Nintendo Confirms Wii Successor at E3 2011, Arrives in 2012

700°
156w ago - Today Nintendo has confirmed (PDF) that the Wii's successor will be shown and playable at E3 this year, and that the new home console will be launching sometime in 2012.

According to several reports, the next-gen 'Project Cafe' Wii will utilize a new controller providing users with a unique view to streamed content from their console and TV.

To quote from MCVUK (linked above): "A fierce fortnight of rumours concerning the Wii 2 has been rounded off with official confirmation of a new Nintendo home console.

The platform holder confirmed as much in a note attached to its most recent financial report. It confirms that a “successor” to the popular motion sensing machine will launch at some point in 2012. It will be shown at this year's E3 in June."

Finally, for those wondering E3 runs this year from June 7 to June 9, 2011.


 

Dolphin-PS3 (GameCube / Wii) WIP Emulator Coming to PS3

850°
177w ago - Today Jack Chen aka anita999 has shared a PlayStation 3 IDA IDC hypervisor dump script on xorloser's blog (linked above) alongside a PS3 Debug / Test Firmware version 3.41 leak from Blackpen0 there as well!

For those curious, the IDA script is used to extract the protection page list of process obj in PS3 Hypervisor dumps.

Downloads: PS3 IDA IDC Hypervisor Dump Script / PS3 Debug Firmware v3.41 / PS3 Debug Firmware v3.41 (Mirror - Required UnRAR Password Below)

To quote: For those who are new to HV reversing like I am. Here I made a quick IDC script for those interested in tracing the process protection pages to realize the VA and RA address mapping being used by the process.

You must execute the HV_DUMP.IDC from xorloser first, then apply this IDC later because it requires a opd_table to be defined first. and it’s for 3.15 HV only because that’s the only HV dump I have. process 0 is not extractable. There seems some data missing in the process object of process 0.
 

PS3Load: Wiiload for PS3 - Run SELF Programs via Network

700°
182w ago - A few weeks ago AerialX started the open-source PS3 homebrew SDK PSL1GHT, and today he has Tweeted that PS3Load is available (essentially Wiiload for PS3) to run SELF programs via wireless or wired network shortly followed by a bugfix update and adding support for sending zips for apps that need data files.

Download: PS3Load for PS3 / PS3Load (PKG) for PS3 / PS3Load (and PKG) for PS3 v0.2 / PS3Load for PS3 v0.2a

To quote: "As an example I wrote a program called PS3Load.

For those familiar with Wiiload and the Homebrew Channel, PS3Load allows you to run SELF programs over your wireless or wired network!

To use it, simply run Wiiload with a .self file, and point it to your PS3's IP address.

PS3Load is included in PSL1GHT's samples, but I've also attached a precompiled self for running directly from app_home (package coming...
 

Nintendo Wii RVT Dev File Leak - System Menu Changer & More!

50°
193w ago - It's been quite some time since the last Nintendo Wii leak we reported on, and recently some more Wii RVT Dev Tools have leaked to the Internet from release group OneUp including the System Menu Changer Disk and more!

To quote from MLRX at GBATemp.net (linked above) on the leaked file details:

DEV TOOLS

RVT.System.Menu.Changer.Disk.v1.13.RVT.Wii-OneUp_iNT
RVT.Development.Key.RVT.Wii-OneUp_iNT
WII RVT.Menu.Uninstaller.Tool.Channel.v1.01.RVT.Wii-OneUp_iNT
WII RVT.DiskCheck.Tool.Channel.v1.01.RVT.Wii-OneUp_iNT

SYSTEM MENU 1.0 WADS

IOS4-64-NAND-v3.wad
IOS9-64-NAND-v516.wad
RVL-WiiSystemmenu-NAND-v33.wad

For those curious, the files have apparently surfaced on the alt.binaries.games.wii newsgroup, and below is the related .nzb file link and a download mirror for those who have trouble with newsgroups.

Download: Nintendo Wii Dev File Leak .NZB / Nintendo Wii Dev File Leak Pack [Mirror]
 

Video: Nintendo Wii GameCube Backup iSOLoader POC Arrives

250°
200w ago - Although many have sold their Nintendo GameCube to upgrade to a Wii console, according to crediar the GameCube homebrew scene isn't dead as demonstrated in a Starfox Assault backup proof-of-concept iSOLoader video below!

Back when I owned a GameCube, you needed a mod-chip and could only run backup games burned to disc so it appears things have come along over the years on Nintendo's next-gen machine.

The POC video's caption simply reads: "The impossible just became possible!"

Finally, HERE is the USBGecko Log for those curious how it works. Check out the video below and long live the Nintendo GameCube!




 











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