192w ago - PlayStation Network Executive Producer Kevin Furuichi has unveiled a video preview of Qore Episode 23 today, which features God of War III, Split/Second and 3D Dot Game Heroes.
To quote: By now, many of you have unleashed chaos on all of Olympus in God of War III. As you look back upon your adventure of carnage and glory, you're probably wondering: how did Sony's Santa Monica Studio create this experience?
Veronica Belmont interviews game director Stig Asmussen and lead combat designer Adam Poole about the entire process, from developing Kratos' character model and enlivening the Gods to creating the scale of the epic Titan battles.
This is a fascinating look back from their perspective now that many of us have enjoyed the game. And, if you haven't played it yet, don't worry! The feature is spoiler-free–just gorgeous video and insights from Stig and Adam. After delving into the making of the game, you can also test your reflexes in our God of War III interactive quick-time event challenge.
Driving has been incorporated in so many non-racing titles–from Red Faction: Guerrilla to The Saboteur–that some gamers have questioned if the racing genre has any life of its own...
193w ago - Today United Front Games Designer Mat Thomas has shared details, including hints of custom soundtracks coming, alongside a video dubbed ModNation Racers PS3: Bringing Back the Split-Screen.
To quote: There are two multiplayer experiences that we were keen to deliver in ModNation Racers.
First, there was the online race experience (up to 12 players), while the second was the couch racing experience.
It is hard to beat the multiplayer experience on the couch against friends - I think we can all remember this experience from other games we have enjoyed, and we were keen to make sure we delivered the same frantic experience for ModNation Racers.
We wanted to make sure we delivered two-player split-screen. From the start, we wanted our two-player split-screen to work online. ModNation Racers enables you and a friend to go online and play the game together.
This makes for intense competition and a lot of fun! Do you play together, helping each other out or do you take your friend out at every available opportunity? You can play action races and pure races together.
More importantly, two players can play together on any tracks developed by United Front Games or anyone online. It makes for an almost endless...
247w ago - Last week the video debut for Split/Second was released, and today follows the official press release:
Press Release: DISNEY INTERACTIVE STUDIOS ANNOUNCES "GROUNDBREAKING" RACING GAME - SPLIT/SECOND
Award-Winning Black Rock Studio Creating Innovative New Action-Racing Game Where Speed Meets Strategy in a City Rigged For Destruction
BURBANK, Calif. – (March 11, 2009) – Racing to the finish line takes on added excitement when competitors trigger destruction on the track to take out their opponents. Disney Interactive Studios today announced Split/Second, an intense action racing game set within the world of a hyper-competitive reality television show.
Competitors vie to be the first across the finish line in a made-for-TV city built for destruction, with the ultimate goal of becoming the season champion. Developed by Black Rock Studio, Split/Second is scheduled to be released in early 2010 for the Xbox 360¬® video game and entertainment system from Microsoft, PLAYSTATION¬®3 computer entertainment system and Windows-based PC.
Competitors in Split/Second don't just collide with other vehicles to knock them from the track - they can also trigger explosive events...
248w ago - As promised, last night's episode of GameTrailers TV brought the first look at Pure developer Black Rock Studio's upcoming racing title, Split/Second, for the PS3.
To quote: Keighley's ominous warning seems accurate - it appears to be trying to give Burnout a run for its money. However, rather than participating in high-speed (probably illegal) street racing for your own amusement, it looks like Split/Second will be placing your automotive exploits in front of an enraptured televised audience.
Split/Second will also add a neat gameplay element hinted at in the trailer - it looks like players will be able to "trigger" destructive events on the track in order to impede their opponents (or themselves, if they're not on top of their respective games).
Watch the trailer if you want an example. The developers promise further info about the game next Wednesday.
271w ago - Is it me, or is the split screen feature slowly fading away from mainstream? I was reminiscing about the old days of the N64, where split screen was almost a standard for many N64 games. Getting together with your friends, popping in Goldeneye and taking turns battling it out with the loser with the least kills giving up the controller.
Soon falling suit was the PlayStation with its awkward boomerang multitap and the cult classic Dreamcast sporting the four ports on the front, then the Xbox, then the Gamecube, then the PS2 with its awkward block multitap. But it seems as if with the new generation, split screen is becoming a thing of the past.
Granted the current systems support up to four controllers (seven for the PS3, why is Sony so weird when it comes to this? I know it's for bluetooth devices, but why the odd number?), but it seems as if everything is moving online.
Gone are the days where inviting your friends over for a four player game, instead it's seeming as if you have to arrange the time you all will meet up online, even though you all stay within the same vicinity of one another.
I understand the importance of online, with such games supporting clan structures and tournaments and allowing players to compete against others from around the world. However, it seems...