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Video: Sony Announces Soul Sacrifice Delta is Out Today on PS Vita

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24w ago - Sony Producer Kumi Yuasa announced today that Soul Sacrifice Delta is out today on PS Vita with a launch trailer below.

To quote: Hi everyone, it is with great pleasure that I can now declare the new Archfiend hunting season open with the launch of [Register or Login to view links], available today for PS Vita - exclusively on PlayStation Store for $35.99.

And for the first four weeks, we've bundled the game with the following, exclusive raiment items:

• Soulbinder Costume
• Magic Helm
• Wizard's Hat
• Golden Mask
• Possessed Mask
• Slave Clothes

When we announced the release of Soul Sacrifice Delta last month, we introduced you to the new Grim faction and highlighted many new features and improvements to the Soul Sacrifice universe. Here are some more details on the new game modes.





The first obvious addition to Librom's pages is the Bazaar Ledger; Carnatux's bazaar, to be more precise. Here, you can purchase new raiment items, have your palm read, get quest-altering rumours, leave or claim gifts, and embark on special quests to repay your...
 

Video: Sparkle 2 is Coming to PS4 and PS Vita on May 20th, 2014

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24w ago - 10tons Ltd PR Coordinator Jaakko Maaniemi announced today alongside a video trailer that Sparkle 2 is coming to PS4 and PS Vita on May 20th, 2014.

To quote: Hello again! I'm back today to announce 10tons is about to bring another action puzzle game, Sparkle 2, to PS4 and PS Vita. Sparkle 2 will launch on both platforms on May 20th, with cross buy support and a free trial. It's priced at $7.99.

Sparkle 2 is a superbly polished match-three puzzle game set in a mysterious world of magic and wonder. The game features smooth gameplay, plenty of power-ups with big special effects, beautiful graphics, and a cinematic soundtrack.

We're particularly proud of how well the basic gameplay translated to gamepad controls. Marble shooters play great with mouse controls or a touch screen, and we had an idea it'd work with an analog stick, too. We just didn't expect it to be quite as good as Sparkle 2 turned out.

An even bigger unknown, and an even more pleasant surprise, was how fun the game is to play with the DualShock 4 touch pad. We're using it basically like a mouse, with an on-screen pointer and all, and it works really nicely. On PS Vita we of course use the touch screen, and it's just awesome.





So,...
 

Video: MouseCraft on PlayStation Vita: Meet Schrodinger

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24w ago - Curve Studios PR and Marketing Manager Rob Clarke shared a video today introducing Schrodinger in MouseCraft on PlayStation Vita.

To quote: We always planned MouseCraft on PS Vita to be an accessible, well designed, gameplay-driven game, but the most eye-catching aspect is definitely our main character - he is the star of our newly released trailer and he is visible in the background of every level available in the game.

Meet Schrodinger, our crazy cat scientist.

In queso you missed it...

MouseCraft is our upcoming A to B puzzle game where players help a group of mice in their relentless quest for cheese, guiding them to their goal by stacking Tetrominoes along their path.

The game is meant to be a family-friendly puzzle experience, but we also have not forgotten about the completionists and hardcore players - the game offers 80 levels full of collectibles, trophies, enemies, hazards and seven different types of Tetromino bricks.

One thing that does not change throughout the whole game is your main goal: helping a cat by leading the group of mice to the cheese.





Brie-lliant mind?

Ok, but who is this cat?

His name is Schrodinger,...
 

Video: Hohokum: The Right Kind of Wonky on PS4, PS3, PS Vita

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24w ago - Hohokum Co-creator Richard Hogg posted up a video today dubbed The Right Kind of Wonky spotlighting Hohokum for PS4, PS3 and PS Vita platforms.

To quote: Hello there! We're nearly finished making Hohokum for PS4, PS3, and PS Vita, and we're excited for its launch this Summer!

For me, this past month has mostly been about all those final tweaks to the art. Making sure I'm happy with absolutely everything in the game.

Some might call this "polish," but polish implies a smoothness and shyness that somehow doesn't seem right for my work on Hohokum. Today I was re-drawing some wonky hotdog-trees. They're still pretty wonky but now it's the right kind of wonky.

So, yeah. We're nearly done with the biggest and most ambitious endeavor of my life. It's an exciting time and also a time for reflection...





Recently we were filmed for the first of a series of developer diaries that touch on key components that make up the world of Hohokum. Our first video is about the Art of Hohokum, featuring myself and Ricky Haggett.

We get a lot of questions about how the art style came about, what our process is like, and how our collaboration works. There is some sketchbook stuff that you might...
 

Sony Q&A: PS Vita Designers Talk Slimmer, Lighter PlayStation Vita

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24w ago - Sony Social Media Senior Manager Sid Shuman posted up a Q&A today from PS Vita designers talking about the new slimmer, lighter PlayStation Vita portable gaming console.

Below are the details, to quote: This week saw the long-awaited release of the new PS Vita, which features a slimmer, lighter design, enhanced battery life, and 1GB of onboard storage, in addition to a host of subtle refinements.

We caught up with two key individuals responsible for the new PS Vita design - Taichi Nokuo, UX Platform Design Group for the SCE Corporate Design Center, and Mika Nagae, Strategy and Product Planning Dept - to learn more about how this elegant overhaul came to be.

• [Register or Login to view links] / [Register or Login to view links]

PlayStation.Blog: Have you been involved with designing other PlayStation hardware? If so, what?

Taichi Nokuo, UX Platform Design Group for the SCE Corporate Design Center: Yes, I have been involved with the Pulse wireless stereo headset, PlayStation...
 
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