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PS3 v3.1.0 Core Updated for 4.40 CFW By MiralaTijera with QA Flag

1300°
68w ago - Just a few days since his previous release, Spanish PlayStation 3 developer MiralaTijera has updated the core to his PS3 4.40 CFW with QA Flag integrated today to version 3.1.0 with details below.

Download: [Register or Login to view links] (3.06 MB)

To quote, roughly translated (via pastie.org/private/gmrhneiqd1elkc9cnlczg):

Update 1: 3.1.0 Core 4.40 CFW MLT

  • BDEmu without controller running 4.40 (bdemu flag)
  • Beta alternative kernel load (flag anotherlv2) (ay to manually copy the kernel to load in / dev_rewrite/lv2ker.self, the console will reboot and when you turn off the usb we extract and load (beta)
  • ReActPSN functioning, unsigned rif and erasure prevention act.dat

Installation: put the package files in root of a pen drive and plug it into the usb right around the console and on, will be installed and if the led from now you is solid yellow is that everything worked properly, also will have in the log before usb etc as before.


 

PS3 4.40 CFW By MiralaTijera with QA Flag Integrated and 3.0.1 Core

1300°
68w ago - Following up on his initial release, DEX update and PS2 Classics payload, today Spanish PlayStation 3 developer MiralaTijera has released PS3 4.40 CFW by MiralaTijera with QA Flag integrated alongside a 3.0.1 Core.

Download: [Register or Login to view links] (47.06 MB) / [Register or Login to view links] (Pre-Patched PUP - 193.63 MB) / [Register or Login to view links] (2.72 MB) / [Register or Login to view links] (2.72 MB)

Hash PUP Final (via pastie.org/private/d29apzonxy5hzw2mozpg):

CRC32: BB84E431
MD5: B43BE1DB688FB3A3B06E164DED951FE9
SHA-1: 9D2F46E6B1E7A1D0F5FEDA82F07E8D4389451B82

To quote, roughly translated: CFW 4.40 MiralaTijera:

Specifications:

  • sys_init_osd (special LEED)
  • lv1 peek / poke
  • lv2 peek / poke

 

God of War: Ascension PS3 Q&A: Taking Kratos to the Next Level

50°
70w ago - Sony Blog Manager Fred Dutton has shared a God of War: Ascension PS3 Q & A update below today which takes Kratos to the next level.

To quote: With God of War: Ascension's launch just a few days away now, we sat down with the game's Lead Combat Designer Jason McDonald and Lead Game Designer Mark Simon to find out how they've kept the formula fresh six games into the series, and what challenges the addition of multiplayer presented to the team.

We'll have more insight from Game Director Todd Papy next week before Santa Monica's lean, mean new actioner hits the shelves on March 12th. In the meantime, over to Mark and Jason...

PlayStation.Blog: How difficult is it retro-fitting a prequel story onto the existing God of War trilogy?

Mark Simon: It's kinda nice actually. At the end of God of War 3 Kratos is completely rage-filled. His sole-focus has been figured out. With Ascension, we can go back to a different time period before he was this character.

He has a wider range and you can explain things about him that you didn't know before. You get to find out what turned him into the guy that he is - what makes him snap, and why is it that breaking a bond with a god like Ares does this.

PSB: If I was to plot Kratos' anger on a graph,...
 

PS3 CFW 4.31 OtherOS++ With QAFlag & BD Emu By MiralaTijera WIP

1300°
76w ago - Today Spanish PlayStation 3 developer MiralaTijera has shared details on his PS3 CFW 4.31 OtherOS++ WIP (work-in-progress) which contains no spoofing older Custom Firmware versions and includes QAFlag and BD Emu without a controller among the features outlined below.

Download: [Register or Login to view links] (67.7 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] / [Register or Login to view links] (Mirror) by chekcoca

To quote, roughly translated: Hi, basically I stand in the community giving what I made in the dark slowly.. This is my FULL 4.31 4.31 cfw spoof's nothing, it's all ported to the 4.31, and... I give to my multitool also called "core" which is nothing more than a self that load at startup console if this is available in the right usb of your console "/ dev_usb000 /" which among other things dumpea flash console, you enable qa flags (yes in 4.31 directly) and gets you out and gets you the factory mode... I put the specs:

  • CoreOS...

 

Video: Killzone Intercept Q&A: Fighting the Helghast on Film

100°
86w ago - Community Editor Victor Zuylen has posted up a video today which spotlights fighting the Helghast on film alongside a Killzone Intercept Q&A below.

To quote: Killzone Intercept is a fan-made live action short set during the ISA evacuation of Helghan in Killzone 3.

The 14-minute film follows a small ISA squad as they're ordered to prevent a large contingent of Helghast troops from intercepting the retreating ISA convoy. Outnumbered, the squad takes on the task with hopes of getting everyone off the planet alive.

Since its release on the Internet last week, Killzone Intercept has been a small sensation among Killzone fans and novices alike.

At the time of writing, the fan film has amassed nearly 170,000 views - and it's not showing signs of slowing down. We got in touch with director (and longtime Killzone fan) Brian Curtin to find out how Killzone Intercept came together.





PlayStation.Blog: Tell us a little bit about yourself. How did you get started making fan films?

Brian Curtin, Director of Killzone Intercept:
I consider myself an Art Director/Graphic Designer by day and Independent Filmmaker by night. I've always been interested in the arts. Early...
 
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