55w ago - Community Editor Victor Zuylen has posted up a video today which spotlights fighting the Helghast on film alongside a Killzone Intercept Q&A below.
To quote: Killzone Intercept is a fan-made live action short set during the ISA evacuation of Helghan in Killzone 3.
The 14-minute film follows a small ISA squad as they're ordered to prevent a large contingent of Helghast troops from intercepting the retreating ISA convoy. Outnumbered, the squad takes on the task with hopes of getting everyone off the planet alive.
Since its release on the Internet last week, Killzone Intercept has been a small sensation among Killzone fans and novices alike.
At the time of writing, the fan film has amassed nearly 170,000 views - and it's not showing signs of slowing down. We got in touch with director (and longtime Killzone fan) Brian Curtin to find out how Killzone Intercept came together.
PlayStation.Blog: Tell us a little bit about yourself. How did you get started making fan films?
Brian Curtin, Director of Killzone Intercept: I consider myself an Art Director/Graphic Designer by day and Independent Filmmaker by night. I've always been interested in the arts. Early...
61w ago - Sony Social Media Manager Sid Shuman has made available a Q&A featuring new details for Call of Duty: Black Ops Declassified for PS Vita today.
To quote: Back in August, Jeff and I got a few minutes of hands-on time with Call of Duty: Black Ops Declassified, the upcoming PS Vita entry in the battle-tested military combat series.
Though the game was early in production, our experience was promising and pointed to a faithful translation of Call of Duty's signature multiplayer combat to PS Vita's 5″ OLED screen and dual analog sticks.
Two months later, Activision and developer Nihilistic are shedding new details on this fall's PS Vita punisher. We caught up with Robert Huebner, the developer's studio head, for the latest intel drop.
PlayStation.Blog: How is the game progressing since we last saw it at Gamescom?
Robert Huebner, Studio Head, Nihilistic: Gamescom seems so long ago. I think the most noticeable thing is a significant visual upgrade; a richer color palette, more detailed models, and better lighting overall.
Also we implemented an entirely new animation blending system that allows us to capture a lot of nuanced animation that Call of...
88w ago - Sony Senior Social Media Specialist Sid Shuman has shared an Assassin's Creed III Q&A today covering both the revolution and evolution of the upcoming video game for the PlayStation 3 entertainment system.
To quote: Ubisoft raised more than a few eyebrows when it revealed its bold plans for Assassin's Creed III earlier this month.
In a sharp break from the Renaissance theme that has dominated the last three games, ACIII will shift its focus to the desperate, bloody days of the American Revolution in a story that spans 30 years.
The change is scenery is matched by a change in character, with protagonist Connor Kenway taking center stage as an assassin caught between the escalating atrocities of the Patriots and the Redcoats. It's a juicy premise positively bursting with potential.
With Assassin's Creed III set to land on PS3 this October 30th, we sat down with Creative Director Alex Hutchinson to discuss the game's ambitious premise and many, many gameplay enhancements.
98w ago - Sony Senior Social Media Specialist Sid Shuman has posted up a Hitman: Absolution PS3 Q&A today where IO Interactive goes for the throat!
To quote: By valuing stealth, careful observation, and meticulous planning over the run-and-gun bulletstorms of its contemporaries, the Hitman series has earned a sizable fan base over its long and celebrated career.
As coldblooded antihero Agent 47, the player quietly stalks his prey through a Kafka-esque maze of guards and security measures, donning disguises, blending in with the crowd, and evading or subduing threats in order to efficiently fulfill his latest contract kill.
The key phrase here is blending in; in Hitman, to stand out is to be detected, and to be detected is to die in a hail of gunfire.
This tense, analytical formula has served Hitman well over many successful sequels. But the steep learning curve and unforgiving stealth segments have also proven polarizing, preventing some newcomers from embracing what is by all accounts a uniquely rewarding stealth-action title.
Taking a cue from 2011's successful launch of Deus Ex: Human Revolution - another stealth game that sought to broaden its appeal without betraying its roots - Hitman: Absolution seeks to have its bloody cake and eat it, too.
104w ago - Sony Senior Social Media Specialist Sid Shuman has shared Q&A details today on the Starhawk private PS3 Beta as part of an interview below.
To quote: At this very moment, a small group of lucky testers are putting the Starhawk Private Beta through its paces. During last week's PlayStation holiday showcase for New York City media, I had a chance to go hands-on with the beta.
But I wanted to learn more about the beta's reception among the diehard Warhawk community, so I chatted with Senior Producer Harvard Bonin to learn some key findings from the beta: the most popular weapons and vehicles, the sneakiest tactics, and what beta players can expect next.
PlayStation.Blog: Obviously, there's a private beta going on right now. What have been some of the key learnings?
Oh, boy. There have been too many to name here, but one of the key learnings has been how closely we need to listen to hardcore Warhawk players. We made some changes to the flight controls that they reacted to negatively. We're now in the process of addressing that, and it's only because of the beta that we realized. Without a beta, we have no way to do that.
We've also seen a lot of strategies we couldn't have anticipated. The Build & Battle configurations are pretty interesting, people placing...