12w ago - God of War: Ascension Game Director Todd Papy has shared some videos showcasing the God of War: Ascension single-player demo which hits PSN today.
To quote: Champions! We wait to Ascend. The studio floor is empty and silent. The team that once buzzed with the energy and fervor is now quiet. Full. Satisfied.
The countless souls that once labored deep into the night have been dramatically refreshed with sleep... lots and lots of sleep. You see, the Gods have demanded our creation and now there is little we can do but wait. We must abide together until it is unleashed upon the world on March 12. But waiting is so hard.
What would you give for a glimpse into the future? For a taste of Satyr blood? To unchain Kratos before the world is ready? Would you swear a blood oath to Olympus? Forge a bond with the Gods?
It is a tempting offer...no? Behold the spoils in return for your bond!
We're thrilled to unleash our God of War: Ascension single-player demo to ALL PlayStation Network users later today. Become Kratos and escape the epic Prison of the Damned. God of War: Ascension's demo will allow players to explore and master the legendary Spartan's new advanced combat.
14w ago - Following up on their previous release, this weekend PlayStation 3 scene release group DUPLEX have made available Crysis 3 (BLUS30976) for PS3 alongside a 3.55 CFW test fix by harryoke below.
14w ago - Sony Producer Ariel Lawrence has posted up a video today spotlighting God of War: Ascension on PlayStation 3 in the Mocap Studio below.
To quote: Hello, fellow Spartans! My name is Ariel Lawrence, and I'm a Producer on God of War: Ascension.
No one can argue that Kratos is angry. With everything that's happened to him over the years, he has every right to be. He's killed - either accidentally or intentionally - everyone he's ever cared about.
He's been lied to, chained up, run through, tortured, and cast into the depths of Hades several times. If I was him, I'd be angry too. Our aim in this installment of Kratos' story is to try and show a bit more of his humanity. To do this, we incorporated voice over motion capture, or "vo-mocap", into our cinematic pipeline.
The really exciting part of "vo-mocap" is that it gives our voice actors an opportunity to work together in a scene. Delivery, timing, and efforts all come more naturally because the actors are able to play off of each other. They see how far apart they are from each other physically.
They can watch emotions play out on each other's faces and respond appropriately. They can whisper. The technology we have now is awesome. On the first God of War, we might have been able to show...
15w ago - Sony Senior Product Marketing Manager Anthony Caiazzo has posted up a video today announcing that God of War: Ascension brings Kratos and his Spartan Army to life.
Below are the details, to quote: By now, I'm sure you've caught the God of War: Ascension "From Ashes" live action trailer we debuted last Friday, and if you haven't, you need to go watch it right now!
You may have even caught the 60-second version air during the online live stream of the Super Bowl this past Sunday.
This trailer has been a labor of love for all of us here, and based on the comments and feedback on YouTube and elsewhere, all of the effort was well worth it. I'm very excited to share with you a couple of behind-the-scenes videos that show a glimpse of what went into bringing the world of Kratos to life.
Kratos is not an easy man to replicate in the flesh. This first video shows how we transformed our talented, and extremely buff, actor Brandon White, into the legendary Spartan General. A lot of work went into making sure his tattoo, armor, costume and ash make-up looked just right.
Add this to an amazing performance, and the Ghost of Sparta is no longer just an angry, rage filled monster, but a full embodiment of the humanity of...
15w ago - Sony Blog Manager Fred Dutton shared a behind the scenes interview and video spotlighting Killzone: Mercenary Single Player mode today for PlayStation Vita.
To quote: For a series that's always been at the bleeding edge of modern FPS design - both in terms of technical performance and muscular gameplay - it's fair to say that expectations are sky high for Killzone: Mercenary - the first PS Vita entry in Guerrilla's acclaimed franchise.
Until last week's reveal, all the studio has shown off was a brief teaser clip at Gamescom last September. But earlier this month, in a very snowy Amsterdam, it finally took the wraps off the game, showing off big chunks of both the single and multiplayer modes.
And you can breathe easy - it looks absolutely stunning, packing all the visceral grit and gristle of its home console brethren into PS Vita with real style. Don't believe us? Remind yourself of the new trailer below.
We sat down with Piers Jackson, who's leading development at Guerrilla Cambridge (the same team responsible for the exemplary LittleBigPlanet PSP), to find out more about the game, with particular attention paid to its...