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Top 10 Things to Look Forward to in Microsoft's Windows 7

50°
305w ago - Rumor has it that Windows 7 will drop in the middle of next year, but last month Microsoft released a "preview" tester build of Windows 7. After living in the Windows 7 Preview for a week now, several features and niceties jumped out at me which promise to make Windows a better place to work come 2009.

Here are just a few of the things to look forward to in Windows 7.

10. Ding-dong, the Sidebar is dead.

One of the first things I hunted down and killed in Windows Vista was the Sidebar, which loaded by default and docked Vista's Gadgets to the right side of your desktop. In Windows 7, the sidebar is no more, and gadgets, should you want them, can roam free across the desktop. This time around, the gadgets feel less distracting to me–the CPU meter and calendar gadgets are my favourites, though this screenshot shows many more.

9. Calculator, WordPad, and Paint got overhauled.

It sucks that Windows 7 is stripping the built-in Photo Gallery and movie-making software that you'll find in Vista (even the Windows Calendar is nowhere to be found in the 7 Preview), but a few of their built-in stalwarts did get some attention.

WordPad and Paint both got the Office 2007 ribbon installed, and Calculator now incorporates real world uses into it. At this point only...
 

The Five Things You Need to Know About Legendary

50°
323w ago - The 10-Cent Tour: Griffins and werewolves have invaded modern-day New York City, and all that stands between you and a Game Over screen is your shotgun and your magic hand. Can Gamecock's first FPS survive in a post-BioShock world?

1. You play through the game as a thief known as Deckard. Like Cher, Deckard apparently only goes by the one name. Deckard/you break into a museum after hours to steal, and during his thievery, he inadvertently opens Pandora's Box, unleashing all sorts of things he'll have to shoot.

2. Though the frame rate chugged at times, the game features destruction on an epic scale. Buildings crumble around you. Cabs sail over your head. So much crap is exploding around you in the game's early levels that you'll often have trouble figuring out where to go next. Confused? Lost? Click the left analog stick and a faint indicator will appear on-screen, telling you what direction you need to be heading in. (Thanks, clever developers!)

3. From what we could tell, weapons are all pretty standard-issue: You've got shotguns, pistols, assault rifles, etc. But your left hand is apparently good for more than just pleasuring yourself. During our demo, while being attacked by a griffin during a cut scene, the left hand fended off the beast by sending some fiery magic at its beak.
 

Things to Add in Metal Gear Solid 4 for PS3!

400°
323w ago - Fair warning right now, there will be general Metal Gear game spoilers in this article. If you have not finished Metal Gear Solid 4 at very least, go do so and then come back and read. The other games in the series may also have spoilers, but odds are you had that ruined or you played with the database too much already. Ok you've been warned.

I recently completed Metal Gear Solid 4 and what a ride it was. Great game start to finish, however there are some things I would have liked to have seen added. Calm down fanboys, I'm not knocking the game in ANY way, here are just my suggestions to give us a little more time in the Metal Gear World. Before I continue, I'll say it again, there are going to be some spoilers in here! Read on at your own risk!

Add #1: Playable Raiden
I know it's a little crazy, but why not let us do some Raiden chapters to see what he's been up to before he jumps in to hack and slash some Gekko up? The Metal Gear Series has never really let you play as one of the awesome Ninjas (Olga, Grey Fox aka Frank Jaeger, and now the cool, sword carrying acrobatic Raiden who apparently quit being a girl since MGS2.

Yeah I said it, take that MGS2 Raiden fans) and I think it's about time we get to pull off some crazy ninja action. Should be easy enough to do,...
 

Ten Things We Still Want in PlayStation 3 Firmware

550°
324w ago - Gizmodo has posted a list of 10 things they still are seeking in PS3 Firmware. To quote:

10) Smarter Firmware Updates

Let me agree to terms and conditions–a tiny 1K file transfer–before downloading the whole software update. Then once the update downloads it can roll into an install without me having to push some stupid buttons on the controller.

9) Automatic Downloaded-Game Installation

We're really still manually installing most game and demo downloads? Seriously? No, seriously?

8) Real Keyboard Support

The PS3 "supports" a mouse and keyboard. But keyboard support is still not functional or assignable in most games. Some middleware solutions would be nice here, Sony. I should be able to play anything on a mouse and keyboard by mapping SIXAXIS/DualShock3 buttons.

7) In-Game Web Browsing

OK, so here's an instance where we can access the XMB while in a game, but we can't really access it. Because you can't browse the web while in a game. I'd love the option to look up walkthroughs...err...hints and tips without going to the computer.

6) Controllers Don't Charge Without PS3 "On"

Why do I need to leave on my entire PS3 to charge one controller? A firmware update could program the USB portion of...
 

Top Three things that Sony should copy from Microsoft

500°
325w ago - I'm a huge PS3 fan, and (IMO) it's easily the best system. However, here are some things that I think Microsoft does better that I would like to see Sony imitate. This is intended to be lighthearted, so please make comments accordingly.

1. Timely Western Releases of Japanese Games.

There are great Japanese PS3 exclusives like Yakuza 3 that take forever to get released in the west. Yakuza 2 is taking at least two years. WTF! The game is done: the code, art, plot, game mechanics, everything is built, written, finished, and tested. Does it really take years and years to add some sub-titles? Of course, not.

There's absolutely no good reason for such a long holdup. Westerners love Japanese games. Even the smaller niche titles are important to the influential taste makers in the west. Microsoft knows that and has nipped this issue. There are no three year localization periods for Japanese developed 360 titles. Sony needs to do the same thing: Get on the phone, schedule some meetings, knock on some doors... make it happen.

2. Shift PS2 Developers to PS3.

Microsoft was smart. When the Xbox 360 was coming out, they moved all Xbox developers over to the new system very early. Obviously, PS2 is a little different in that it's more profitable and still very popular among...
 
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