168w ago - SCEA's Associate Product Manager Ken Chan has shared six reasons today on why to pre-order God of War: Ghost of Sparta for PSP.
To quote: Have you pre-ordered your copy of God of War: Ghost of Sparta yet? What about the limited Black and Red Two-Toned PSP Entertainment Pack? Need a little more convincing?
Starting this week, we are introducing a 'Six Reasons to pre-order God of War: Ghost of Sparta' segment through the PlayStation.Blog, where we give our Spartan Army members an in-depth look at each of the exclusive pre-order items from the ultimate bundle.
Each update will include a behind-the-scenes look at the process of development for the selected item, and also audio / video visuals for reference. Want a see what the PS3 Dynamic Theme is all about? Highlights from God of War Live? You wouldn't want to miss this!
In no particular order, here's the six pre-order exclusive items that will be featured:
• Kratos PSN Avatar
• Original Soundtrack
• Legionnaire Skin
• PSP Theme
• God of War Live (Creative Directors Documentary)
• PS3 Dynamic Theme
Leading the charge this week is the exclusive Kratos PSN Avatar!
Name of the artwork, as originally created by the...
175w ago - Sony's Social Media Manager Jeff Rubenstein shared some video highlights today of inFamous 3 for PS3 from this year's Comic-Con panel.
To quote: Panels are typically the highlights of Comic-Con, but truth be told, they're a bit of a pain in the arse.
You end up waiting in a long line (sometimes for hours), fight for good seats with people who are squatting for the Vampire Chick Lit panel happening like 2 days later in the same room, and endure one or more of the following: difficult lighting/audio issues/off-topic Q&As.
Wouldn't it be easier if all the good stuff was cut down into, say, 7 minutes and 53 seconds?
In this highlight reel of the inFAMOUS 2 Comic-Con panel, the Sucker Punch team talks about the creation of Cole and the changes he's gone through since the first inFAMOUS (including his voice), how New Orleans is an influence on inFAMOUS 2's setting of New Marais, and, the all important question of why Cole can't climb chain link fences:
One last bit of inFAMOUS-related business: tomorrow is the last day to register on inFAMOUStheGAME.com to get an exclusive PS3 theme. It's made from concept art for the game and this...
175w ago - Sony Associate Editor Nathan Ditum has shared a preview of FirstPlay Episode 17 today, which hits the PlayStation 3 and PSP this Wednesday- July 28, 2010.
To quote: Episode 17 of FirstPlay will be going live on the Store from Wednesday, and this week we lead off with a fantastically sharp HD preview of Assassin's Creed Brotherhood.
Alongside that we've also got a feature on 3D on PS3, including an interview with Sony UK boss Ray Maguire, a reviews round-up including Lego Harry Potter: Years 1-4 and Toy Story 3, and a review of claustrophobic thriller Exam on Blu-ray. Because we're nice like that.
In this week's PlayStation Network Highlights we take a look at downloadable games Hamsterball and Fret Nice in our Best Of PSN video, and we preview the multiplayer modes of some upcoming triple-A titles, including Call Of Duty: Black Ops, Medal Of Honor and Gran Turismo 5.
We've also got a round-up of the best minis, and a new section called Personal in which members of the FirstPlay team and occasional guests will be talking us through some of their most memorable gaming...
176w ago - Today Sony's Social Media Manager Jeff Rubenstein has shared answers to several Mafia II PlayStation 3 fan questions, as follows:
Last week I attended a Mafia II preview event, armed with a list of questions you wanted me to investigate.
After speaking with Director of Creative Production Jack Scalici, I left with those answers... and a tommy gun filled with tequila (seriously). Since there isn't enough in there for me to mix margaritas for all of you, I'll just cut straight to the interview.
PlayStation.Blog: Why go with Empire Bay instead of New York City?
Jack Scalici: It's New York, with a little bit of influence of Chicago, with a bit of San Francisco mixed in there. But when you do New York you have to do it right, and it has to be exact, and you'll get some psychopaths on the forums who'll take a map of New York City, and a map of your game and point out everything that you did wrong and bad and why go through that?
And also, if you've ever driven through New York, it's not the most gameplay-driving-friendly city. There are a lot of one way streets, and it's not as much fun as it could be if you were driving around doing 90 mph in a convertable blasting 1950's rock 'n' roll....