13w ago - Evolution Studios Community Manager Jamie Brayshaw is here with a new Driveclub PS4 demo video today which shows day / night transition below.
To quote: Check out the latest in the series of our #DRIVECLUB direct feed videos. This time, we showcase the dynamic shift in the time of day, set against the stunning Salar de Surire in Chile between 18:00 and 21:00.
13 things we'd like you to know about this video:
1. If you'd like to see a version of the video with significantly higher image quality than shown on YouTube (and a closer representation of how the game looks on PS4), you'll be able to download the 1080p video online soon.
2. The time of day is accelerated by x60, which is why the video covers from 6pm - 9pm in Chile in just three laps. Accelerating the speed of time is something you can choose to adjust before you race and it's also why the sunlight disappears so quickly at 1:58.
3. Design Director Paul Rustchynksy is the driver. He's using a Thrustmaster "T80 DRIVECLUB Edition" wheel, which explains why his last lap (in first person racing view) is the fastest.
4. The video was captured in one take from a version of the game still in development. Optimisations to the visual quality of the game are made every...
13w ago - Ubisoft Community Developer Gabriel Graziani posted up a video today showcasing Assassin's Creed IV on PS4, proclaiming it is a truly next-gen experience on PlayStation 4.
To quote: A lot of people have asked us what kinds of technical advancements can be expected from Assassin's Creed IV Black Flag on PS4, so we asked Associate Producer Sylvain Trottier to give us a couple of examples...
He went a little nuts, and delivered an entire video detailing a ton of improvements.
CAUTION: Things are about to get a little techy, so put on your coder hats!
Some of the highlights include our use of real Beaufort scale waves for a realistic ocean and the new sea engine, which follows real world physics. Complex shaders work to give the ocean that translucent appearance.
Each raindrop is an individually lit object, puddles accurately mirror the world around them and volumetric fog accepts and reflects light from different sources. Dynamic Navmeshes (three dimensional objects you can run around on) ensure that you can jump from one ship to another without encountering weird collision issues, and can seamlessly interact between two ships involved in a boarding action.
13w ago - Sony Social Media Specialist Ryan Clements announced today that Valiant Hearts: The Great War is coming to PS4 and PS3 in 2014.
To quote: Ubisoft has revealed one of its latest projects built on UbiArt Framework - known for its use in the marvelous Rayman games.
Titled Valiant Hearts: The Great War, this puzzle adventure will follow five characters from different countries as they struggle to survive one of the most devastating events in human history: the first World War.
Ubisoft Montpellier is handling development of Valiant Hearts, and aims to launch on PS3 and PS4 sometime next year.
In Valiant Hearts, the five characters are drawn together by one common cause: reuniting a young German soldier with his lost love. As the five suffer through the unimaginable dangers of the trenches, they're guided by a single canine companion - a German dog separated from its owner during an artillery attack.
This dog will not only help the characters survive, but also serve as a guide to players during both action sequences and puzzles.
The art of Valiant Hearts tackles the tragedy of the war with an almost unassuming innocence. Characters are drawn as caricatures of each nation, and the battlefields are stylized exaggerations of their real-world counterparts....
13w ago - Sony Social Media Specialist Ryan Clements has went hands-on today with Child of Light PS4 for the upcoming PlayStation 4 video gaming console.
To quote: With a small build, dainty crown, and a sword too big too wield, Aurora is an unlikely heroine for an adventure. And yet how perfect a character, and champion, for Ubisoft's upcoming JRPG tribute, Child of Light.
This dazzling array of fantasy aims to open the gates to the world of JRPGs for all gamers, welcoming both long-time enthusiasts and complete newcomers.
It's disarmingly beautiful, lacquered in charm, complexly elegant, and even a little haunting. It's scheduled for launch sometime in 2014, on PS3 and PS4.
Aurora, our star of the show, is a petite fairy of a girl, and daughter to a duke from Austria. She finds herself in a mysterious land called Lemuria, enjoying the company of an agile little flame named Igniculus. Her adventures to defeat the Black Queen will take her through a host of mystic environs in search of answers and, more importantly, home.
Child of Light is built with the same engine that powers Ubisoft's recent Rayman games: the dazzling UbiArt Framework. This means Child of light is built with layer upon layer of breathtaking, HD artwork. The characters and scenery move and leap...