- Spry Fox Chief Creative Officer Daniel Cook
made available some video footage today of the unique puzzles of Road Not Taken on PlayStation 4 below.
To quote: How might a roguelike look like if it featured a thinker and explorer, instead of a traditional warrior? If being clever was more important than being strong? That's a design challenge we've attempted to tackle with Road Not Taken.
You play a ranger in a frigid, enchanted forest, trying to save lost children. You start with a few easy-to-learn abilities. You can pick up any adjacent objects, you can carry them around, and you can throw them.
Trees, boulders, bears - they all float at your command. But you need to be careful; whenever you carry things, it costs you stamina. If you run out of stamina, you collapse face-first into the snow. No checkpoints, no reloads. It's over.
The Environment is the Threat
In Road Not Taken, both the challenge and the exciting moments come from the setting itself. You'll be intrigued by strange objects that you haven't encountered before, and whose characteristics are never fully explained. There are wild creatures running about, spiky plants that hurt you if you pick them up, and blizzards...