189w ago - SCEA PR Manager Eric Levine has revealed the first MLB 10 The Show predictions this week, which begin with the AL West, as seen in the video below.
To quote: This week begins our divisional prediction series utilizing MLB 10 The Show to simulate the 2010 season. First up is the American League West... with the Angels, Rangers, Mariners, and A's all vying for the top spot, the race for the AL West crown seems to be wide open.
Ichiro has Seattle ready to claim their first division title since 2001 and if Griffey can bring back some magic from his past Mariner days, they just might have a shot.
The Rangers are coming off their first winning season since 2004 and now adding Vlad Guerrero to an already stacked lineup (2nd most HRs in MLB in '09), they will be a tough hurdle to overcome. Then there's...
195w ago - Sega of America's Assistant Community Manager Aaron Webber has officially announced today that Yakuza 3 is finally hitting PS3 entertainment systems on Western shores.
To quote: The big day is finally here. As Yakuza 3 begins the journey to stores across the west, we take another look at what makes Yakuza 3 something you'll find only on the PS3.
"If there's one thing about Yakuza that these last few months have taught people," I thought as I sat at lunch on Monday, "It's that the fans are a force to take seriously... usually."
Fans can be the biggest allies and proponents of games that may not be the huge, multi-million sellers like (insert generic FPS here), or (insert additional generic FPS here).
They can create amazing successes for games that were never expected to have them - looking at you, Valkyria Chronicles - and they can just as easily do the opposite, in some cases.
But more than anything, most fans just want to be heard. Fans want interaction, and to be responded to. So let's begin this blog post by jumping right in to one of the biggest things fans have been asking about: the content.
Yakuza 3 is huge. Besides exploring Tokyo and Okinawa, you can also visit restaurants,...
243w ago - Nielsen's State of the Video Gamer study, released Tuesday, indicates that Wii owners use their console less than Xbox 360 and PS3 owners.
To quote: The research firm said Wii owners used their consoles 6.8 percent of the total amount of time that they could have used the system during Nielsen's measurement period during December 2008.
This compares to Xbox 360's "Active User Percentage" of 10.2 percent and PS3's 10.6 percent, which both led the way amongst current and last-gen consoles.
In average usage days, Wii trailed all other consoles except for GameCube with five days (GameCube had 4.5 days). PS3 and Xbox 360 were used 6.8 and 7.1 days average, respectively.
Wii also was last in terms of daily average number of sessions with 1.78 sessions, versus 2.42 for PS3 and 2.15 for Xbox 360.
Nielsen noted that Xbox 360 and PS3 have more features (particularly multimedia capabilities) than other consoles measured in the survey, which would lead to more usage.
"Predominant users of the Wii and GameCube are likely to use these consoles at most once a week and for fewer minutes and the fewest number of sessions compared to the other two groups of consoles,"...
251w ago - Intel has dropped more details of its upcoming 32nm processor line up, codenamed Westmere and featuring on-die graphics circuitry.
Rather than a wholesale architecture change, the move to 32nm is a die-shrink of the existing 45nm Nehalem architecture. Intel will start manufacturing the new chips at the end of the year, for mass release in early 2010.
"It's Nehalem upgraded. Nehalem - the largest design change - is the tock. Westmere is the tick we're announcing today," said Steve Smith, Director of Operations for Intel's Digital Enterprise Group, referring to Intel's tick-tock processing architecture strategy.
The first 32nm desktop chips will feature two cores with integrated graphics on the die. Clarkdale for the desktop and Arrandale for the thin and light market.
The 32nm Westmere processor core has been combined with a 45nm integrated integrated graphics and integrated memory controller. "Intel has had for the last decade or so, integrated graphics in our chipsets. So we're taking that, currently shipping in our 4 series chipset, and integrating that," added Smith.
Before that, though, there will be some more 45nm chips. "We have a variety of products that we expect to be shipping in the second half of 2009," said Smith. These long-awaited 45nm quad-core...
254w ago - The premise of Dead Rising is that Frank West, a photojournalist, heads into a zombie-infested hellhole to take pictures of the goings-on inside. Zombie battling does ensue, but also zombie photography.
For some reason, this major plot element was revealed to be cut from the Wii version of Dead Rising earlier this week. Why cut something that's... you know, what the game is basically about?
Capcom's Minoru Nakai, director and producer of Dead Rising: Chop Til You Drop, finally got the chance to give fans an answer in the latest episode of Capcom's official podcast, Top Secret. Here's what he had to say.
This is a very different game, gameplay-wise than the 360 version of Dead Rising. Another reason is the fact that the camera is quite different. In this version, the camera is very similar to what the players are used to in Resident Evil 4 - an over-the-shoulder camera that stays fairly tight behind Frank... [Photographing zombies] doesn't work so well with the tighter camera we have in Dead Rising Wii.
So basically: no photography for you, because the real point of this game is to see if we can squeeze another hit out of the RE4 Wii engine.