Sony gave PS3 News no PlayStation 3 news to talk about.

But that's all behind us now, so it's back to waiting for what's in store this year... most importantly Home.

SCEA's vice president of product marketing Scott Steinberg talked about the subject of Home in an interview with GamesIndustry.biz and confirmed once again that it's coming out this year.

We're still in the closed beta phase. And if you are a student of the game, you know closed beta will begat a more open beta, and we still haven't announced when that potentially would be, but the notion behind 2008 is that we come to the table with a kick-butt line-up software-wise and we show the full articulation of Home and the network... and maybe some special surprises within that context, he said.

And I think we end the year with incredible momentum with those two elements working in concert together and really adding an exclamation mark to the PS3 for the year.

Any marketing veep that uses the term 'begat' in a non-biblical form is okay in our book.

Dark Sector to Have Same Look on PS3 and 360

356w ago - In TheGameReviews.com's first interview with the Dark Sector development team, we got a chance to ask about any differences between the PS3 and 360 versions. The answer: it will look the same on PS3 and the Xbox 360.

When Josh Austin, the producer for Dark Sector, was asked how the game would differ between the Xbox 360 and the PS3, Austin said that "this is what works on a 360, this is how this is how it's going to have to be close to on the PS3." Through the whole discussion, he was quite proud of the success they had with both systems.

Austin did admit, however, that the team hasn't "figured out the PS3 entirely either but I can say confidently that it looks this good on the PS3, which is an achievement for most developers, [in fact] it looks exactly the same on the PS3." Josh stressed that the development team "did not dummy down any textures" or "reduce the amount of effects on screen, stuff like that."

Austin said that the development team could have packed more content onto the PS3, but D3 wasn't focusing on one console entirely for Dark Sector, as they couldn't "because it's so expensive, this new generation to make these games," which lead to the decision "to do 360 and we had to do PS3 and frankly, the 360 has a better install base still." At...
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