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Simple PS3Updates v1.0.0 PS3 Homebrew App By SubZero Dezigns

1000°
92w ago - Following up on his previous updates, this weekend PlayStation 3 homebrew developer Quake of [Register or Login to view links] has released a PS3 homebrew application called Simple PS3Updates v1.0.0 followed by v1.0.1 and v1.0.2 with details outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] (Installer)

To quote: SubZero DeZigns brings you; Simple PS3Updates - v1.0.0

This is just a simple update checker. Type in the Game ID and click Fetch.

Functions:

  • Add ID
  • Save List
  • Skinning
  • Opacity
  • Multiple Downloads - Using Asynchronous. No Inet controls!

Notes: This software could interfere with download accelerators. And few more for good measure.

Thanks,

Quake

P.S. Yes! There are some other PS3 Update downloaders out there. This is my version. Installer Includes all files needed....
 

Dev_Blind Simple PS3 Writable Dev_Flash Mounter is Released

400°
178w ago - Today jjolano has released Dev_Blind v1.0, a simple PS3 writable Dev_Flash mounter homebrew application followed by version 1.1 with the changelog detailed HERE.

Download: Dev_Blind v1.0 for PS3 / Dev_Blind v1.1 for PS3 / [Register or Login to view links]

To quote: This homebrew just does what the title says (plus unmounting, if you run it again).

Tested on PS3 3.55 (kmeaw, if you need me to be more specific). It should work on any firmware though.

This enables writing to the flash, which is vital to the operation of the console's operating system - use this at your own risk.

This homebrew was created using the PSL1GHT SDK.

Edit: in comparison with FreeFlash: this is ONLY using two syscalls (one for mounting, one for unmounting) - simple, efficient, and works.


 

Simple PS3 Proxy - PSN Firmware Version Bypass is Released

1100°
180w ago - Today Hideki has released what he calls Simple PS3 Proxy, a PSN Firmware version bypass application which functions similar to the other PSN bypass methods.

Download: Simple PS3 Proxy

From the ReadMe file: Set on your PS3 a web proxy of (PC IP) port 8080

IE: if the machine you are to be running this proxy on is 192.168.0.12 then put that as the IP and 8080 as the port in the PS3 network configuration for your web proxy.

If 3.56 is still current, just run the app and click start. If 3.60 or later is now out, change the 3.5600 value in required PS3 version to 3.6000 or similar.

As long as the PS3 is correctly configured and this app is running, you will be signed in. This is licensed under version 2 of the GNU public licence, see license.txt for details. Source code is included in the archive in /src

This software may not be sold, this software may not be bundled with things being sold, this software (or any derivative works) may not be distributed without the license and its source.

Please do not cheat in online games, it makes you a lamer and aggravates Sony. Hi to the people of #Amiga, #Atheism, #Pharyngula,...
 

Simple File Manager v0.1 for PS3 JailBreak Arrives

650°
188w ago - As a follow-up to his previous work, today graf_chokolo has done it again and posted his code for decryption of PS3 SELF files using appldr.

Looks like he still can't decrypt game or NPDRMs selfs but soon pehaps.

Download: Graf Chokolo PS3 SELF Decrypter PSGroove Payload

To quote from xorloser's blog (linked above): Guys, i promised to you to make my SELF decrypter public. I just uploaded it Let me first explain how it works.

I used only HV calls in my code because i wanted to learn how to decrypt SELFs without GameOS. The decryption and decompression of SELFs is done by isolated module appldr which is prepared and loaded by lv1_undocumented_function_99. After appldr is loaded it sends a message and waits for your instructions to decrypt some encrypted segments. When the message arrives i pass encrypted segment data to appldr through shared memory and it decrypts the passed data. When the decryption is done the payload sends the decrypted data over network to my PC and i capture it with tcpdump

I’m using IDA to analyze the decrypted code....
 

Sconsole Details a Simple Function for Printing Strings on PS3

350°
192w ago - Following up on his previous Guide to Compile PS3 Homebrew via PSL1GHT, today Scognito posted on Sconsole which details a simple function for printing strings on PS3 for developers.

Download: Sconsole PS3 Demo and PKG File v0.1 with Source Code

To quote: PSL1GHT is a fantastic SDK, growing day after day thanks to help of talented developers like phiren, MattP, AerialX and others.

What I need to start porting Scogger is to print some debug information (like screen size, sprites information and such), but unfortunately for me STDOUT and STDERR are redirected to the lv2 TTY interface.

Right now there are two ways I know for printing debug informations:

• using Kammy
• using libcairo font support provided by ps3libraries

Altought these are valid alternatives, they represent a complexity level that is too much for my lazyness: Kammy requires PS3 attached to the router via ethernet cable, plus it prints information to a pc, not to the screen. Most important it needs a peek/poke capable payaload, and my PSJailbreak dongle doesn't have it.

Libcairo is new...
 
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