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Video: New Velocity 2X PS4 / PS Vita Trailer Update: So Far, So Good

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25w ago - FuturLab Managing Director James Marsden is here with a new Velocity 2X PS4 / PS Vita trailer update which he states is coming along so far, so good!

To quote: Hi folks. Today I'm here to reveal a brand new video showing alpha footage of Velocity 2X; to talk through some of the things we've been working towards; and to outline what we're going to be adding next!

First, the video:





It's starting to look the part, but there's still a lot to do. The major thing left to do is improve the animation on the player character Lt. Kai Tana. We're working on that right now.

The art style

One of the major influences for Velocity 2X was the art style of Flashback on the Amiga. For those of you too young to have played Flashback (poor you, play the original!), it was a stunning visual achievement, using rotoscoped animation and a simple yet stylish art style to create a highly atmospheric experience. 12-year-old me fell in love with it.

Artistically speaking, we wanted Velocity 2X to be the spiritual successor to Flashback (and indeed Another World), and also to create a level of atmosphere and production value that is rarely seen in 2D games.

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Video: Strategy Game Frozen Synapse Tactics Evolving on PS Vita

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25w ago - Below is a video from Double 11 Design Manager Gareth Wright on how acclaimed strategy game Frozen Synapse Tactics is evolving on PS Vita.

To quote: For those new to Frozen Synapse Tactics, it's an evolution of the acclaimed, turn-based, PC strategy game by Mode 7. Players control an elite strike team of futuristic soldiers, from shotgunners and snipers to grenadiers and machine-gunners.

Matches take place on procedurally generated, virtual environments, or players can create their own, choosing the amount of rooms, walls, windows, cover and so forth in the creation area. All battlegrounds are fully-destructible.

Players plot paths and issue orders for their units, aiming to predict their opponent's strategies or complete the match objectives. Both teams commit their plans for each turn, we call this 'Priming', and the outcome of that turn is then played out, resulting in awesome fire-fights, exploding walls and cinematic kill cams.

Our real design challenge for Vita was to figure out how we would engineer away from a complex menu driven PC experience to an intuitive design that still maintains the immediacy of the original game. Intuitive for us meant that it should appeal to a much wider audience but at its core should satisfy modern day die-hard tactical shooter fans.
 

OlliOlli Update: Win a Custom Skateboard, Helmet and First Aid Kit

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25w ago - General Dogsbody Simon Bennett at Roll7 is back with an OlliOlli update, inviting fans to win a custom skateboard, helmet and first aid kit.

Below are the details, to quote: So, we are two weeks since the launch of OlliOlli - the response has been AMAZING! Our tiny studio in New Cross, London, has been overwhelmed by the love that we have received from reviewers, but we're mainly overwhelmed from the sheer Twitter love that the game has got in its first couple of weeks (you guys rule!).

As you may have read in our communications and on forums, there is a pesky bug that seems to crop up from time to time. We found out about this just as journos were doing their initial reviews, and the team has been working tirelessly to try to smash out a fix.

It's not an easy task, but we have help from our other Indie Vita friends and the splendid people at Sony - so fingers crossed we will have some news for you soon.

In other news, we have now had three people (that we know of) complete RAD mode, which is pretty special. Only half of the Roll7 team have achieved this, so it's no mean feat! Maybe we need to make the game harder?

Anyway, you lovely people have now had a few days to get your hands around the controls, hopefully racking up some nice combos, so it's time...
 

Ethan: Meteor Hunter Announced for PS Vita, PS3 Demo & Price Cut

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25w ago - Seaven Studio Co-founder Olivier Penot announced that Ethan: Meteor Hunter is headed for PS Vita, complete with a PS3 demo and price cut with details below.

To quote: Hey guys! You've asked for it, and it's happening! I'm happy to announce that Ethan: Meteor Hunter, often described as "when Super Meat Boy meets Braid" and released in October on PlayStation 3 and PC, will arrive on PlayStation Vita very soon!

We will announce a definitive release date soon, but expect it this spring!

Can't remember what Ethan: Meteor Hunter is about? Let me refresh your memory. You can freeze time and manipulate the world with dynamic use of physics allowing endless possibilities: overcome challenging platforms and tricky puzzles the way YOU want.

Nothing is scripted, levels can be solved in multiple ways. You'll die repeatedly but you'll enjoy it - master the one-hit kill gameplay and feel like a hero when you succeed!

The game features leaderboards (shared between PlayStation 3 and PlayStation Vita), 50 levels within three different worlds, secret bonuses and challenging trophies!

You will also be able to use the touch screen as it just made sense with the freeze-time feature to move objects around.

And you can use the Rear Touch Pad to rotate objects...
 

Video: Hatsune Miku: Project Diva F Debuts on PS Vita this March

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25w ago - Sega of America Associate Brand Manager Aaron Webber confirmed today alongside a video trailer that Hatsune Miku: Project Diva F febuts on PS Vita this March.

To quote: Hello again, PlayStation aficionados, [Register or Login to view links] fans, and gentlemen and ladies with fine taste in music games. Aaron from SEGA here, and we're excited to confirm with you all that Hatsune Miku: Project DIVA f will be releasing for your PS Vita this March!

The game will be available on PlayStation Store, and will also feature a completely separate set of Trophies from the PS3 version (go for that double Platinum)!

We're also happy to confirm today that we will be bringing over the DLC that many have asked us about: the Snow Miku 2013 DLC, the Extra Character Modules Pack, and the Extra Songs pack will all be available at launch in March. We'll be announcing details on pricing for these, as well as the full game, here soon.





It's amazing to look back and see how far we've come over the last year. For that, we have nothing but thanks for each and every one of you who picked up the game (or plans to) and is part of that story.

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