232w ago - Today adrian6184 sent word that Spanish PS3 Dev ifcaro released PS3 HDD Toolbox v0.94 over the weekend followed by v0.95, which is based on the recent work of knightsolidus and used to facilitate the encryption and decryption of the PS3 HDD.
Also available from ifcaro is PS3 Update Extractor v1.12, which is a revision of NDT's previous work used to extract recent PS3 updates files.
• ExtractionLog.txt - Log removal of the PUP.
• PUPHeader.bin - It clipped the top of the PUP.
• ps3version.txt - Indicates the version of the update.
• license.xml - File with the conditions that must accept to install the update.
• isdebug.txt - Take "0000" if retail and "0100" if debug.
• ps3swu.self - The executable update.
• vsh.tar - is decompressed at the root of the FAT to upgrade. Previously data was now only a file named "a" of 0...
233w ago - Just under two weeks ago it was announced that PS3 Motion Sensor Development Kits were already making their way to developers.
Today, Sony has outlined their new PS3 Motion Control details to developers a bit further than before to get them up to speed on the new PlayStation Eye-powered Motion Controller technology.
To quote: The PlayStation 3's second motion control push is slated to launch in Spring 2010, Sony Computer Entertainment reiterated to developers today, arriving with a "range of first-party and third-party content." SCE pitched the new controller as capable of functioning "with any games across all genres from casual to core."
On the technical side, SCE says that the PlayStation Eye accessory will come equipped with force feedback rumble. Sony boasts that the "face-tracking and head-tracking capability already in the PS3 SDK" will offer developers "powerful tools for new types of user interaction."
Sony says its new controller will also work in tandem...
233w ago - Capcom's Shawn Baxter has revealed today that this coming Tuesday Monster Hunter Freedom Unite will be available for PSP.
To quote: Monster Hunter Freedom Unite is just around the corner. It's hitting the shelves on this Tuesday, June 23rd. I've talked a bit about the game previously when we released the demo a few weeks back, and now you get the chance to dive into one of the most immersive PSP games available.
Monster Hunter is a game packed with variety. As the name states, you'll be hunting and slaying all various kinds of monsters in the areas around your home, Pokke Village. There's so many different monsters that I've lost count. And you'll be in a vast and varied landscape of deserts, jungles, swamps, mountains, caves, snow, active volcanoes, and more.
Your character can be customized in just about anyway possible, down to even the sound of their voice. Taking pieces of the monsters you've carved off, and items you've gathered in the world give you the means to create thousands of unique pieces of armor and weapons. With so much to customize, you'll probably never run into anyone with the same setup as you.
Being that the game is so large, you'll never run out of things to do. There's literally over 500 quests to go on, and you can even take...
234w ago - Nokia has invented a cell phone that recharges itself using a unique system: It harvests ambient radio waves from the air, and turns that energy into usable power.
Enough, at least, to keep a cell phone from running out of juice.
To quote: Nokia's system isn't finicky about where it gets its wireless waves. TV, radio, other mobile phone systems - all of this stuff just bounces around the air and most of it is wasted, absorbed into the environment or scattered into the ether.
Nokia picks up all the bits and pieces of these waves and uses the collected electromagnetic energy to create electrical current, then uses that to recharge the phone's battery.
Currently Nokia is able to harvest all of 5 milliwatts from the air; the goal is to increase that to 20 milliwatts in the short term and 50 milliwatts down the line. That wouldn't be enough to keep the phone alive during an active call, but would be enough to slowly recharge the cell phone battery while it's in standby mode, theoretically offering infinite power.
Nokia says it hopes to commercialize the technology in three to five years.