135w ago - Sony's Social Media Manager Jeff Rubenstein has posted an interview with the development team of Assassin's Creed Brotherhood at Ubisoft Montreal answering some of fan questions about the game and sharing an Assassin's Creed Brotherhood story trailer, as follows:
One of the blessings (and curses) of working in this industry is getting to play unfinished games well before their release date.
The blessing part is obvious; we didn't hesitate to knock off work early to go play Assassin's Creed Brotherhood on PS3 at an Ubisoft preview event. Heck, that *is* work.
The curse part sneaks up on you later; after sampling the first 3 hours of the game, I've been dying to play some more - something we can't do until the game hits store shelves on November 16th.
Don't feel sorry for us - it was our job to quiz the development team from Ubisoft Montreal on what we saw, and Mission Director Gaelic Simard was all too happy to answer our questions and yours.
A bit more on those first few hours of the game (with as little in the realm of spoilers as possible)...
As someone who saw Assassin's Creed II all the way through to a Platinum Trophy, I was curious...
136w ago - EA Community Manager Matthew Pruitt has announced that Medal of Honor hits PS3 today and made available a video interview with Greg Goodrich who talks DICE, single-player, and Frontline HD!
To quote: It is finally time to take that step; a step so critical that it will elevate you to a new level of gamer.
It's time to step up to Tier 1! Medal of Honor for the PS3 is now on retail store shelves in the US.
Edit: Below, Sid Shuman from the PlayStation.Blog interviews Medal of Honor Executive Producer Greg Goodrich about the differences between the Danger Close-developed single-player campaign and the DICE-led multiplayer mode, the PS3-exclusive Medal of Honor: Frontline HD campaign included on the Blu-ray disc, and more.
For those of you who are unfamiliar with Medal of Honor, it's a modern reboot of the venerable franchise that has existed for ten years.
Operating directly under the National Command Authority, a relatively unknown entity of handpicked warriors are called on when the mission must not fail. They are the Tier 1 Operators.
Over two million Soldiers, Sailors, Airmen and Marines wear the uniform. Of those, approximately 50 thousand fall under the direct control of the Special Operations...
138w ago - Today Sony Social Media Manager Jeff Rubenstein has shared a Need for Speed: Hot Pursuit video spotlighting Social Modes and an EA interview chat, as follows:
Recently, the Need for Speed caravan rolled into town for a media/community event bringing PS3s loaded with Hot Pursuit, a free rap show, and the Boston Celtics' Paul Pierce.
With the game only about 2 months away, the team from EA was eager to talk about the social elements of Hot Pursuit. Watch this video, then read my conversation with Need for Speed producer Jesse Abney, who not only answered my questions, but yours as well.
Jesse Abney, EA: Criterion's a AAA developer of action-racing games, with many years of doing great designs, great innovations, and platform technologies - especially for PlayStation 3 and online connectivity. And they kind of just waited patiently for their turn to get the keys to develop their favorite Need for Speed - and revive Hot Pursuit.
140w ago - SCEE Blog Manager James Gallagher has shared a PS3 interview today with Fumito Ueda from the Tokyo Games Show 2010.
To quote: While I wasn't able to attend Tokyo Game Show this year, I was able to get some questions out to Fumito Ueda, creator of ICO, Shadow of the Colossus and The Last Guardian, which is coming to PlayStation 3 in 2011.
Here's the trailer shown at TGS, in case you missed it, and thanks to all the people that helped me come up with questions via Twitter and Facebook earlier in the week.
Since you announced The Last Guardian at E3 last year you have been fairly quiet. What have you been up to?
We've been working on the final concept for the game over the past year, and I'm pleased to say that we have now locked that down and we've moved into full production.
We learned from our experiences on ICO and Shadow of the Colossus that doing Research & Development at the same time as making the game slows down the process, so we decided to spend more time on R&D up front, testing out technologies and mechanics, before moving into full production. I'm glad to say that, right now, we're in crunch mode.
143w ago - SCEE Blog Manager James Gallagher has shared a video interview today with Producer Zach Wood on Sorcery for the PlayStation 3 entertainment system.
To quote: For those not already sick of my blue T-shirt, here's another video interview direct from gamescom. I managed to get five minutes with Zach Wood, Senior Producer of Sorcery, which is being developed between SCEA's Santa Monica Studio and The Workshop.
Sorcery is an action adventure, designed specifically for the PlayStation Move motion controller, where you control a young apprentice wizard forced to master his newly-acquired skills deep in the Faerie Kingdom.
You use PlayStation Move for just about everything in the game, including positioning your wand, casting elemental spells towards your enemies and shaking and drinking bottles of potion that provide unique abilities, such as transforming into a rat to access new areas.
If I was a wizard, I would create clones of myself so I could sit at home playing Pandemonium 2 while they run around Cologne filming interviews (or maybe I already did)...