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Video: LightBox Interactive Answers Starhawk PS3 Questions

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173w ago - Today LightBox Interactive President Dylan Jobe has answered some Starhawk PS3 questions alongside some fresh video footage below.

To quote: We all know a good reveal is just the first step in making our fans happy and we're looking forward to showing you guys even more tasty Starhawk content and get you more plugged into the Starhawk universe!

So the other day I asked all of you on Twitter to send me Starhawk questions that you wanted to get answered, and while we're still planning on doing a full FAQ post here on the PlayStation.Blog, I wanted to take a few of the questions that were popular and answer them straight away. Here goes:

Does Starhawk have two flight modes?

YES. Initially we wanted to have Starhawk use only a single flight mode so that all players were unified. We worked a lot on this but ultimately decided that the needs of a newbie player and the needs of a hardcore Warhawk fan were just too far apart and we weren't willing to make the compromises needed to jam everyone into a single flight mode.

So... Starhawk has two flight modes and both are great! The default mode is very simple and great for new to mid-level players (and yes, reverse aiming issues have been fixed). It's a re-vamped version of our "arcade mode" (but...
 

Valve Software Interviewed, Answers All Portal 2 PS3 Questions

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179w ago - Sony's Senior Social Media Specialist Sid Shuman has shared an interview with Valve Software today, who answered nearly every Portal 2 PS3 question on the minds of fans!

To quote: Valve Software has repeatedly described Portal 2 for the PS3 as being "the best console version of the game."

And for good reason, given that you'll get a free PC or Mac version of Portal 2 along with your PS3 copy, as well as exclusive cross-platform PS3-to-PC co-op gameplay and voice chat, Steamworks features and much more. Good stuff!

Not long ago, we asked you to submit your very best PS3 Portal 2 questions. We wanted every nerdy, detail-obsessed question possible and, as we've come to learn, PS3 fans never disappoint.

Last week, we finally cornered Portal 2's Project Lead Joshua Weier and Writer Erik Wolpaw in a bare concrete room under harsh florescent lighting.

We slapped a thick stack of your questions on the table, cracked our knuckles, and extracted the answers via a combination of brow beating, idle threats, and good old-fashioned seduction.

Actually, we just called them on the phone and goofed off for an hour or so. It went something like this:

Jeff Rubenstein, PlayStation.Blog: I'm one of the people who played...
 

Video: David Jaffe Answers Twisted Metal PS3 Questions

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195w ago - Eat Sleep Play Co-Founder David Jaffe has taken some time out during the holiday season to answer some Twisted Metal PS3 fan questions today in video format.

To quote: We're all crunching like mad on the game while also trying to get ready for the holidays!

But I did want to stop by, say hey, and answer some of the more frequent questions we've been getting about the new Twisted Metal. Watch the video below to get some info on things like multiplayer balance, my all-time favorite Twisted Metal weapon, and the huuuuge bosses you'll encounter in the game.

Thanks again for your great questions, and happy holidays! Oh, and stay tuned to the end of the video for info on how you can win a brand new [Register or Login to view links] signed by the whole Twisted Metal team!

Have a great holiday ya'll! Be safe, have fun! Later!







 

Video: Enslaved: Odyssey to the West PS3 Questions Answered

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207w ago - Namco Bandai Games America Brand Manager Laili Bosma has shared a video today showcasing Enslaved: Odyssey to the West PS3 alongside a Q&A session, as follows:

Recently we began a Q&A segment, and we're never ones to shy away from a great opportunity, so here are the answers to some of the questions we've received.

What gameplay elements in Enslaved will help players become as emotionally invested in Trip as we will be in Monkey?

Now that you've played the demo, you've probably seen how Trip and Monkey meet. Their relationship starts out as a harsh one; Trip hacks a slave headband and places it on Monkey's head. If he tries to leave her or leave her in danger, then he feels the consequences. Basically if she dies, he dies.

But despite the intensity of this initial meeting, you'll learn over the course of the story that Trip has her own motivations, fears, and complexities. She's not a weak woman by any stretch of the imagination.

And as she and Monkey take their journey to the West, they also begin to bond and learn more about one another. As much as this is about a physical journey, the characters are also taking an emotional one as well.





Do the playable characters have a leveling...
 

Sony Shares Answers to Mafia II PlayStation 3 Fan Questions

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217w ago - Today Sony's Social Media Manager Jeff Rubenstein has shared answers to several Mafia II PlayStation 3 fan questions, as follows:

Last week I attended a [Register or Login to view links] preview event, armed with a list of questions you wanted me to investigate.

After speaking with Director of Creative Production Jack Scalici, I left with those answers... and a tommy gun filled with tequila (seriously). Since there isn't enough in there for me to mix margaritas for all of you, I'll just cut straight to the interview.

PlayStation.Blog: Why go with Empire Bay instead of New York City?

Jack Scalici: It's New York, with a little bit of influence of Chicago, with a bit of San Francisco mixed in there. But when you do New York you have to do it right, and it has to be exact, and you'll get some psychopaths on the forums who'll take a map of New York City, and a map of your game and point out everything that you did wrong and bad and why go through that?

And also, if you've ever driven through New York, it's not the most gameplay-driving-friendly city. There are a lot of one way streets, and it's not as much fun as it could be if you were driving around doing 90 mph in a convertable blasting 1950's rock 'n' roll....
 
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