13w ago - Sony Social Media Specialist Ryan Clements has went hands-on today with Child of Light PS4 for the upcoming PlayStation 4 video gaming console.
To quote: With a small build, dainty crown, and a sword too big too wield, Aurora is an unlikely heroine for an adventure. And yet how perfect a character, and champion, for Ubisoft's upcoming JRPG tribute, Child of Light.
This dazzling array of fantasy aims to open the gates to the world of JRPGs for all gamers, welcoming both long-time enthusiasts and complete newcomers.
It's disarmingly beautiful, lacquered in charm, complexly elegant, and even a little haunting. It's scheduled for launch sometime in 2014, on PS3 and PS4.
Aurora, our star of the show, is a petite fairy of a girl, and daughter to a duke from Austria. She finds herself in a mysterious land called Lemuria, enjoying the company of an agile little flame named Igniculus. Her adventures to defeat the Black Queen will take her through a host of mystic environs in search of answers and, more importantly, home.
Child of Light is built with the same engine that powers Ubisoft's recent Rayman games: the dazzling UbiArt Framework. This means Child of light is built with layer upon layer of breathtaking, HD artwork. The characters and scenery move and leap...
14w ago - Sony Social Media Specialist Justin Massongill went hands-on today with Transistor on Sony's PS4 / PlayStation 4 video game console.
Below is a video and details, to quote: One of the most striking trailers to come out of E3 this year was that of Transistor, Supergiant's upcoming PS4 action RPG. After watching it a few hundred times, I made it my personal mission to go hands-on with it at this year's PAX Prime - and after waiting in one of the longest lines at the show, I did just that.
Transistor adopts a top-down, isometric view during gameplay, not unlike Supergiant's previous title, Bastion. The overall art style is similar as well, with vibrant colors just aching to burst through the screen. Transistor takes on a more modern aesthetic, though, with a neo-watercolor tone permeating the scenery we've been shown so far.
This style really shines - both in cutscenes encountered in-game, and in real-world prints that you can get from Supergiant's Web site (like the one to the right).
A moody, melodic score complements Supergiant's luscious visuals - I'm looping the E3...
15w ago - Sony Social Media Manager Sid Shuman is here with a fresh video demonstrating Killzone: Shadow Fall PS4 Multiplayer hands-on with the PlayStation 4 console below.
To quote: Going hands-on with Killzone: Shadow Fall's multiplayer mode for the first time at Gamescom, I couldn't help but feel that Shadow Fall represents a sea change for the veteran shooter series.
The gameplay retains the series' signature weight and heft, so you never feel like you're ice-skating through the the meticulously detailed environments. But thanks to a host of refinements from Guerrilla Games, Shadow Fall is undeniably a faster, more fluid, and more satisfying Killzone. Call it Killzone reborn.
DualShock 4 plays a significant role here, with its massively upgraded ergonomics and shooter-friendly L2 and R2 triggers (though Shadow Fall will allow you to use the classic L1 and R1 as well, if you prefer).
After my play session, Game Director Steven ter Heide commented that the Shadow Fall no longer uses aim assist, making it a truer test of skill. And you'll never even notice that change, given the high responsiveness of DualShock 4's comfortable new analog sticks.
16w ago - Sony's Social Media Manager Sid Shuman went hands on today with Battlefield 4 Multiplayer on PS4.
Below are the details, as follows: DICE's upcoming Battlefield 4 has captured the attention of military shooter enthusiasts for a host of reasons, not the least of which is the game's promise of 64-player multiplayer warfare running at a smooth 60 frames per second on PS4.
At Gamescom, I got some hands-on time with the first PS4 build of the game - we were among the first group to play the PS4 build outside of DICE. Here's a quick after-action report.
For starters, the game runs at fluid 60 fps and its benefits were instantly noticeable on PS4. This translates to a decidedly smoother, much more responsive feel compared to Battlefield 3 on PS3.
The speedy framerate means that the game simply controls better, whether you're quickly sweeping your aiming reticule to ward off a surprise close-range attack or making smaller aiming adjustments to nail a precise headshot. Sprinting and vaulting over low cover also feels much more responsive and gives you an edge in the game's sprawling battle zones, where death lurks around every corner and peers out of every window.
BF4 also benefits hugely from the many refinements of DualShock 4. The overhauled L2 and R2 triggers wrap...
19w ago - PlayStation Access TV Deputy Editor Rob Pearson shared a hands-on peek at the PlayStation 4 console out of the PS4 box below today!
To quote: Greetings! As anticipation for this year's PS4 launch bubbles into a froth of frenzied excitement, we know a few of you will be asking stuff like 'but just how big is the damn thing? Will it fit snugly under my television? Can I stand it up? How many USB ports does it have?'
That's why we've taken PlayStation 4 out from behind its Perspex curtain and thrust it into the capable hands of PlayStation Access Community Manager, Hollie Bennett, who in our latest video gives you a close-up look at the gorgeous new console from every possible angle.
There's also a look at the swanky PlayStation Camera, so check out the video for a first-hand glimpse and what you'll be taking home with you later in 2013.
While you're at it, why not check out the rest of the PlayStation Access YouTube channel? We've got loads of PS4 video content for you to chew on. Enjoy!