230w ago - Polyphony Digital's US Producers, Chris Hinojosa Miranda and Taku Imasaki, answered some questions submitted by readers regarding Gran Turismo PSP over on the US PS Blog.
To quote: Could we expect any compatibility of Gran Turismo PSP with Gran Turismo 5 (like Resistance: Retribution with Resistance 2)?
Polyphony has always pushed the hardware boundaries of every console it's been released on...and while this isn't really answering your question, it does leave it open for you to imagine the possibilities.
Is GT PSP going to have DLCs (such as new cars, tracks, etc..)?
We're planning on having 800+ cars right out of the box, which is pretty much a lifetime's worth of racing (I'm still unlocking cars from GT4). With that sort of breadth and reach of options, having DLC would be like tossing water into the ocean.
Will cars get damaged on GT PSP?
Damage? No. 800+ cars, 35 tracks, on-the-go awesomeness, and a lifetime's worth of racing, yes.
Will we see Porche, Lamborghini in the PSP version?
Our car selection is pretty broad – there is a lot of candy, that's for sure – but as far as flavors, you'll just have to wait a bit more.
238w ago - Sony's Social Media Manager Jeff Rubenstein is back today with a video FAQ on MotorStorm Arctic Edge.
To quote: After two console-based racing adventures on PS3, MotorStorm finally goes portable this fall with MotorStorm Arctic Edge on the PSP.
You had questions about the environment, multiplayer, and how developer BigBig Studios (Pursuit Force) is going to shrink the game without compromising the action. Fortunately, Game Director Richard Ogden was up to the task.
So, what do you think?
We've now shared all of our pre-E3 Q&A sessions, save for one. Look for our Heavy Rain interview next week.
239w ago - Sony's Social Media Manager Jeff Rubenstein has posted the next inFAMOUS PS3 video FAQ today, as follows:
Clearly, you're excited about inFAMOUS. The reaction to yesterday's Sucker Punch Q&A has been quite good, and there's more where that came from.
In today's interview, Sucker Punch co-founder and Development Director Chris Zimmerman talks game length, amount of missions, and why you should bother to explore the living city they've created.
If, even after two days of Q&As, you *still* have questions about inFAMOUS... that's OK. We're working on setting up a time for the devs at Sucker Punch to join us for a live chat. Stay tuned for details.