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Bioshock Trophies Confirmed by 2K Games

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315w ago - 2K, the developers of Bioshock for PS3, posted an article written by Andrew Rudson (Programmer at Digital Extremes) on their blog.

"While working on BioShock PS3, I had the opportunity to be one of the first developers to make use of the new PSN Trophy system."

The entire post is dedicated to explaining the details of being one of the first developers to implement PS3 trophies. We learn the trophies are completed now and in final stages - making sure the trophies unlock when they are supopsed to. Apparently, the art team did a fantastic job and they are beautiful.

We look forward to seeing just how beautiful they are when the game launches on PS3. Below is the complete blog post:

"While working on BioShock PS3, I had the opportunity to be one of the first developers to make use of the new PSN Trophy system. Trophies are unlocked by completing specific in-game challenges, and are a much-anticipated feature among PlayStation fans. Each Trophy is graded based on its relative difficulty: bronze, silver and gold being the most difficult.

Additionally, there is one platinum Trophy per title, which is automatically unlocked after you've earned every other Trophy. From a development stand-point, the Trophy system implemented by Sony handles most of the work: displaying...
 

Crysis, CoD4 and BioShock now playable on Eee PC

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318w ago - StreamMyGame makes it possible to play the best and most graphically demanding PC games on ultra portable notebooks.

StreamMyGame has announced support for the new range of ultra portable notebooks, including the Asus Eee PC and Ebox and over 100 other UMPCs. The new StreamMyGame software runs at full screen resolution on both Windows and Linux versions of the Eee PC.

"The Linux player has been requested by our Eee PC members and has been optimised to run on both the original and new ranges of the Eee PC. The Window's player has also been optimised." said Richard Faria, StreamMyGame's CEO. Video of Crysis running on the Eee PC below:





"You can have your games installed on your home PC and play them on your Netbook around the home and remotely, providing a portable gaming experience on screens that have resolutions of 1024x600," said Faria.

"There are over 100 Netbooks and UMPCs that are now compatible with our technology and we will guarantee similar compatibility with the MID market."

StreamMyGame says titles including Crysis, Call of Duty 4, BioShock and Half-Life 2 can now be played "smoothly and without lag on the Eee PC and other UMPCs providing a responsive gaming experience".
 

Retailer GAME confirms BioShock PS3 Home Integration

50°
320w ago - Leading UK retailer GAME has updated their online box shot for BioShock on the PS3 today, and have included a HOME logo on the front of the cover.

Assuming this coverart makes it to retail, this indicates upcoming PS3 Home integration with the title, likely including trophies among other online aspects.

Below is a closer look at the updated box cover art... as always, click to enlarge.

Bioshock for PS3 is slated for an October 1, 2008 release date, with a pre-order price of £39.99 for those interested.
 

BioShock for PS3 needs help from a Mysterious Third Party

200°
320w ago - The folks at the Official PlayStation blog have revealed that a studio other than 2K are working on the PS3 version of BioShock.

Because this is the first title from the respective studios, they have sought the help of another development partner with 'outstanding PS3 specific coding chops' to help out with the project.

They did not mention the studio, but said they will look forward to revealing the name in the future.
 

The Lies We Tell: BioShock's Exclusivity

50°
320w ago - The cat is now out of the bag, people finally knows that BioShock is coming to PS3, after it was 'confirmed' not to.

Well, I worked on the PS3 version, I was even lead programmer for the PS3 SKU at one point, but then there were a lot of lead programmers that worked on the PS3 version, but that's a sordid tale for another post. Today's post is about one of the lies of the games industry, the exclusivity deal.

Nowadays, almost all high profile games from 3rd party publishers are planned from the beginning to be multi-platform and simultaneous release. The extra cost of developing for multiple platforms can easily be recouped since both PS3 and 360 has a big enough installbase. The simultaneous release makes the most of the marketing money by spending it on one big campaign rather than two smaller ones months apart.

Remember Sony claiming that most developers are creating the PS3 version first? That is not because PS3 is more popular, or easier to code, it is purely because from a technical point PS3 is harder to create good code for. Once you've created a good code base for PS3, it is easy to turn that into a well running 360 version.

So how did BioShock's 'exclusive' come about and why PS3 version a year later? Well, you've got to follow the money, which leads us to Microsoft.
 
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