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Hands-on with TowerFall Ascension on PS4: Co-op Questing

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28w ago - Sony Social Media Specialist Ryan Clements went hands-on with TowerFall Ascension on PS4 showcasing co-op questing below.

To quote: The core TowerFall experience demonstrates the richness of simplicity. With only three basic tenets of play - movement, shooting, and dodging - this multiplayer arena celebrates the thrill of pure competition.

TowerFall Ascension, coming to PS4 on March 11th, retains this fine-tuned fun while also expanding on it. A heart-pounding, co-op Quest mode has joined the fray, alongside time-based Trials that help players master the art of shooting glorious, pixelated arrows.

Quest mode, playable alone or with a partner, pits players against waves of monsters. These monsters range from scythe-wielding warriors to leaping globs of slime. Each monster poses a distinct threat to the players, but nothing compared to the threat that the two players pose to each other.

With the danger of friendly fire whizzing within every loosed arrow, part of the fun of Quest mode is keeping your partner safe. Players with an eager bowstring may find their fellow archer out of lives and unable to assist with the remainder of the wave. Smart players will divide and conquer, and stay wary of launching attacks in the direction of the other.

A partner's arrows...
 

Wolfenstein: The New Order PlayStation 4 Hands on: Old School

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30w ago - Sony Social Media Specialist Justin Massongill went hands on today with Wolfenstein: The New Order on PlayStation 4 with what he proclaims as 'Old School' details below.

To quote: Wolfenstein: The New Order pits players against seemingly insurmountable odds in a skewed 1960′s where the Nazis conquered the world. An FPS that's old-school in all the best ways, it eschews modern niceties - no recharging shields here - in favor of merciless, finely honed shooting.

Our recent hands-on experiences with the PS4 version pointed to an invigoratingly confident single-player shooter of a distinctly different breed. Case in point: Original FPS hero B.J. Blazkowicz goes to battle with 100 health, which you'll top off by collecting medkits and gorging on food scattered throughout levels.

This traditional damage model combines with modern-day visuals, a surprisingly satisfying story, and strong character progression to create a unique and refreshing take on the genre. Old meets new, but in the best of ways.





Old-school in all the best ways

Clicking DualShock 4's touchpad pulls up BJ's journal. The Perks section drew particular attention. Rather than accruing experience points, you'll unlock...
 

Sony Goes Hands-on with Helldivers PS4 on PlayStation 4

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30w ago - Sony Social Media Specialist Ryan Clements went hands-on today with Helldivers PS4 on PlayStation 4 with details below.

To quote: Helldivers marries real-life laughter and video game death better than it should. Within ten minutes of top-down mayhem, my team and I were mauled by a wild praying mantis, trampled by beetles, evaporated by ordinance, and crushed by our own orbital supply pod. And we couldn't stop laughing along the way.

This absurdly entertaining co-op shooter is coming to PS3, PS4, and PS Vita later this year, courtesy of Swedish developer Arrowhead Games. A brutally difficult experience spritzed with Starship Troopers aesthetics, Helldivers reminds us that some of the best multiplayer still emerges from couch co-op. And a countless array of untimely deaths.

Helldivers establishes its dystopian future with a sly wink. It's just serious enough to keep players on the battlefield, but only just. The inhabitants of Super Earth - under a "managed democracy" - face a three-pronged attack against a host of dangerous enemies. Deadly bug hordes included.

As a Helldiver, players will drop into procedurally-generated environments in order to drive back the alien menace. Their objectives include destroying bug nests, securing contested zones, and even protecting supply...
 

Sony Goes Hands-on with Daylight on PS4: Broadcasting Your Horror

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30w ago - Sony Social Media Specialist Ryan Clements went hands-on today with Daylight on PS4 which details broadcasting your horror on the PlayStation 4 video gaming console.

To quote: The meek shine of a cell phone light provides precious little comfort in the dark halls of an abandoned hospital. Its glow throws menacing shadows across every wall and beneath long-abandoned wheelchairs.

Creaking steps and whispers flutter down the passage, and the promise of a scare is never far off. But Daylight, which launches on PS4 this April, offers a different take on the classic genre. And with the developers at Zombie Studios taking a keen interest in streaming tech, the horror of playing alone could actually be a shared experience.

Crafted by a small team at Zombie, Daylight follows the frightened footsteps of Sarah Gwynn as she works her way through a series of haunting environs. While many horror games rely on finely tuned scares specific to the moment, Daylight uses procedurally generated play to keep every moment fresh.

Levels and scares change for each player, meaning that no two sessions will be identical. And no player will know exactly when that foreboding whisper will turn into a howling spectre hungry for Sarah's life.

In Daylight, players have no weapons - only flares...
 

InFamous Second Son PS4 Hands-on: Great Power, Great Responsibility

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31w ago - Sony Social Media Specialist Ryan Clements shared hands-on details today on InFamous Second Son on PS4 who states with great power comes great responsibility.

To quote: Delsin Rowe strolls down a shadowy length of docks with ample confidence. Caches of illegal drugs have been hidden among the houseboats moored there, which is a disagreeable notion to our super-powered, rough-around-the-edges hero.

But with eye-searing neon and seething smoke at his disposal, Delsin has little to fear from the drug peddlers peppering him with gunfire. Bullets ricochet off the flashing neon light around his head as he flinches - they're more an annoyance than a danger. As he leaps into the air to greet his enemies, powers flaring to life, he can destroy them or subdue them. And that's up to the player.

Choice has always played a vital role in the inFAMOUS series, and inFAMOUS Second Son is no exception. Amidst all the open-world action that developer Sucker Punch has set in its own Seattle, Delsin can enter combat as a careful hero or a ruthless force. These methods of play not only affect how each battle scene is approached, but how Delsin's powers manifest themselves.

Smoke and neon, the two powers Sucker Punch has revealed so far, can cater to either play style. Players unconcerned with...
 
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