22w ago - Vice President of Development for Creat Studios Scott Hyman shared a video today reminding fans that Labyrinth Legends hits PlayStation Network tomorrow.
To quote: Hey again, PlayStation faithful! Scott here from Creat Studios to remind you all that our next PlayStation Network game, Labyrinth Legends, comes out tomorrow in North America.
Everyone here is very excited to bring you our new fast-paced, quirky, addictive, hackin' and slashin' dungeon crawling adventure.
We've packed tons of hidden treasure and weapons, concealed traps, tricky puzzles, mummies, zombies and monsters into those ancient tombs to give you your $9.99 worth. Enjoy spanning the globe and unearthing the buried wealth of long-lost civilizations.
You'll discover a few fun twists, such as the professor companion to your daring adventurer. He's an important part of solving some brain teasers, but he does have a tendency to wander off into trouble. Be sure to keep an eye on him.
What if lone adventuring isn't enough? Labyrinth Legends features three different local multiplayer modes for up to four players. Plus leaderboards and full Trophy support, too.
And here's something new. We're running a fan art contest. Check out our blog...
22w ago - Minority Media Community Manager Deborah Chantson has shared a video today announcing the Papo & Yo music, soundtrack and sale on PSN tomorrow!
To quote: Just as I wrote about graffiti in Papo & Yo back in July, I wanted to share another story and video diary about how we captured the unique music and sound to transport players deeper into the South American favela of Quico's imagination.
And with the flood of requests we've gotten since launch, I'm excited to announce that the Papo & Yo soundtrack will be available for purchase starting tomorrow on PSN in North America!
As a special release day promotion, it will be on sale for 15% off the regular price (30% off for Plus members) until January 4th.
Over the past few months, some of you may have caught my tweets about our brilliant composer and sound designer, Brian D'Oliveira from La Hacienda Creative.
Fun facts like "Brian D'Oliveira learned about 15 new instruments to play for Papo & Yo!" or "when Monster runs, the sound effect actually comes from hitting a fridge," are just a glimpse of the music's backstory in Papo & Yo.
23w ago - FuturLab Junior Programmer Jack Lang has announced today that Surge electrifies PS-Certified devices via PlayStation Mobile tomorrow with a new video below!
To quote: Hello! My name is Jack Lang, Junior Programmer at FuturLab. I'm responsible for the programming on our new game, Surge, and I'm here today to talk briefly about how the PlayStation Mobile SDK has made the process of developing our game for PS Vita really easy!
I started out as a Flash developer because I wanted to make games. This experience, along with some prior knowledge of C#, meant that I was able to use the PSM cross-platform SDK to focus on the game rather than the specifics of each platform it supports.
As you can see from the trailer above, Surge uses nice visual effects, and thanks to PSM I was able to pick and choose between high and low level programming libraries, making it possible to get visual features like the 'awesomizer' line style, particles and the attractive color blurring glow effects running efficiently and in a short space of time.
I'd recommend learning the PlayStation Mobile SDK if any readers want to get started making games, so if you have any questions I'll be happy to answer them; don't be shy!
24w ago - Eclipse Games Founder Eduardo Jimenez has announced today that EcoFish is making a PlayStation Mobile splash tomorrow.
Below are the details, to quote: EcoFish is a game I personally wanted to do for a long time. It's based on games from my childhood - games that I loved but for some reason haven't been re-done and re-invented a million times already.
If you liked old-school platformers you'll find lots of new games still being made in that genre, but if you look for games like QiX, Styx or Gal's Panic, you're not likely to find many.
It wasn't hard to convince the rest of the team since they played those classics too and loved the 'genre' as much as I did!
The core mechanic of the game consists of drawing lines starting from the borders of the playable area enclosing parts of it that are 'acquired'. If you enclose an enemy within the area you acquire, it is destroyed. We thought this kind of gameplay would fit particularly well on touchscreens and, of course, the PS Vita.
There are different objectives in every level, such as destroying a concrete enemy, eliminating all enemies, acquiring a certain percentage of the screen, and so on. We have deviated there from the original formula, as well as with the enemies.
24w ago - Dancing Dots Managing Director Martial Hesse-Dreville has shared a new video trailer today inviting fans to take Rotastic for a spin tomorrow on PSN.
To quote: This is Martial Hesse-Dreville from Dancing Dots, here to tell you about our game - Rotastic - arriving on PSN tomorrow!
Now, how to best sum up what Rotastic is all about... well - imagine a knight. Got it? Good. Now give him a rope with a hook. Ok? Very well... now swing that knight around 80 levels filled with jewels and gems to collect.
Sounds simple? Well, maybe then I should tell you about the hundreds of deadly traps, cannons, razor-sharp blades, crazy chickens, black holes, flying dragons, and killer bats... it won't be easy!
The whole idea behind Rotastic is simple: we wanted to provide tons of fun while using a very simple game mechanic, and I think it worked. Using just one button, you latch your grappling hook onto the nearest anchor point, many of which are scattered around each level.
This swings you around to propel your knight through the stage, catching gems while avoiding traps and dodging enemies. With 80 levels (including 10 exclusive new levels for PlayStation 3!) of increasing difficulty, you can be sure...