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Injustice for All: Ed Boon Shares Vision for DC Fighter

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128w ago - Sony Senior Social Media Specialist Sid Shuman has interviewed Creative Director Ed Boon of NetherRealm Studios on DC Fighter today!

Below is the interview, to quote: During EVO 2012, I got a rare opportunity to chat with Ed Boon, co-creator of Mortal Kombat and creative director for [Register or Login to view links].

Though NetherRealm Studios' latest title wasn't playable at the show, Boon walked me through his vision for the DC-themed fighter, his overall plans for NetherRealm Studios, and some key changes he's bringing to the fighting game formula.

PlayStation.Blog: It strikes me that Superman looks awfully aggressive in Injustice. His cape is torn, he looks upset. What's up with Supe?

Ed Boon, Creative Director, NetherRealm Studios: We haven't released many details on the story... but I can say that it's very observant of you. Our Superman isn't quite the same Superman that you grew up with.

We definitely want to give a more contemporary, NetherRealms spin to the character, and he plays a big part in the story. People will definitely be surprised by this rendition of Superman. We'll be revealing more details with Comic-con, PAX, Gamescom, and so forth.

PSB: Superman, for me, has never...
 

Sony Shares Final Fantasy XIV PS3 Update - Interview, New Details

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133w ago - Sony Blog Manager Fabio Santana of Brazil has shared a fresh Final Fantasy XIV PS3 update today including an interview and new details below, as follows:

When it was first launched back in 2010, Final Fantasy XIV for PC was criticized by players and the media, and eventually the planned PS3 version was postponed. Since then, Square Enix decided to reshuffle the leading developers of the game, with Naoki Yoshida now acting as Director and Producer.

His challenge is to helm the 2.0 version of [Register or Login to view links], which is a re-imagination of the original release. It will mark a new beginning for the game when it gets launched this winter, coinciding with the release of the anticipated PS3 version.

The game was not ready to be demoed publicly at E3 this year, but we got a chance to see a brief live demo behind closed doors of the game still running on a PC. It featured lush visuals, with a richly detailed character running through a forest area with dense vegetation and impressive lighting effects passing through foliage.

It was something we definitely aren't used to see in an MMORPG. "Right now it's optimized for PC. We're about 50% into the development of the PS3 version, but it's pretty much how it's going to look on the console...
 

Naughty Dog Shares the Latest Details on The Last of Us for PS3

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147w ago - Today Naughty Dog Community Strategist Arne Meyer has shared the latest details on The Last of Us for the PS3 entertainment system below.

To quote: February has been a month flush with new information about The Last of Us trickling out from a variety of Web sites, magazines and more that have visited the Naughty Dog studio over the past three months.

One of the more in-depth looks at The Last of Us came from the US publication Game Informer, who put together a cover story hub for all the OTHER information they managed to squeeze out of us from a very, very short visit.

The most important part of their visit, to me, was that we were able to show a well-polished, nearly fifteen minute game demo of [Register or Login to view links].

The gameplay demo starts with Joel and Ellie driving down a highway congested with abandoned vehicles, eventually encountering another survivor who looks hurt and is limping towards their pickup truck. Surprisingly, Joel hits the accelerator and just before he barrels into the survivor, he pulls out a gun and shoots at Joel - missing Joel and only breaking the windshield.

With this immediate threat behind them, Joel doesn't have time to react as another survivor in the group rolls a bus downhill towards...
 

Minority Shares Update on Papo & Yo: Monster Evolved

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147w ago - Minority Creative Director Vander Caballero has shared a pre-GDC 2012 update today with fans on Papo & Yo: Monster Evolved below.

To quote: We've been hard at work since we first unveiled Papo & Yo last summer, and the game has come a long way in the past few months.

As we get ready to (finally!) show off more of the game next week at the [Register or Login to view links] in San Francisco, I wanted to take the opportunity to tell you all a little bit about how Monster - a character very important to both the story and to me personally - has evolved since my initial concept into the Monster you see today.

If you've been following Papo & Yo, you may remember that Monster represents my father, a man I had a difficult relationship with. To tell the story I wanted to tell - my story - I knew that this character had to show the positive aspects of the man I loved... and the negative aspects of the man I feared.

This turned out to be challenging - I knew who Monster was, but not what he looked like. Luckily, I'm extremely fortunate to have friends like Nilo Rodis, a man who has worked on the art for movies ranging from Pixar titles to Star Wars, and the man who helped me find my father in Monster.

Nilo and I met during my time at EA, and...
 

Ubisoft Shares Details on Rayman Origins for PlayStation Vita

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152w ago - Today PR Specialist Alex Monney at Ubisoft has shared details with fans on Rayman Origins for the PlayStation Vita handheld console.

To quote: Last year, Rayman Origins was released on PS3 to critical acclaim. On February 14, Rayman and his friends return to PS Vita! Even better, the beauty and frantic gameplay of the PS3 will make the transition to PS Vita fully intact.

You'll play as Rayman, Globox or the Teensies as they speed through stages on a mission to free the Glade of Dreams from the Darktoons.

Rayman Origins offers a playful hand-drawn art style and accessible platforming gameplay, and completionists will find a challenge in gathering all the Electoons and skull teeth. In short, Rayman Origins will deliver entertainment to the new comers and veterans of the platforming genre.

We also have some great PS Vita-specific features available for Rayman Origins. First, for those looking to really appreciate all the hand-drawn art of Rayman Origins, players can pinch the front touchscreen to zoom in, so you can better appreciate the detailed character and level design that our studio in Montpellier worked so hard to deliver.

Playing with a zoomed-in camera view also delivers a new experience and is critical in discovering the game's many hidden secrets.
 
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