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Video: ModNation Racers PS3 Racing Designer Walkthrough

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260w ago - United Front Games Designer Mat Thomas has shared a ModNation Racers PS3 racing video walkthrough today on the PlayStation Blog.

To quote: Today I want to talk about our approach to the racing and give you an insight into the philosophy around developing the handling, weapons and AI.

When we started working on ModNation Racers we knew we couldn't simply create a basic physics system to deliver our core race experience. We were also weary of the fact that unlike many racers, the player in ModNation Racers will also be focused on weapon play.

Very early on in development we experimented with extremely tight handling (akin to driving on rails) and a much more physical race experience. What we soon realized is that when the handling model is tight, there is not much fun in the race experience, it was essentially too easy and likewise when the user is spending a lot of time concentrating on just keeping the vehicle on the track with a more complex handling model then this doesn't leave any mental power to experiment and use weapons.

So as you may expect we ended up with something in the middle which offered us the physicality and emergent feel that for us makes this feel like a true next generation karting title. What we found is that this made the handling very much pick...
 

Video: ModNation Racers PS3 Track Studio Designer Walkthrough

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260w ago - Today United Front Games designer Mark Riddell has shared a video walkthrough on ModNation Racers PS3 track studio, as follows:

Last week, Rob laid out even more details of the character creation features in the game, and today I'll be talking to you about some of the features of Track Studio.

One of the design goals of Track Studio has always been to cater to both casual and advanced users. You've probably seen and read about people easily creating tracks in just a few minutes. But as a track designer, I'm more interested in what I can do with the tools, and how far I can push them. So today I'm going to talk about a few powerful features that we use to create cool gameplay moments on our tracks.

When you drive out your track, we've tuned it so that you'll always make a track that is drive-able to ensure a good experience. But we don't want those constraints to stop you from making something unique and wild. That's why we've provided basic width, lift and bank in Quick Edit to allow further customization of the track after you've driven it out.

They are easy to use, and will give most people what they need to customize and tune their track. As a professional track designer I require an even finer level of control - and this led to the development...
 

Video: BioShock 2 PS3 Walkthrough - New Gameplay Features

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262w ago - Sony's Social Media Manager Jeff Rubenstein has shared a video walkthrough today on the PlayStation Blog for BioShock 2 on PS3 which showcases some new gameplay features.

To quote: This week's Q1 PlayStation Showcase didn't just feature Sony-published games; a number of publishers brought along heavily-anticipated titles to show on PS3 and PSP.

I think that term - "heavily anticipated" - definitely applies to [Register or Login to view links].

In this video, [Register or Login to view links]'s Lead Environment Artist Hogarth Delaplante ("call me Hoagy") walks us through some of the new features and areas in BioShock 2, and details new gameplay features like setting traps, "dual-wielding", and the new hacking mechanic.

Hit the HD button underneath the video for best results.




 

Video: ModNation Racers PS3 Walkthrough 1: Character Creation

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264w ago - While the European release has been [Register or Login to view links], United Front Games Producer Dan Sochan shared a Character Creation video walkthrough today for ModNation Racers on Sony's PS3 console.

To quote: Sorry for the Blog radio silence since E3, but ModNation Racers has been keeping us very busy. The good kind of busy, as you will see!

During the recent Media Day at [Register or Login to view links], we opened up our new Yaletown-district studio in Vancouver to the media, giving them gave a hands-on preview of the Public Beta - which will be out very soon.

We're really excited to show all of you what we've been working on, and we want your feedback! There's a lot of new features, game modes and weapons that haven't been seen before - and much more still to come!

Each week in December you'll see a new ModNation Racers video walkthrough right here on the PlayStation Blog, starting today!

This character creation walkthrough is with our Art Director, Rob Oliveira (aka Robo). He'll step through some of the basics of creating a Mod, which is just the tip of the iceberg that is character creation in ModNation...
 

Video: Sony's AdhocParty for PSP: The Walkthrough

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265w ago - Sony's PSP Marketing Manager Kristin Neirinckx has posted a video walkthrough today on the PlayStation Blog detailing the new PSP AdhocParty in North America.

To quote: Last week, we announced the availability of adhocParty here in the U.S. As we mentioned before, adhocParty for the PSP system is an online service that allows PSP owners with a PS3 system to connect to one another via the PlayStation Network.

Today, you can download the application for free from the PlayStation Store. We've put together the video below to walk you through the new service.

[Register or Login to view links] and Monster Hunter Freedom Unite are some of the great titles that work with adhocParty.





We look forward to hearing your feedback soon. Enjoy!
 
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