Sponsored Links

Sponsored Links

 

Killzone: Shadow Fall PS4 Q&A: Creating Echo and Sinclair

250°
73w ago - Killzone Community Editor Victor Zuylen made available a Killzone: Shadow Fall PS4 Q&A today detailing the creation of Echo and Sinclair.

Below are the details, to quote: As we announced earlier this month, we've secured the amazing talents of David Harewood and Jamie Gray Hyder to portray two key characters from Killzone: Shadow Fall - VSA director Sinclair and Helghast intelligence operative Echo.

But who exactly are Sinclair and Echo, and how did their character designs come about? We asked Assistant Art Director Dan Calvert to shed some light on these enigmatic characters.

PlayStation.Blog: Who are Sinclair and Echo, and what roles do they play in KZ:SF?

Dan Calvert: Sinclair is the head of the Vektan Security Agency - his job is to make sure the balance of power favors Vekta without escalating the cold war into open conflict. Part spymaster - part diplomat, and with a shrewd strategic mind, he is Lucas' direct CO and mentor.

Like Lucas, Echo is an elite operative tasked to cross the wall, and her mission puts them on a collision course. She is extremely dangerous; an equal but opposite reflection of the player character.

PSB: How did the design of these characters evolve?

DC: In order to get stronger...
 

Remember Me: New Art, Interactive Journal and Director PS3 Q&A

50°
83w ago - Dontnod Entertainment Creative Director JMax shared some fresh art, an interactive journal and a PS3 Q&A for Remember Me with fans today.

To quote: Hi everyone, this is Jmax, Creative Director at the developer [Register or Login to view links]. We are the guys behind Capcom's newest (and most exciting!) title, [Register or Login to view links].

The game will be coming out on the 7th June in Europe and in the run down to the launch I would like to bring you some news about the game, let you know what is going on and hopefully answer your questions.

Remember Me takes place in Neo-Paris in 2084. In this future, thanks to an implant known as Sensen, you can record everything you see, hear and feel, giving birth to a memory trading economy where you can share or even sell those memories.

As cool as all this sounds there is a potentially more sinister side to this world as one company, Memorize, controls all the memory data (imagine having a smart phone and social media directly tapped into your brain!) and this begs the question who is watching the watchmen?

Not everyone in Neo-Paris agrees with one company having so much power and set out to bring Memorize down, this group call themselves the Erorrists. In the...
 

PS3 v3.1.0 Core Updated for 4.40 CFW By MiralaTijera with QA Flag

1300°
90w ago - Just a few days since his previous release, Spanish PlayStation 3 developer MiralaTijera has updated the core to his PS3 4.40 CFW with QA Flag integrated today to version 3.1.0 with details below.

Download: [Register or Login to view links] (3.06 MB)

To quote, roughly translated (via pastie.org/private/gmrhneiqd1elkc9cnlczg):

Update 1: 3.1.0 Core 4.40 CFW MLT

  • BDEmu without controller running 4.40 (bdemu flag)
  • Beta alternative kernel load (flag anotherlv2) (ay to manually copy the kernel to load in / dev_rewrite/lv2ker.self, the console will reboot and when you turn off the usb we extract and load (beta)
  • ReActPSN functioning, unsigned rif and erasure prevention act.dat

Installation: put the package files in root of a pen drive and plug it into the usb right around the console and on, will be installed and if the led from now you is solid yellow is that everything worked properly, also will have in the log before usb etc as before.


 

PS3 4.40 CFW By MiralaTijera with QA Flag Integrated and 3.0.1 Core

1300°
91w ago - Following up on his initial release, DEX update and PS2 Classics payload, today Spanish PlayStation 3 developer MiralaTijera has released PS3 4.40 CFW by MiralaTijera with QA Flag integrated alongside a 3.0.1 Core.

Download: [Register or Login to view links] (47.06 MB) / [Register or Login to view links] (Pre-Patched PUP - 193.63 MB) / [Register or Login to view links] (2.72 MB) / [Register or Login to view links] (2.72 MB)

Hash PUP Final (via pastie.org/private/d29apzonxy5hzw2mozpg):

CRC32: BB84E431
MD5: B43BE1DB688FB3A3B06E164DED951FE9
SHA-1: 9D2F46E6B1E7A1D0F5FEDA82F07E8D4389451B82

To quote, roughly translated: CFW 4.40 MiralaTijera:

Specifications:

  • sys_init_osd (special LEED)
  • lv1 peek / poke
  • lv2 peek / poke

 

God of War: Ascension PS3 Q&A: Taking Kratos to the Next Level

50°
93w ago - Sony Blog Manager Fred Dutton has shared a God of War: Ascension PS3 Q & A update below today which takes Kratos to the next level.

To quote: With God of War: Ascension's launch just a few days away now, we sat down with the game's Lead Combat Designer Jason McDonald and Lead Game Designer Mark Simon to find out how they've kept the formula fresh six games into the series, and what challenges the addition of multiplayer presented to the team.

We'll have more insight from Game Director Todd Papy next week before Santa Monica's lean, mean new actioner hits the shelves on March 12th. In the meantime, over to Mark and Jason...

PlayStation.Blog: How difficult is it retro-fitting a prequel story onto the existing God of War trilogy?

Mark Simon: It's kinda nice actually. At the end of God of War 3 Kratos is completely rage-filled. His sole-focus has been figured out. With Ascension, we can go back to a different time period before he was this character.

He has a wider range and you can explain things about him that you didn't know before. You get to find out what turned him into the guy that he is - what makes him snap, and why is it that breaking a bond with a god like Ares does this.

PSB: If I was to plot Kratos' anger on a graph,...
 
Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links






Advertising - Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2015 PlayStation 3 News

Sponsored Links