25w ago - Sony Producer Nicolas Doucet posted up a video today introducing The PlayRoom on PS4, and only for PlayStation 4 below!
To quote: Hi everybody! We're excited to unlock the doors to The PlayRoom, a place for fun and innovative PlayStation 4 Camera and DualShock 4 controller experiments!
As we recently announced, the DualShock 4 controller is packed with lots of new features (such as Light Bar, Touch Pad, Motion Sensor, Speaker, improved Dual Motors...). So what happens when we combine these with the PlayStation 4 Camera? Well, let us show you with this new video!
Let's start with the AR Menu. The first thing you will notice is how the Light Bar is tracked by the PlayStation 4 Camera. This allows us to make cool augmentations like these holographic panels, which come out of the controller and appear around you on the screen.
Using the Touch Pad, you can scroll through them and click to make selections. It's easy to use and very responsive, thanks to the high resolution of the Touch Pad.
Another cool finding is one we nicknamed "the sci-fi genie". By rubbing the Touch Pad like a magic lamp, you can summon Asobi, an interactive flying robot who comes out to play in your living room....
25w ago - Red Barrels Co-Founder Philippe Morin promises PS4 fans today that Outlast will scare the heck out of you on the PlayStation 4 console.
To quote: Hi, I'm Philippe Morin from Red Barrels! Together with co-founders David Chateauneuf and Hugo Dallaire, we started an indie studio for one reason: to use our experience working on games like Prince of Persia: The Sands of Time, Uncharted: Drake's Fortune and Assassin's Creed to make the horror game we've been talking about with each other for years.
We're all big horror fans, especially David, and the game we wanted to make, a realistic survival horror game, wasn't the type of thing any big companies were willing to take a risk on. So we're taking the risk ourselves with Outlast, a survival horror, stealth-based game set in an abandoned asylum, coming to PS4 next year!
The best games make you feel something, some type of emotion that sticks with you after you're done playing. And fear is one of the most powerful emotions we can have as human beings. So for us, to make the best game possible, we know that we have to scare the heck out of you. We're trying to do that in a number of different ways, but where we start is with the design.
In Outlast you play as a journalist with no weapons or fighting ability. You're powerless and...
40w ago - Today Kotaku reports that Sony's PlayStation 4 / PS4 console is rumored to use real names for online gaming.
Below are the details, to quote: "Among the bits of information dropped during last week's PlayStation 4 announcement was this from PS4 lead architect Mark Cerny, as he discussed the system's enhanced social features:
"With the PlayStation 4 we are transitioning to a friends network based on real world friends. We'll keep around the alias and icon used in today's multiplayer matches. These are great to have when anonymity is important. But most of the new social dimension to PS4 will be interacting with friends using real names and profile pictures most likely seeded from your existing social network."
Some crucial-sounding words in there: "Alias." "Real names." "Profile pictures." "Anonymity." But what exactly does all that mean? Like so many other things introduced at the PS4 event, it's not entirely clear.
Since its inception, the PlayStation Network has for the most part been a gateway to buying content and a loose way to connect with your friends to play games. But Sony appears set to turn their service into much more of a "proper" social network. And parts of that social network are going to involve your real name.
41w ago - Evolution Studios Game Director Matt Southern announced today that racing evolves on PlayStation 4 / PS4 with Driveclub!
To quote: When I joined Evo nine years ago, the first concept I worked on was for a racing game that was all about racing with friends. It combined the best cars (and they would have to be real ones), on the most breathtaking roads in the world, with gameplay that was totally focused on team-based racing.
I loved the job from day one.
The game was all about utter car passion. It was about connecting people who are as in love with car culture as we are, and creating a universe for these impassioned racers to all play together.
We created web design concepts that showed how you could connect with people and access your club when you were away from the living room, and we created prototypes of the most immersive, detailed vehicle interiors and exteriors possible.
Except...they weren't possible. Our concept was simple, but needed a socially connected network and audiovisual technology that wasn't available.
When we knew PlayStation 4 was coming, we realised that the time was right to make the Driveclub dream a reality. It was time to combine nearly 15 years...