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They Do Not Die 2 v0.4 PS3 Homebrew Game Update Arrives

700°
172w ago - Following up on his previous release, today PlayStation 3 developer ThatOtherDev has updated his PS3 homebrew game They Do Not Die 2 to version 0.4.

Download: [Register or Login to view links]

To quote: Here is another update to They Do Not Die 2.

Notable changes:

  • Your health and energy are now displayed with progress bars instead of text.
  • There is a title/menu screen that comes up when you press the start button. You are also sent to this menu when the game first starts and when you die. From this menu you can resume your game, start a new game, create a game save or load a game save.
  • A shotgun has been added.
  • Running uses more energy.
  • Game saves are slightly smaller (although it is still fairly slow to create and load them).

PS3 controls:

  • Left analog stick = Move
  • Right analog stick = Aim
  • L1 = Fire the rocket launcher
  • R1 = Fire the machine gun
  • L2 = Fire the shotgun
  • L3 = Run
  • Start = Pause
  • X = Select something in the menu
 

They Do Not Die 2 v0.3 PS3 Homebrew Game Update Arrives

700°
174w ago - This weekend PlayStation 3 developer ThatOtherDev has updated his homebrew game They Do Not Die 2 to v0.3 for PS3 Custom Firmware and JailBreak users.

Download: [Register or Login to view links]

To quote: Here is another updated version of They Do Not Die. This new update Most notably features destructible walls and the ability to save the game state. Game saves are fairly large and consequently rather slow to create and load but that will improve over time.

I’m still undecided about what the subtitle should be so keep posting any ideas you have. Right now I’m leaning towards going with Collateral Damage (suggested by Griffunt) or Life After Death (suggested by Annelies)

On a less obviously related subject does anybody know how to go about measuring the passage of time with millisecond precision (or near enough to it for it to be usable when calculating the frame rate) when developing for PS3 with PSL1GHT?

What has changed:

  • You can save the game at any time and obviously also load that save.
  • The on screen text now scales so it no longer fills an overly large portion of the screen at low resolution.
  • In addition to your gun you now have a rocket launcher.

 

They Do Not Die 2 v0.2 PS3 Homebrew Game is Released

700°
175w ago - Following up on his initial release, today PlayStation 3 developer ThatOtherDev has released They Do Not Die 2 v0.2 for PS3 homebrew game fans.

Download: [Register or Login to view links]

To quote: Here is an update to They Do Not Die 2. I still haven't decided on a subtitle so if you have a suggestion then let me know.

What has changed:

  • The walls are solid.
  • The world is darker.
  • The zombies can hurt you and the other survivors.
  • When survivors die they turn into zombies.
  • On screen text shows how much health you have and how many zombies you have killed.
  • When you are hurt the camera zooms in.
  • When you die the game restarts (complete with a reset kill count and a newly generated city).
  • If you shoot a zombie it will then always consider you its target regardless of any other survivors that may be closer to it.
  • There are more zombies.
  • Everyone moves faster.
  • Buildings are now occasionally subdivided into multiple rooms.
  • The game pauses when the XMB is up.

PS3 controls:
 

They Do Not Die 2 v0.1 PS3 Homebrew Game is Released

700°
175w ago - Today PlayStation 3 developer ThatOtherDev has released a PS3 homebrew game entitled They Do Not Die 2 v0.1 alongside a [Register or Login to view links] of the original version for Nintendo Wii and Windows users as well.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote: So I'm making a sequel to my top down zombie shooter They Do Not Die. It is being made primarily for PS3 but there will also be a PC version and there may potentially be a Wii port of it later.

This is just a very early build of it but so far the game already features a truly massive procedurally generated city that is populated by human survivors and zombies that you can shoot.

One thing that I have working already that I'm really happy with is the fact that you (the player) are not treated special by the zombie AI. They will gladly ignore you if there is another human that is closer to them. There is something really cool about walking down a street and seeing people being herded by zombies.

There is collision detection that makes you bump into other people and prevents you from walking on water...
 

PS2: The Console that Will Not Die; SCPH-90000 on the way

550°
329w ago - The PlayStation 2 debuted in 2000, March in Japan, October in the US, and November worldwide. The system sported a DVD drive, a first for game consoles, and may have been the key to quick adaptation of the new video format.

Sporting backwards compatibility with the first PlayStation, the system debuted with a gigantic library. Games made specifically for the PS2 have continued to debut since, even continuing after the release of the current generation of systems, including the PS3 from Sony.

Now, two years after the PS3's debut, Sony is releasing yet another revision of the PS2 in the US, having already released it in the rest of the world. Dubbed the SCPH-90000, the model looks similar to the Slimline model introduced in 2004, but no longer has an external power adapter.

Why release another revision of the hardware? Well, 8 new releases came or are coming in August. 14 are due in September, 15 in October, 13 in November, and 6 more in December. With a constant stream of games like that, there seems to still be a demand. Oh, what a demand there is! According to the latest NPD numbers, over 155 thousand PS2s were sold in the US in July alone, bringing the system's US total to 42.5 million.

So, the demand is there, and the question becomes not if, but why? Why is a...
 
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