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Insomniac Games Details Resistance 3 PS3 Patch 1.02 Updates

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154w ago - Today the Resistance 3 PS3 patch version 1.02 is available, and the developers at Insomniac Games have shared the update details, as follows:

Patch 1.02 for Resistance 3 is now available worldwide. We apologize for having two large patches this close to launch, but as you know, we've had a lot of issues to address from the Public Beta, and this has created the need for large patches. If you just want to play SP, you can ignore the patches (though there are some small fixes to the campaign) - but to go online, you will need to download them.

We wanted to detail some of the fixes in 1.02 for you. There are A LOT of fixes in this patch, some of which some players may not notice and are not worth detailing, but here are the big ones:

• Players should no longer get into "dead" games that don't operate correctly
• Improvement in framerate/lag
• Matchmaking fixes
• Fewer players floating / clipping through environment
• Fix for freezing/crashing issues if you join a game as it is ending
• Can no longer leave party while in a co-op game (was causing a crash)
• Party fixes dealing with multiple invites, co-op
• Some SFX in St. Louis have been cleaned up
• Broadway map now loads games correctly
• Fixed issues when...
 

Guerrilla Games Details Killzone 3 PS3 Patch 1.12, Hits Next Week

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155w ago - Today Von Victor Zuylen at Guerrilla Games has shared details on the upcoming Killzone 3 PS3 patch 1.12 which arrives next week on September 6, 2011.

Below are the details, to quote: On Tuesday, September 6, Guerrilla will release patch 1.12 for Killzone 3.

This patch introduces several community-requested changes to Killzone 3, including an adjustment to the Marksman's scramble ability, better turrets for the Engineer, and an option to switch off Sixaxis-only actions for players with disabilities.

Here is the full list of changes included with patch 1.12:

CAREERS:

• Changed Marksman's scramble ability into an active ability - The marksman scramble ability now needs to be activated and deactivated via the d-pad, and has a cooldown period.
• Increased tracking response for engineer turrets - The turn speed of turrets has been increased, allowing them to track players more easily.
• Increased armor for engineer turrets (30%) - Turrets can still be destroyed by a single explosion from a grenade or missile launcher.

WEAPONS:

• Improved StA-2 Battle Pistol - Detonation time for the StA-2 Battle Pistol's grenade is shorter, and the damage it deals is more severe.

MAPS:

• Added...
 

Video: BloodRayne: Betrayal for PSN - All the Bloody Details

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155w ago - WayForward Technologies Designer and Director Sean Velasco has shared all the bloody details today on BloodRayne: Betrayal for PSN in a new video below!

To quote: We've been working ridiculously hard on BloodRayne: Betrayal for quite some time now and I can't tell you how stoked I am to tell you that it's launching next week, on September 6th, as part of the annual PSN PLAY promotion.

For those of you who might not know, [Register or Login to view links] has been working on a full-on 2D re-imagining of the iconic BloodRayne franchise. BloodRayne: Betrayal is all about deep and varied combat, tough-as-nails platforming, smooth and fluid animations, and of course, buckets and buckets of blood!

We've previously been fortunate enough to work with the game's publisher, Majesco, on A Boy and His Blob. It was a great experience, so when they approached us with the opportunity to reboot BloodRayne, we jumped at it! With the power of the PS3 behind us, we have crafted our first HD side-scrolling game, and it looks frickin' amazing!





We've combined a rich fluid dynamic system that allows for superbly splattery blood, unique screen-distorting refraction effects for all of Rayne's slicing and dicing, tons of layers of background...
 

DICE Details Battlefield 3 Co-Op Mode for PlayStation 3 Gamers

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155w ago - Today DICE Junior Product Manager Tommy Rydling has shared details on the Co-Op Mode in Battlefield 3 for PlayStation 3 gamers.

To quote: "Snake-66 is mission go!"

Having just come back from a great Gamescom show in Germany, here's your chance to learn all about the co-op campaign in Battlefield 3 that we showed off on PS3.

We designed co-op to be the perfect blend between the strong narrative from single player and the open-ended action from multiplayer. We are fusing the replayability of multiplayer with a pick up-and-play mentality to create a totally new flavor of Battlefield.

Co-op follows the same philosophy as our award-winning multiplayer game mechanics. Teamwork is practically never forced upon you, but working together will make things much easier and - more importantly - lead to victory.

For the most part, the missions in the co-op campaign are asymmetric. This means that one mission can have you piloting a helicopter while your friend is the gunner, for example. Other situations have one player disarming a bomb and the other one defending him.

Or (as you could see in our press conference playthrough at Gamescom) you can do tandem kills to avoid detection. There are also other mechanics requiring teamwork, such as spotting enemies to...
 

Sony Details Combat Wings on PS3 with PlayStation Move Support

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155w ago - Today Sony Senior Social Media Specialist Sid Shuman has shared details on the upcoming PS3 title Combat Wings- complete with PlayStation Move support below!

To quote: Combat Wings: The Great Battles of WWII lands on PS3 this November with aerial combat campaigns set amidst the bloodiest air battles of World War II.

Not long ago, I tried out a pre-release version of the game under the watchful eye of Creative Director [Register or Login to view links], focusing on the game's use of the PlayStation Move motion controller.

Before I grabbed the stick for a test flight, I was curious what made Majewski want to support PlayStation Move in the first place – WWII air combat isn't exactly a genre that leaps into my mind when I ponder the potential of motion-controlled gaming.

"Move makes this game better," Majewski said with conviction. "It's a much more natural form of steering than using an analog stick and it makes a huge difference to the gameplay.

Playing a flying game with a controller can be clunky; you have to make a lot of fine movements in order to change direction and aim. PlayStation Move is great - you just point where you want to go." Based on just 30 minutes of play time, I'd have to agree.

Move proves...
 
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